HLSL: Flatten a return struct from an entry point and assign locations after flattening.
Locations now get assigned in order, but skipping built-ins, which can be done post flattening.
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93 changed files with 951 additions and 495 deletions
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@ -34,7 +34,7 @@ gl_FragCoord origin is upper left
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0:9 0.000000
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0:9 Branch: Return
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0:? Linker Objects
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0:? '@entryPointOutput' (out float)
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0:? '@entryPointOutput' (layout(location=0 ) out float)
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0:? 'inDV1a' (layout(location=0 ) in double)
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0:? 'inDV1b' (layout(location=1 ) in double)
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0:? 'inDV1c' (layout(location=2 ) in double)
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@ -83,7 +83,7 @@ gl_FragCoord origin is upper left
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0:9 0.000000
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0:9 Branch: Return
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0:? Linker Objects
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0:? '@entryPointOutput' (out float)
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0:? '@entryPointOutput' (layout(location=0 ) out float)
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0:? 'inDV1a' (layout(location=0 ) in double)
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0:? 'inDV1b' (layout(location=1 ) in double)
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0:? 'inDV1c' (layout(location=2 ) in double)
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