Flatten all interface variables (#2217)
Specifically, add flattening of arrayed io for geometry and tesselation shaders. Previously some interface structs just had builtins split out which caused some interfaces to not be exactly the same as that of flattened adjacent stages, affecting validation and correctness. This obviates builtin splitting. That will be removed in a followup commit. It was left in for this commit to better exhibit the functional changes that were made. Fixes #1660.
This commit is contained in:
parent
1a906168cd
commit
7c753a7253
17 changed files with 3325 additions and 1561 deletions
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@ -24,15 +24,65 @@ vertex spacing = equal_spacing
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0:26 Function Definition: main( ( temp void)
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0:26 Function Parameters:
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0:? Sequence
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0:26 move second child to first child ( temp 4-element array of structure{ temp 3-component vector of float cpoint})
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0:? 'ip' ( temp 4-element array of structure{ temp 3-component vector of float cpoint})
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0:? 'ip' (layout( location=0) in 4-element array of structure{ temp 3-component vector of float cpoint})
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0:26 move second child to first child ( temp structure{ temp 3-component vector of float cpoint})
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0:26 indirect index (layout( location=0) out structure{ temp 3-component vector of float cpoint})
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0:? '@entryPointOutput' (layout( location=0) out 4-element array of structure{ temp 3-component vector of float cpoint})
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0:? 'InvocationId' ( in uint InvocationID)
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0:26 Function Call: @main(struct-VS_OUT-vf31[4]; ( temp structure{ temp 3-component vector of float cpoint})
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0:? 'ip' ( temp 4-element array of structure{ temp 3-component vector of float cpoint})
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0:26 Sequence
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0:26 move second child to first child ( temp 3-component vector of float)
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0:26 cpoint: direct index for structure ( temp 3-component vector of float)
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0:26 direct index ( temp structure{ temp 3-component vector of float cpoint})
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0:? 'ip' ( temp 4-element array of structure{ temp 3-component vector of float cpoint})
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0:26 Constant:
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0:26 0 (const int)
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0:26 Constant:
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0:26 0 (const int)
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0:26 direct index (layout( location=0) in 3-component vector of float)
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0:? 'ip.cpoint' (layout( location=0) in 4-element array of 3-component vector of float)
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0:26 Constant:
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0:26 0 (const int)
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0:26 move second child to first child ( temp 3-component vector of float)
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0:26 cpoint: direct index for structure ( temp 3-component vector of float)
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0:26 direct index ( temp structure{ temp 3-component vector of float cpoint})
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0:? 'ip' ( temp 4-element array of structure{ temp 3-component vector of float cpoint})
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0:26 Constant:
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0:26 1 (const int)
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0:26 Constant:
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0:26 0 (const int)
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0:26 direct index (layout( location=0) in 3-component vector of float)
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0:? 'ip.cpoint' (layout( location=0) in 4-element array of 3-component vector of float)
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0:26 Constant:
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0:26 1 (const int)
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0:26 move second child to first child ( temp 3-component vector of float)
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0:26 cpoint: direct index for structure ( temp 3-component vector of float)
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0:26 direct index ( temp structure{ temp 3-component vector of float cpoint})
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0:? 'ip' ( temp 4-element array of structure{ temp 3-component vector of float cpoint})
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0:26 Constant:
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0:26 2 (const int)
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0:26 Constant:
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0:26 0 (const int)
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0:26 direct index (layout( location=0) in 3-component vector of float)
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0:? 'ip.cpoint' (layout( location=0) in 4-element array of 3-component vector of float)
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0:26 Constant:
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0:26 2 (const int)
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0:26 move second child to first child ( temp 3-component vector of float)
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0:26 cpoint: direct index for structure ( temp 3-component vector of float)
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0:26 direct index ( temp structure{ temp 3-component vector of float cpoint})
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0:? 'ip' ( temp 4-element array of structure{ temp 3-component vector of float cpoint})
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0:26 Constant:
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0:26 3 (const int)
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0:26 Constant:
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0:26 0 (const int)
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0:26 direct index (layout( location=0) in 3-component vector of float)
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0:? 'ip.cpoint' (layout( location=0) in 4-element array of 3-component vector of float)
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0:26 Constant:
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0:26 3 (const int)
