HLSL: Flatten a return struct from an entry point and assign locations after flattening.

Locations now get assigned in order, but skipping built-ins, which can be
done post flattening.
This commit is contained in:
John Kessenich 2016-09-16 01:44:43 -06:00
parent 7f702124ec
commit 7dc630f3da
93 changed files with 951 additions and 495 deletions

View file

@ -33,7 +33,7 @@ gl_FragCoord origin is upper left
0:10 'a5' (layout(location=4 ) in 4-component vector of float)
0:10 Branch: Return
0:? Linker Objects
0:? '@entryPointOutput' (out 4-component vector of float)
0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
0:? 'a1' (layout(location=0 ) in 4-component vector of float)
0:? 'a2' (layout(location=1 ) in 4-component vector of float)
0:? 'a3' (layout(location=2 ) in 4-component vector of float)
@ -78,7 +78,7 @@ gl_FragCoord origin is upper left
0:10 'a5' (layout(location=4 ) in 4-component vector of float)
0:10 Branch: Return
0:? Linker Objects
0:? '@entryPointOutput' (out 4-component vector of float)
0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
0:? 'a1' (layout(location=0 ) in 4-component vector of float)
0:? 'a2' (layout(location=1 ) in 4-component vector of float)
0:? 'a3' (layout(location=2 ) in 4-component vector of float)