Flatten all interface variables (#2217)
Specifically, add flattening of arrayed io for geometry and tesselation shaders. Previously some interface structs just had builtins split out which caused some interfaces to not be exactly the same as that of flattened adjacent stages, affecting validation and correctness. This obviates builtin splitting. That will be removed in a followup commit. It was left in for this commit to better exhibit the functional changes that were made. Fixes #1660.
This commit is contained in:
parent
1a906168cd
commit
7c753a7253
17 changed files with 3325 additions and 1561 deletions
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@ -89,23 +89,108 @@ triangle order = cw
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0:63 Function Definition: main( ( temp void)
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0:63 Function Parameters:
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0:? Sequence
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0:63 move second child to first child ( temp 3-element array of structure{ temp 3-component vector of float position, temp 4-component vector of float color})
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0:? 'patch' ( temp 3-element array of structure{ temp 3-component vector of float position, temp 4-component vector of float color})
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0:? 'patch' (layout( location=0) in 3-element array of structure{ temp 3-component vector of float position, temp 4-component vector of float color})
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0:63 Sequence
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0:63 move second child to first child ( temp 3-component vector of float)
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0:63 position: direct index for structure ( temp 3-component vector of float)
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0:63 direct index ( temp structure{ temp 3-component vector of float position, temp 4-component vector of float color})
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0:? 'patch' ( temp 3-element array of structure{ temp 3-component vector of float position, temp 4-component vector of float color})
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0:63 Constant:
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0:63 0 (const int)
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0:63 Constant:
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0:63 0 (const int)
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0:63 direct index (layout( location=0) in 3-component vector of float)
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0:? 'patch.position' (layout( location=0) in 3-element array of 3-component vector of float)
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0:63 Constant:
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0:63 0 (const int)
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0:63 move second child to first child ( temp 4-component vector of float)
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0:63 color: direct index for structure ( temp 4-component vector of float)
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0:63 direct index ( temp structure{ temp 3-component vector of float position, temp 4-component vector of float color})
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0:? 'patch' ( temp 3-element array of structure{ temp 3-component vector of float position, temp 4-component vector of float color})
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0:63 Constant:
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0:63 0 (const int)
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0:63 Constant:
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0:63 1 (const int)
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0:63 direct index (layout( location=1) in 4-component vector of float)
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0:? 'patch.color' (layout( location=1) in 3-element array of 4-component vector of float)
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0:63 Constant:
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0:63 0 (const int)
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0:63 move second child to first child ( temp 3-component vector of float)
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0:63 position: direct index for structure ( temp 3-component vector of float)
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0:63 direct index ( temp structure{ temp 3-component vector of float position, temp 4-component vector of float color})
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0:? 'patch' ( temp 3-element array of structure{ temp 3-component vector of float position, temp 4-component vector of float color})
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0:63 Constant:
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0:63 1 (const int)
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0:63 Constant:
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0:63 0 (const int)
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0:63 direct index (layout( location=0) in 3-component vector of float)
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0:? 'patch.position' (layout( location=0) in 3-element array of 3-component vector of float)
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0:63 Constant:
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0:63 1 (const int)
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0:63 move second child to first child ( temp 4-component vector of float)
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0:63 color: direct index for structure ( temp 4-component vector of float)
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0:63 direct index ( temp structure{ temp 3-component vector of float position, temp 4-component vector of float color})