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0:26 Sequence
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0:26 move second child to first child ( temp 3-component vector of float)
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0:26 indirect index (layout( location=0) out 3-component vector of float)
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0:? '@entryPointOutput.cpoint' (layout( location=0) out 4-element array of 3-component vector of float)
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0:? 'InvocationId' ( in uint InvocationID)
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0:26 cpoint: direct index for structure ( temp 3-component vector of float)
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0:26 Function Call: @main(struct-VS_OUT-vf31[4]; ( temp structure{ temp 3-component vector of float cpoint})
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0:? 'ip' ( temp 4-element array of structure{ temp 3-component vector of float cpoint})
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0:26 Constant:
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0:26 0 (const int)
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0:? Barrier ( temp void)
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0:? Test condition and select ( temp void)
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0:? Condition
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@ -100,8 +150,8 @@ vertex spacing = equal_spacing
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0:38 Branch: Return with expression
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0:38 'output' ( temp structure{ temp 2-element array of float edges})
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0:? Linker Objects
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0:? '@entryPointOutput' (layout( location=0) out 4-element array of structure{ temp 3-component vector of float cpoint})
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0:? 'ip' (layout( location=0) in 4-element array of structure{ temp 3-component vector of float cpoint})
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0:? '@entryPointOutput.cpoint' (layout( location=0) out 4-element array of 3-component vector of float)
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0:? 'ip.cpoint' (layout( location=0) in 4-element array of 3-component vector of float)
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0:? 'InvocationId' ( in uint InvocationID)
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0:? 'pid' ( in uint PrimitiveID)
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0:? 'pos' ( in 4-component vector of float Position)
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@ -136,15 +186,65 @@ vertex spacing = equal_spacing
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0:26 Function Definition: main( ( temp void)
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0:26 Function Parameters:
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0:? Sequence
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0:26 move second child to first child ( temp 4-element array of structure{ temp 3-component vector of float cpoint})
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0:? 'ip' ( temp 4-element array of structure{ temp 3-component vector of float cpoint})
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0:? 'ip' (layout( location=0) in 4-element array of structure{ temp 3-component vector of float cpoint})
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0:26 move second child to first child ( temp structure{ temp 3-component vector of float cpoint})
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0:26 indirect index (layout( location=0) out structure{ temp 3-component vector of float cpoint})
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0:? '@entryPointOutput' (layout( location=0) out 4-element array of structure{ temp 3-component vector of float cpoint})
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0:? 'InvocationId' ( in uint InvocationID)
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0:26 Function Call: @main(struct-VS_OUT-vf31[4]; ( temp structure{ temp 3-component vector of float cpoint})
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0:? 'ip' ( temp 4-element array of structure{ temp 3-component vector of float cpoint})
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0:26 Sequence
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0:26 move second child to first child ( temp 3-component vector of float)
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0:26 cpoint: direct index for structure ( temp 3-component vector of float)
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0:26 direct index ( temp structure{ temp 3-component vector of float cpoint})
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0:? 'ip' ( temp 4-element array of structure{ temp 3-component vector of float cpoint})
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0:26 Constant:
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0:26 0 (const int)
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0:26 Constant:
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0:26 0 (const int)
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0:26 direct index (layout( location=0) in 3-component vector of float)
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0:? 'ip.cpoint' (layout( location=0) in 4-element array of 3-component vector of float)
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0:26 Constant:
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0:26 0 (const int)
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0:26 move second child to first child ( temp 3-component vector of float)
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0:26 cpoint: direct index for structure ( temp 3-component vector of float)
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0:26 direct index ( temp structure{ temp 3-component vector of float cpoint})
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0:? 'ip' ( temp 4-element array of structure{ temp 3-component vector of float cpoint})
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0:26 Constant:
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0:26 1 (const int)
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0:26 Constant:
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0:26 0 (const int)
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0:26 direct index (layout( location=0) in 3-component vector of float)
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0:? 'ip.cpoint' (layout( location=0) in 4-element array of 3-component vector of float)
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0:26 Constant:
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0:26 1 (const int)
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0:26 move second child to first child ( temp 3-component vector of float)
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0:26 cpoint: direct index for structure ( temp 3-component vector of float)
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0:26 direct index ( temp structure{ temp 3-component vector of float cpoint})
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0:? 'ip' ( temp 4-element array of structure{ temp 3-component vector of float cpoint})
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0:26 Constant:
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0:26 2 (const int)
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0:26 Constant:
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0:26 0 (const int)
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0:26 direct index (layout( location=0) in 3-component vector of float)
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0:? 'ip.cpoint' (layout( location=0) in 4-element array of 3-component vector of float)
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0:26 Constant:
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0:26 2 (const int)
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0:26 move second child to first child ( temp 3-component vector of float)
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0:26 cpoint: direct index for structure ( temp 3-component vector of float)
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0:26 direct index ( temp structure{ temp 3-component vector of float cpoint})
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0:? 'ip' ( temp 4-element array of structure{ temp 3-component vector of float cpoint})
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0:26 Constant:
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0:26 3 (const int)
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0:26 Constant:
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0:26 0 (const int)
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0:26 direct index (layout( location=0) in 3-component vector of float)
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0:? 'ip.cpoint' (layout( location=0) in 4-element array of 3-component vector of float)
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0:26 Constant:
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0:26 3 (const int)
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0:26 Sequence
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0:26 move second child to first child ( temp 3-component vector of float)
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0:26 indirect index (layout( location=0) out 3-component vector of float)
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0:? '@entryPointOutput.cpoint' (layout( location=0) out 4-element array of 3-component vector of float)
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0:? 'InvocationId' ( in uint InvocationID)
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0:26 cpoint: direct index for structure ( temp 3-component vector of float)
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0:26 Function Call: @main(struct-VS_OUT-vf31[4]; ( temp structure{ temp 3-component vector of float cpoint})
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0:? 'ip' ( temp 4-element array of structure{ temp 3-component vector of float cpoint})
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0:26 Constant:
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0:26 0 (const int)
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0:? Barrier ( temp void)
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0:? Test condition and select ( temp void)
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0:? Condition
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@ -212,8 +312,8 @@ vertex spacing = equal_spacing
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0:38 Branch: Return with expression
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0:38 'output' ( temp structure{ temp 2-element array of float edges})
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0:? Linker Objects
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0:? '@entryPointOutput' (layout( location=0) out 4-element array of structure{ temp 3-component vector of float cpoint})
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0:? 'ip' (layout( location=0) in 4-element array of structure{ temp 3-component vector of float cpoint})
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0:? '@entryPointOutput.cpoint' (layout( location=0) out 4-element array of 3-component vector of float)
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0:? 'ip.cpoint' (layout( location=0) in 4-element array of 3-component vector of float)
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0:? 'InvocationId' ( in uint InvocationID)
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0:? 'pid' ( in uint PrimitiveID)
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0:? 'pos' ( in 4-component vector of float Position)
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@ -221,12 +321,12 @@ vertex spacing = equal_spacing
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// Module Version 10000
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// Generated by (magic number): 80008
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// Id's are bound by 91
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// Id's are bound by 106
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Capability Tessellation
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint TessellationControl 4 "main" 42 46 48 63 65 73
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EntryPoint TessellationControl 4 "main" 43 61 63 79 81 89
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ExecutionMode 4 OutputVertices 4
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ExecutionMode 4 Isolines
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ExecutionMode 4 SpacingEqual
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@ -245,24 +345,24 @@ vertex spacing = equal_spacing
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Name 26 "pos"
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Name 30 "output"
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Name 40 "ip"
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Name 42 "ip"
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Name 46 "@entryPointOutput"
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Name 48 "InvocationId"
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Name 50 "param"
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Name 62 "@patchConstantResult"
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Name 63 "pid"
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Name 65 "pos"
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Name 66 "param"
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Name 68 "param"
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Name 73 "@patchConstantOutput.edges"
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Name 83 "output"
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Decorate 42(ip) Location 0
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Decorate 46(@entryPointOutput) Location 0
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Decorate 48(InvocationId) BuiltIn InvocationId
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Decorate 63(pid) BuiltIn PrimitiveId
