GLSL: Construct shadow texture from non-shadow sampler.
Tracks https://github.com/KhronosGroup/GLSL/pull/22.
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5 changed files with 8 additions and 71 deletions
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@ -122,7 +122,6 @@ public:
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void integerCheck(const TIntermTyped* node, const char* token);
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void globalCheck(const TSourceLoc&, const char* token);
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bool constructorError(const TSourceLoc&, TIntermNode*, TFunction&, TOperator, TType&);
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bool constructorTextureSamplerError(const TSourceLoc&, const TFunction&);
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void arraySizeCheck(const TSourceLoc&, TIntermTyped* expr, TArraySize&);
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void arraySizeRequiredCheck(const TSourceLoc&, const TArraySizes&);
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void structArrayCheck(const TSourceLoc&, const TType& structure);
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