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0:? 'patch' ( temp 3-element array of structure{ temp 3-component vector of float position, temp 4-component vector of float color})
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0:63 Constant:
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0:63 1 (const int)
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0:63 Constant:
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0:63 1 (const int)
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0:63 direct index (layout( location=1) in 4-component vector of float)
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0:? 'patch.color' (layout( location=1) in 3-element array of 4-component vector of float)
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0:63 Constant:
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0:63 1 (const int)
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0:63 move second child to first child ( temp 3-component vector of float)
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0:63 position: direct index for structure ( temp 3-component vector of float)
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0:63 direct index ( temp structure{ temp 3-component vector of float position, temp 4-component vector of float color})
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0:? 'patch' ( temp 3-element array of structure{ temp 3-component vector of float position, temp 4-component vector of float color})
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0:63 Constant:
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0:63 2 (const int)
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0:63 Constant:
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0:63 0 (const int)
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0:63 direct index (layout( location=0) in 3-component vector of float)
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0:? 'patch.position' (layout( location=0) in 3-element array of 3-component vector of float)
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0:63 Constant:
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0:63 2 (const int)
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0:63 move second child to first child ( temp 4-component vector of float)
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0:63 color: direct index for structure ( temp 4-component vector of float)
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0:63 direct index ( temp structure{ temp 3-component vector of float position, temp 4-component vector of float color})
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0:? 'patch' ( temp 3-element array of structure{ temp 3-component vector of float position, temp 4-component vector of float color})
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0:63 Constant:
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0:63 2 (const int)
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0:63 Constant:
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0:63 1 (const int)
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0:63 direct index (layout( location=1) in 4-component vector of float)
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0:? 'patch.color' (layout( location=1) in 3-element array of 4-component vector of float)
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0:63 Constant:
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0:63 2 (const int)
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0:63 move second child to first child ( temp uint)
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0:? 'pointId' ( temp uint)
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0:? 'pointId' ( in uint InvocationID)
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0:63 move second child to first child ( temp uint)
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0:? 'patchId' ( temp uint)
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0:? 'patchId' ( in uint PrimitiveID)
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0:63 move second child to first child ( temp structure{ temp 3-component vector of float position, temp 4-component vector of float color})
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0:63 indirect index (layout( location=0) out structure{ temp 3-component vector of float position, temp 4-component vector of float color})
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0:? '@entryPointOutput' (layout( location=0) out 3-element array of structure{ temp 3-component vector of float position, temp 4-component vector of float color})
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0:? 'pointId' ( in uint InvocationID)
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0:63 Function Call: @main(struct-HullInputType-vf3-vf41[3];u1;u1; ( temp structure{ temp 3-component vector of float position, temp 4-component vector of float color})
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0:? 'patch' ( temp 3-element array of structure{ temp 3-component vector of float position, temp 4-component vector of float color})
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0:? 'pointId' ( temp uint)
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0:? 'patchId' ( temp uint)
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0:63 Sequence
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0:63 move second child to first child ( temp structure{ temp 3-component vector of float position, temp 4-component vector of float color})
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0:63 'flattenTemp' ( temp structure{ temp 3-component vector of float position, temp 4-component vector of float color})
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0:63 Function Call: @main(struct-HullInputType-vf3-vf41[3];u1;u1; ( temp structure{ temp 3-component vector of float position, temp 4-component vector of float color})
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0:? 'patch' ( temp 3-element array of structure{ temp 3-component vector of float position, temp 4-component vector of float color})
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0:? 'pointId' ( temp uint)
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0:? 'patchId' ( temp uint)
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0:63 move second child to first child ( temp 3-component vector of float)
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0:63 indirect index (layout( location=0) out 3-component vector of float)
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0:? '@entryPointOutput.position' (layout( location=0) out 3-element array of 3-component vector of float)
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0:? 'pointId' ( in uint InvocationID)
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0:63 position: direct index for structure ( temp 3-component vector of float)
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0:63 'flattenTemp' ( temp structure{ temp 3-component vector of float position, temp 4-component vector of float color})
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0:63 Constant:
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0:63 0 (const int)
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0:63 move second child to first child ( temp 4-component vector of float)
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0:63 indirect index (layout( location=1) out 4-component vector of float)
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0:? '@entryPointOutput.color' (layout( location=1) out 3-element array of 4-component vector of float)
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0:? 'pointId' ( in uint InvocationID)
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0:63 color: direct index for structure ( temp 4-component vector of float)
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0:63 'flattenTemp' ( temp structure{ temp 3-component vector of float position, temp 4-component vector of float color})
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0:63 Constant:
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0:63 1 (const int)
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0:? Barrier ( temp void)
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0:? Test condition and select ( temp void)
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0:? Condition
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@ -168,8 +253,10 @@ triangle order = cw
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0:? 1 (const int)
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0:? Linker Objects
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0:? 'anon@0' (layout( binding=0 row_major std140) uniform block{layout( row_major std140) uniform float tessellationAmount, layout( row_major std140) uniform 3-component vector of float padding})
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0:? '@entryPointOutput' (layout( location=0) out 3-element array of structure{ temp 3-component vector of float position, temp 4-component vector of float color})
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0:? 'patch' (layout( location=0) in 3-element array of structure{ temp 3-component vector of float position, temp 4-component vector of float color})
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0:? '@entryPointOutput.position' (layout( location=0) out 3-element array of 3-component vector of float)
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0:? '@entryPointOutput.color' (layout( location=1) out 3-element array of 4-component vector of float)
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0:? 'patch.position' (layout( location=0) in 3-element array of 3-component vector of float)
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0:? 'patch.color' (layout( location=1) in 3-element array of 4-component vector of float)
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0:? 'pointId' ( in uint InvocationID)
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0:? 'patchId' ( in uint PrimitiveID)
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0:? '@patchConstantOutput.edges' ( patch out 4-element array of float TessLevelOuter)
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@ -269,23 +356,108 @@ triangle order = cw
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0:63 Function Definition: main( ( temp void)
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0:63 Function Parameters:
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0:? Sequence
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0:63 move second child to first child ( temp 3-element array of structure{ temp 3-component vector of float position, temp 4-component vector of float color})
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0:? 'patch' ( temp 3-element array of structure{ temp 3-component vector of float position, temp 4-component vector of float color})
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0:? 'patch' (layout( location=0) in 3-element array of structure{ temp 3-component vector of float position, temp 4-component vector of float color})
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0:63 Sequence
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0:63 move second child to first child ( temp 3-component vector of float)
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0:63 position: direct index for structure ( temp 3-component vector of float)
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0:63 direct index ( temp structure{ temp 3-component vector of float position, temp 4-component vector of float color})
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0:? 'patch' ( temp 3-element array of structure{ temp 3-component vector of float position, temp 4-component vector of float color})
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0:63 Constant:
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0:63 0 (const int)
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0:63 Constant:
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0:63 0 (const int)
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0:63 direct index (layout( location=0) in 3-component vector of float)
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0:? 'patch.position' (layout( location=0) in 3-element array of 3-component vector of float)
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0:63 Constant:
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0:63 0 (const int)
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0:63 move second child to first child ( temp 4-component vector of float)
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0:63 color: direct index for structure ( temp 4-component vector of float)
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0:63 direct index ( temp structure{ temp 3-component vector of float position, temp 4-component vector of float color})
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0:? 'patch' ( temp 3-element array of structure{ temp 3-component vector of float position, temp 4-component vector of float color})
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0:63 Constant:
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0:63 0 (const int)
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0:63 Constant:
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0:63 1 (const int)
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0:63 direct index (layout( location=1) in 4-component vector of float)
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0:? 'patch.color' (layout( location=1) in 3-element array of 4-component vector of float)
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0:63 Constant:
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0:63 0 (const int)
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0:63 move second child to first child ( temp 3-component vector of float)
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0:63 position: direct index for structure ( temp 3-component vector of float)
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0:63 direct index ( temp structure{ temp 3-component vector of float position, temp 4-component vector of float color})
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0:? 'patch' ( temp 3-element array of structure{ temp 3-component vector of float position, temp 4-component vector of float color})
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0:63 Constant:
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0:63 1 (const int)
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0:63 Constant:
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0:63 0 (const int)
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0:63 direct index (layout( location=0) in 3-component vector of float)
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0:? 'patch.position' (layout( location=0) in 3-element array of 3-component vector of float)
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0:63 Constant:
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0:63 1 (const int)
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0:63 move second child to first child ( temp 4-component vector of float)
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0:63 color: direct index for structure ( temp 4-component vector of float)
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0:63 direct index ( temp structure{ temp 3-component vector of float position, temp 4-component vector of float color})
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0:? 'patch' ( temp 3-element array of structure{ temp 3-component vector of float position, temp 4-component vector of float color})
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0:63 Constant:
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0:63 1 (const int)
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0:63 Constant:
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0:63 1 (const int)
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0:63 direct index (layout( location=1) in 4-component vector of float)
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0:? 'patch.color' (layout( location=1) in 3-element array of 4-component vector of float)
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0:63 Constant:
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0:63 1 (const int)
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0:63 move second child to first child ( temp 3-component vector of float)
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0:63 position: direct index for structure ( temp 3-component vector of float)
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0:63 direct index ( temp structure{ temp 3-component vector of float position, temp 4-component vector of float color})
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0:? 'patch' ( temp 3-element array of structure{ temp 3-component vector of float position, temp 4-component vector of float color})
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0:63 Constant:
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0:63 2 (const int)
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0:63 Constant:
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0:63 0 (const int)
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0:63 direct index (layout( location=0) in 3-component vector of float)
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0:? 'patch.position' (layout( location=0) in 3-element array of 3-component vector of float)
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0:63 Constant:
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0:63 2 (const int)
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0:63 move second child to first child ( temp 4-component vector of float)