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Decorate 65(pos) BuiltIn Position
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Decorate 73(@patchConstantOutput.edges) Patch
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Decorate 73(@patchConstantOutput.edges) BuiltIn TessLevelOuter
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Name 43 "ip.cpoint"
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Name 61 "@entryPointOutput.cpoint"
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Name 63 "InvocationId"
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Name 65 "param"
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Name 78 "@patchConstantResult"
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Name 79 "pid"
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Name 81 "pos"
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Name 82 "param"
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Name 84 "param"
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Name 89 "@patchConstantOutput.edges"
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Name 98 "output"
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Decorate 43(ip.cpoint) Location 0
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Decorate 61(@entryPointOutput.cpoint) Location 0
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Decorate 63(InvocationId) BuiltIn InvocationId
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Decorate 79(pid) BuiltIn PrimitiveId
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Decorate 81(pos) BuiltIn Position
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Decorate 89(@patchConstantOutput.edges) Patch
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Decorate 89(@patchConstantOutput.edges) BuiltIn TessLevelOuter
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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@ -285,65 +385,83 @@ vertex spacing = equal_spacing
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31: TypeInt 32 1
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32: 31(int) Constant 0
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33: TypePointer Function 7(fvec3)
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41: TypePointer Input 11
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42(ip): 41(ptr) Variable Input
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44: TypeArray 13(HS_OUT) 10
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45: TypePointer Output 44
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46(@entryPointOutput): 45(ptr) Variable Output
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47: TypePointer Input 9(int)
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48(InvocationId): 47(ptr) Variable Input
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53: TypePointer Output 13(HS_OUT)
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55: 9(int) Constant 0
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57: TypeBool
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61: TypePointer Function 23(HS_CONSTANT_OUT)
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63(pid): 47(ptr) Variable Input
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64: TypePointer Input 19(fvec4)
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65(pos): 64(ptr) Variable Input
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71: TypeArray 6(float) 10
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72: TypePointer Output 71
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73(@patchConstantOutput.edges): 72(ptr) Variable Output
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74: TypePointer Function 6(float)
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77: TypePointer Output 6(float)
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79: 31(int) Constant 1
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84: 6(float) Constant 1073741824
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86: 6(float) Constant 1090519040
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41: TypeArray 7(fvec3) 10
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42: TypePointer Input 41
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43(ip.cpoint): 42(ptr) Variable Input
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44: TypePointer Input 7(fvec3)
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48: 31(int) Constant 1
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52: 31(int) Constant 2
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56: 31(int) Constant 3
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60: TypePointer Output 41
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61(@entryPointOutput.cpoint): 60(ptr) Variable Output
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62: TypePointer Input 9(int)
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63(InvocationId): 62(ptr) Variable Input
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69: TypePointer Output 7(fvec3)
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71: 9(int) Constant 0
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73: TypeBool
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77: TypePointer Function 23(HS_CONSTANT_OUT)
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79(pid): 62(ptr) Variable Input
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80: TypePointer Input 19(fvec4)
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81(pos): 80(ptr) Variable Input
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87: TypeArray 6(float) 10
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88: TypePointer Output 87
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89(@patchConstantOutput.edges): 88(ptr) Variable Output
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90: TypePointer Function 6(float)
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93: TypePointer Output 6(float)
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99: 6(float) Constant 1073741824
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101: 6(float) Constant 1090519040
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4(main): 2 Function None 3
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5: Label
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40(ip): 12(ptr) Variable Function
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50(param): 12(ptr) Variable Function
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62(@patchConstantResult): 61(ptr) Variable Function
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66(param): 18(ptr) Variable Function
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68(param): 20(ptr) Variable Function
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43: 11 Load 42(ip)
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Store 40(ip) 43
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49: 9(int) Load 48(InvocationId)
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51: 11 Load 40(ip)
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Store 50(param) 51
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52: 13(HS_OUT) FunctionCall 16(@main(struct-VS_OUT-vf31[4];) 50(param)
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54: 53(ptr) AccessChain 46(@entryPointOutput) 49
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Store 54 52
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ControlBarrier 21 10 55
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56: 9(int) Load 48(InvocationId)
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58: 57(bool) IEqual 56 32
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SelectionMerge 60 None
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BranchConditional 58 59 60
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59: Label
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67: 9(int) Load 63(pid)
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Store 66(param) 67
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69: 19(fvec4) Load 65(pos)
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Store 68(param) 69
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70:23(HS_CONSTANT_OUT) FunctionCall 27(PCF(u1;vf4;) 66(param) 68(param)
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Store 62(@patchConstantResult) 70
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75: 74(ptr) AccessChain 62(@patchConstantResult) 32 32
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76: 6(float) Load 75
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78: 77(ptr) AccessChain 73(@patchConstantOutput.edges) 32
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Store 78 76
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80: 74(ptr) AccessChain 62(@patchConstantResult) 32 79
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81: 6(float) Load 80
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82: 77(ptr) AccessChain 73(@patchConstantOutput.edges) 79
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Store 82 81
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Branch 60
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60: Label
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65(param): 12(ptr) Variable Function
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78(@patchConstantResult): 77(ptr) Variable Function
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82(param): 18(ptr) Variable Function
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84(param): 20(ptr) Variable Function
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45: 44(ptr) AccessChain 43(ip.cpoint) 32
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46: 7(fvec3) Load 45
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47: 33(ptr) AccessChain 40(ip) 32 32
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Store 47 46
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49: 44(ptr) AccessChain 43(ip.cpoint) 48
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50: 7(fvec3) Load 49
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51: 33(ptr) AccessChain 40(ip) 48 32
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Store 51 50
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53: 44(ptr) AccessChain 43(ip.cpoint) 52
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54: 7(fvec3) Load 53
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55: 33(ptr) AccessChain 40(ip) 52 32
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Store 55 54
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57: 44(ptr) AccessChain 43(ip.cpoint) 56
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58: 7(fvec3) Load 57
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59: 33(ptr) AccessChain 40(ip) 56 32
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Store 59 58
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64: 9(int) Load 63(InvocationId)
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66: 11 Load 40(ip)
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Store 65(param) 66
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67: 13(HS_OUT) FunctionCall 16(@main(struct-VS_OUT-vf31[4];) 65(param)
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68: 7(fvec3) CompositeExtract 67 0
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70: 69(ptr) AccessChain 61(@entryPointOutput.cpoint) 64
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Store 70 68
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ControlBarrier 21 10 71
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72: 9(int) Load 63(InvocationId)
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74: 73(bool) IEqual 72 32
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SelectionMerge 76 None
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BranchConditional 74 75 76
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75: Label
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83: 9(int) Load 79(pid)
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Store 82(param) 83
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85: 19(fvec4) Load 81(pos)
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Store 84(param) 85
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86:23(HS_CONSTANT_OUT) FunctionCall 27(PCF(u1;vf4;) 82(param) 84(param)
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Store 78(@patchConstantResult) 86
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91: 90(ptr) AccessChain 78(@patchConstantResult) 32 32
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92: 6(float) Load 91
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94: 93(ptr) AccessChain 89(@patchConstantOutput.edges) 32
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Store 94 92
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95: 90(ptr) AccessChain 78(@patchConstantResult) 32 48
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96: 6(float) Load 95
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97: 93(ptr) AccessChain 89(@patchConstantOutput.edges) 48
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Store 97 96
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Branch 76
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76: Label
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Return
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FunctionEnd
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16(@main(struct-VS_OUT-vf31[4];): 13(HS_OUT) Function None 14
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@ -361,11 +479,11 @@ vertex spacing = equal_spacing
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25(pid): 18(ptr) FunctionParameter
|
||||
26(pos): 20(ptr) FunctionParameter
|
||||
28: Label
|
||||
83(output): 61(ptr) Variable Function
|
||||
85: 74(ptr) AccessChain 83(output) 32 32
|
||||
Store 85 84
|
||||
87: 74(ptr) AccessChain 83(output) 32 79
|
||||
Store 87 86
|
||||
88:23(HS_CONSTANT_OUT) Load 83(output)
|
||||
ReturnValue 88
|
||||
98(output): 77(ptr) Variable Function
|
||||
100: 90(ptr) AccessChain 98(output) 32 32
|
||||
Store 100 99
|
||||
102: 90(ptr) AccessChain 98(output) 32 48
|
||||
Store 102 101
|
||||
103:23(HS_CONSTANT_OUT) Load 98(output)
|
||||
ReturnValue 103
|
||||
FunctionEnd
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue