Minor infrastructure changes, to simplify an upcoming check in:
- print out block member types when printing a block (makes all test results change) - const versions of all intermediate.h type-identification methods - layoutSlotLocation -> layoutLocation git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@24664 e7fa87d3-cd2b-0410-9028-fcbf551c1848
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50 changed files with 592 additions and 571 deletions
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@ -15,8 +15,8 @@ ERROR: node is still EOpNull!
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0:13 Constant:
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0:13 3 (const int)
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0:14 gl_Position: direct index for structure (4-component vector of float)
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0:14 direct index (block{gl_Position,gl_PointSize,gl_ClipDistance})
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0:14 'gl_in' (in 3-element array of block{gl_Position,gl_PointSize,gl_ClipDistance})
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0:14 direct index (block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
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0:14 'gl_in' (in 3-element array of block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
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0:14 Constant:
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0:14 1 (const int)
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0:14 Constant:
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@ -24,8 +24,8 @@ ERROR: node is still EOpNull!
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0:15 Constant:
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0:15 3 (const int)
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0:16 gl_Position: direct index for structure (4-component vector of float)
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0:16 indirect index (block{gl_Position,gl_PointSize,gl_ClipDistance})
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0:16 'gl_in' (in 3-element array of block{gl_Position,gl_PointSize,gl_ClipDistance})
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0:16 indirect index (block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
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0:16 'gl_in' (in 3-element array of block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
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0:16 'i' (int)
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0:16 Constant:
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0:16 0 (const int)
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@ -33,7 +33,7 @@ ERROR: node is still EOpNull!
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0:? 'i' (int)
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0:? 'colorun' (in 3-element array of 4-component vector of float)
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0:? 'color3' (in 3-element array of 4-component vector of float)
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0:? 'gl_in' (in 3-element array of block{gl_Position,gl_PointSize,gl_ClipDistance})
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0:? 'gl_in' (in 3-element array of block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
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Linked geometry stage:
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