GLSL: Construct shadow texture from non-shadow sampler.

Tracks https://github.com/KhronosGroup/GLSL/pull/22.
This commit is contained in:
John Kessenich 2018-07-23 15:59:09 -06:00
parent 0339af3c1f
commit 7d4c9a07b5
5 changed files with 8 additions and 71 deletions

View file

@ -122,7 +122,6 @@ public:
void integerCheck(const TIntermTyped* node, const char* token);
void globalCheck(const TSourceLoc&, const char* token);
bool constructorError(const TSourceLoc&, TIntermNode*, TFunction&, TOperator, TType&);
bool constructorTextureSamplerError(const TSourceLoc&, const TFunction&);
void arraySizeCheck(const TSourceLoc&, TIntermTyped* expr, TArraySize&);
void arraySizeRequiredCheck(const TSourceLoc&, const TArraySizes&);
void structArrayCheck(const TSourceLoc&, const TType& structure);