Additional semantic checking for tessellation shaders and related clean up:
- non-arrayed geometry inputs and tessellation-control outputs - include user blocks in i/o array resizing based on primitive type - things belonging only to 'in' or 'out' are verified only on 'in' or 'out' - invocation number changing - move shader-scoped qualifier checking into its class - remove an incidental union of two levels of the node hierarchy in the yacc stack - remove layout(location=) default tracking when setting on a variable git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@24551 e7fa87d3-cd2b-0410-9028-fcbf551c1848
This commit is contained in:
parent
76ea74afe0
commit
7c908d2543
20 changed files with 280 additions and 206 deletions
|
|
@ -51,7 +51,7 @@ shared vec4 compute_only; // ERROR
|
|||
|
||||
layout(packed) uniform;
|
||||
|
||||
layout(packed) float aoeuntaoeu;
|
||||
layout(packed) float aoeuntaoeu; // ERROR, packed on variable
|
||||
|
||||
layout(location = 40) in float cd;
|
||||
layout(location = 37) in mat4x3 ce; // ERROR, overlap
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue