Additional semantic checking for tessellation shaders and related clean up:
- non-arrayed geometry inputs and tessellation-control outputs - include user blocks in i/o array resizing based on primitive type - things belonging only to 'in' or 'out' are verified only on 'in' or 'out' - invocation number changing - move shader-scoped qualifier checking into its class - remove an incidental union of two levels of the node hierarchy in the yacc stack - remove layout(location=) default tracking when setting on a variable git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@24551 e7fa87d3-cd2b-0410-9028-fcbf551c1848
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20 changed files with 280 additions and 206 deletions
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@ -5,8 +5,8 @@ layout(quads, cw) in;
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layout(triangles) in; // ERROR
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layout(isolines) in; // ERROR
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layout(cw) in;
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layout(ccw) in; // ERROR
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layout(cw) in;
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layout(fractional_odd_spacing) in;
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layout(equal_spacing) in; // ERROR
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@ -60,3 +60,13 @@ in gl_PerVertex
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{
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float gl_ClipDistance[1];
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} gl_in[gl_MaxPatchVertices];
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layout(quads, cw) out; // ERROR
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layout(triangles) out; // ERROR
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layout(isolines) out; // ERROR
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layout(cw) out; // ERROR
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layout(fractional_odd_spacing) out; // ERROR
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layout(equal_spacing) out; // ERROR
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layout(fractional_even_spacing) out; // ERROR
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layout(point_mode) out; // ERROR
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