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0:63 color: direct index for structure ( temp 4-component vector of float)
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0:63 direct index ( temp structure{ temp 3-component vector of float position, temp 4-component vector of float color})
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0:? 'patch' ( temp 3-element array of structure{ temp 3-component vector of float position, temp 4-component vector of float color})
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0:63 Constant:
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0:63 2 (const int)
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0:63 Constant:
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0:63 1 (const int)
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0:63 direct index (layout( location=1) in 4-component vector of float)
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0:? 'patch.color' (layout( location=1) in 3-element array of 4-component vector of float)
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0:63 Constant:
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0:63 2 (const int)
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0:63 move second child to first child ( temp uint)
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0:? 'pointId' ( temp uint)
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0:? 'pointId' ( in uint InvocationID)
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0:63 move second child to first child ( temp uint)
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0:? 'patchId' ( temp uint)
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0:? 'patchId' ( in uint PrimitiveID)
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0:63 move second child to first child ( temp structure{ temp 3-component vector of float position, temp 4-component vector of float color})
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0:63 indirect index (layout( location=0) out structure{ temp 3-component vector of float position, temp 4-component vector of float color})
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0:? '@entryPointOutput' (layout( location=0) out 3-element array of structure{ temp 3-component vector of float position, temp 4-component vector of float color})
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0:? 'pointId' ( in uint InvocationID)
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0:63 Function Call: @main(struct-HullInputType-vf3-vf41[3];u1;u1; ( temp structure{ temp 3-component vector of float position, temp 4-component vector of float color})
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0:? 'patch' ( temp 3-element array of structure{ temp 3-component vector of float position, temp 4-component vector of float color})
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0:? 'pointId' ( temp uint)
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0:? 'patchId' ( temp uint)
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0:63 Sequence
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0:63 move second child to first child ( temp structure{ temp 3-component vector of float position, temp 4-component vector of float color})
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0:63 'flattenTemp' ( temp structure{ temp 3-component vector of float position, temp 4-component vector of float color})
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0:63 Function Call: @main(struct-HullInputType-vf3-vf41[3];u1;u1; ( temp structure{ temp 3-component vector of float position, temp 4-component vector of float color})
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0:? 'patch' ( temp 3-element array of structure{ temp 3-component vector of float position, temp 4-component vector of float color})
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0:? 'pointId' ( temp uint)
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0:? 'patchId' ( temp uint)
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0:63 move second child to first child ( temp 3-component vector of float)
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0:63 indirect index (layout( location=0) out 3-component vector of float)
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0:? '@entryPointOutput.position' (layout( location=0) out 3-element array of 3-component vector of float)
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0:? 'pointId' ( in uint InvocationID)
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0:63 position: direct index for structure ( temp 3-component vector of float)
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0:63 'flattenTemp' ( temp structure{ temp 3-component vector of float position, temp 4-component vector of float color})
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0:63 Constant:
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0:63 0 (const int)
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0:63 move second child to first child ( temp 4-component vector of float)
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0:63 indirect index (layout( location=1) out 4-component vector of float)
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0:? '@entryPointOutput.color' (layout( location=1) out 3-element array of 4-component vector of float)
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0:? 'pointId' ( in uint InvocationID)
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0:63 color: direct index for structure ( temp 4-component vector of float)
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0:63 'flattenTemp' ( temp structure{ temp 3-component vector of float position, temp 4-component vector of float color})
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0:63 Constant:
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0:63 1 (const int)
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0:? Barrier ( temp void)
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0:? Test condition and select ( temp void)
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0:? Condition
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@ -348,8 +520,10 @@ triangle order = cw
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0:? 1 (const int)
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0:? Linker Objects
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0:? 'anon@0' (layout( binding=0 row_major std140) uniform block{layout( row_major std140) uniform float tessellationAmount, layout( row_major std140) uniform 3-component vector of float padding})
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0:? '@entryPointOutput' (layout( location=0) out 3-element array of structure{ temp 3-component vector of float position, temp 4-component vector of float color})
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0:? 'patch' (layout( location=0) in 3-element array of structure{ temp 3-component vector of float position, temp 4-component vector of float color})
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0:? '@entryPointOutput.position' (layout( location=0) out 3-element array of 3-component vector of float)
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0:? '@entryPointOutput.color' (layout( location=1) out 3-element array of 4-component vector of float)
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0:? 'patch.position' (layout( location=0) in 3-element array of 3-component vector of float)
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0:? 'patch.color' (layout( location=1) in 3-element array of 4-component vector of float)
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0:? 'pointId' ( in uint InvocationID)
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0:? 'patchId' ( in uint PrimitiveID)
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0:? '@patchConstantOutput.edges' ( patch out 4-element array of float TessLevelOuter)
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// Module Version 10000
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// Generated by (magic number): 80008
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// Id's are bound by 127
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// Id's are bound by 159
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Capability Tessellation
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint TessellationControl 4 "main" 72 76 79 83 110 123
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EntryPoint TessellationControl 4 "main" 73 80 99 102 113 120 142 155
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ExecutionMode 4 OutputVertices 3
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ExecutionMode 4 Triangles
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ExecutionMode 4 SpacingEqual
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@ -392,33 +566,38 @@ triangle order = cw
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Name 35 ""
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Name 56 "output"
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Name 70 "patch"
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Name 72 "patch"
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Name 74 "pointId"
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Name 76 "pointId"
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Name 78 "patchId"
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Name 79 "patchId"
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Name 83 "@entryPointOutput"
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Name 85 "param"
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Name 87 "param"
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Name 89 "param"
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Name 102 "@patchConstantResult"
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Name 103 "param"
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Name 73 "patch.position"
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Name 80 "patch.color"
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Name 97 "pointId"
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Name 99 "pointId"
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Name 101 "patchId"
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Name 102 "patchId"
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Name 104 "flattenTemp"
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Name 105 "param"
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Name 110 "@patchConstantOutput.edges"
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Name 123 "@patchConstantOutput.inside"
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Name 107 "param"
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Name 109 "param"
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Name 113 "@entryPointOutput.position"
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Name 120 "@entryPointOutput.color"
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Name 134 "@patchConstantResult"
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Name 135 "param"
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Name 137 "param"
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Name 142 "@patchConstantOutput.edges"
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Name 155 "@patchConstantOutput.inside"
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MemberDecorate 33(TessellationBuffer) 0 Offset 0
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MemberDecorate 33(TessellationBuffer) 1 Offset 4
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Decorate 33(TessellationBuffer) Block
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Decorate 35 DescriptorSet 0
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Decorate 35 Binding 0
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Decorate 72(patch) Location 0
|
||||
Decorate 76(pointId) BuiltIn InvocationId
|
||||
Decorate 79(patchId) BuiltIn PrimitiveId
|
||||
Decorate 83(@entryPointOutput) Location 0
|
||||
Decorate 110(@patchConstantOutput.edges) Patch
|
||||
Decorate 110(@patchConstantOutput.edges) BuiltIn TessLevelOuter
|
||||
Decorate 123(@patchConstantOutput.inside) Patch
|
||||
Decorate 123(@patchConstantOutput.inside) BuiltIn TessLevelInner
|
||||
Decorate 73(patch.position) Location 0
|
||||
Decorate 80(patch.color) Location 1
|
||||
Decorate 99(pointId) BuiltIn InvocationId
|
||||
Decorate 102(patchId) BuiltIn PrimitiveId
|
||||
Decorate 113(@entryPointOutput.position) Location 0
|
||||
Decorate 120(@entryPointOutput.color) Location 1
|
||||
Decorate 142(@patchConstantOutput.edges) Patch
|
||||
Decorate 142(@patchConstantOutput.edges) BuiltIn TessLevelOuter
|
||||
Decorate 155(@patchConstantOutput.inside) Patch
|
||||
Decorate 155(@patchConstantOutput.inside) BuiltIn TessLevelInner
|
||||
2: TypeVoid
|
||||
3: TypeFunction 2
|
||||
6: TypeFloat 32
|
||||
|
|
@ -448,83 +627,122 @@ triangle order = cw
|
|||
55: TypePointer Function 22(HullOutputType)
|
||||
58: TypePointer Function 7(fvec3)
|
||||
63: TypePointer Function 8(fvec4)
|
||||
71: TypePointer Input 12
|
||||
72(patch): 71(ptr) Variable Input
|
||||
75: TypePointer Input 10(int)
|
||||
76(pointId): 75(ptr) Variable Input
|
||||
79(patchId): 75(ptr) Variable Input
|
||||
81: TypeArray 22(HullOutputType) 11
|
||||
82: TypePointer Output 81
|
||||
83(@entryPointOutput): 82(ptr) Variable Output
|
||||
92: TypePointer Output 22(HullOutputType)
|
||||
94: 10(int) Constant 2
|
||||
95: 10(int) Constant 4
|
||||
96: 10(int) Constant 0
|
||||
98: TypeBool
|
||||
108: TypeArray 6(float) 95
|
||||
109: TypePointer Output 108
|
||||
110(@patchConstantOutput.edges): 109(ptr) Variable Output
|
||||
113: TypePointer Output 6(float)
|
||||
121: TypeArray 6(float) 94
|
||||
122: TypePointer Output 121
|
||||
123(@patchConstantOutput.inside): 122(ptr) Variable Output
|
||||
71: TypeArray 7(fvec3) 11
|
||||
72: TypePointer Input 71
|
||||
73(patch.position): 72(ptr) Variable Input
|
||||
74: TypePointer Input 7(fvec3)
|
||||
78: TypeArray 8(fvec4) 11
|
||||
79: TypePointer Input 78
|
||||
80(patch.color): 79(ptr) Variable Input
|
||||
81: TypePointer Input 8(fvec4)
|
||||
98: TypePointer Input 10(int)
|
||||
99(pointId): 98(ptr) Variable Input
|
||||
102(patchId): 98(ptr) Variable Input
|
||||
112: TypePointer Output 71
|
||||
113(@entryPointOutput.position): 112(ptr) Variable Output
|
||||
117: TypePointer Output 7(fvec3)
|
||||
119: TypePointer Output 78
|
||||
120(@entryPointOutput.color): 119(ptr) Variable Output
|
||||
124: TypePointer Output 8(fvec4)
|
||||
126: 10(int) Constant 2
|
||||
127: 10(int) Constant 4
|
||||
128: 10(int) Constant 0
|
||||
130: TypeBool
|
||||
140: TypeArray 6(float) 127
|
||||
141: TypePointer Output 140
|
||||
142(@patchConstantOutput.edges): 141(ptr) Variable Output
|
||||
145: TypePointer Output 6(float)
|
||||
153: TypeArray 6(float) 126
|
||||
154: TypePointer Output 153
|
||||
155(@patchConstantOutput.inside): 154(ptr) Variable Output
|
||||
4(main): 2 Function None 3
|
||||
5: Label
|
||||
70(patch): 13(ptr) Variable Function
|
||||
74(pointId): 14(ptr) Variable Function
|
||||
78(patchId): 14(ptr) Variable Function
|
||||
85(param): 13(ptr) Variable Function
|
||||
87(param): 14(ptr) Variable Function
|
||||
89(param): 14(ptr) Variable Function
|
||||
102(@patchConstantResult): 29(ptr) Variable Function
|
||||
103(param): 13(ptr) Variable Function
|
||||
105(param): 14(ptr) Variable Function
|
||||
73: 12 Load 72(patch)
|
||||
Store 70(patch) 73
|
||||
77: 10(int) Load 76(pointId)
|
||||
Store 74(pointId) 77
|
||||
80: 10(int) Load 79(patchId)
|
||||
Store 78(patchId) 80
|
||||
84: 10(int) Load 76(pointId)
|
||||
86: 12 Load 70(patch)
|
||||
Store 85(param) 86
|
||||
88: 10(int) Load 74(pointId)
|
||||
Store 87(param) 88
|
||||
90: 10(int) Load 78(patchId)
|
||||
Store 89(param) 90
|
||||
91:22(HullOutputType) FunctionCall 27(@main(struct-HullInputType-vf3-vf41[3];u1;u1;) 85(param) 87(param) 89(param)
|
||||
93: 92(ptr) AccessChain 83(@entryPointOutput) 84
|
||||
Store 93 91
|
||||
ControlBarrier 94 95 96
|
||||
97: 10(int) Load 76(pointId)
|
||||
99: 98(bool) IEqual 97 32
|
||||
SelectionMerge 101 None
|
||||
BranchConditional 99 100 101
|
||||
100: Label
|
||||
104: 12 Load 70(patch)
|
||||
Store 103(param) 104
|
||||
106: 10(int) Load 79(patchId)
|
||||
Store 105(param) 106
|
||||
107:16(ConstantOutputType) FunctionCall 20(ColorPatchConstantFunction(struct-HullInputType-vf3-vf41[3];u1;) 103(param) 105(param)
|
||||
Store 102(@patchConstantResult) 107
|
||||
111: 39(ptr) AccessChain 102(@patchConstantResult) 32 32
|
||||
112: 6(float) Load 111
|
||||
114: 113(ptr) AccessChain 110(@patchConstantOutput.edges) 32
|
||||
Store 114 112
|
||||
115: 39(ptr) AccessChain 102(@patchConstantResult) 32 41
|
||||
116: 6(float) Load 115
|
||||
117: 113(ptr) AccessChain 110(@patchConstantOutput.edges) 41
|
||||
Store 117 116
|
||||
118: 39(ptr) AccessChain 102(@patchConstantResult) 32 45
|
||||
119: 6(float) Load 118
|
||||
120: 113(ptr) AccessChain 110(@patchConstantOutput.edges) 45
|
||||
Store 120 119
|
||||
124: 39(ptr) AccessChain 102(@patchConstantResult) 41
|
||||
125: 6(float) Load 124
|
||||
126: 113(ptr) AccessChain 123(@patchConstantOutput.inside) 32
|
||||
Store 126 125
|
||||
Branch 101
|
||||
101: Label
|
||||
97(pointId): 14(ptr) Variable Function
|
||||
101(patchId): 14(ptr) Variable Function
|
||||
104(flattenTemp): 55(ptr) Variable Function
|
||||
105(param): 13(ptr) Variable Function
|
||||
107(param): 14(ptr) Variable Function
|
||||
109(param): 14(ptr) Variable Function
|
||||
134(@patchConstantResult): 29(ptr) Variable Function
|
||||
135(param): 13(ptr) Variable Function
|
||||
137(param): 14(ptr) Variable Function
|
||||
75: 74(ptr) AccessChain 73(patch.position) 32
|
||||
76: 7(fvec3) Load 75
|
||||
77: 58(ptr) AccessChain 70(patch) 32 32
|
||||
Store 77 76
|
||||
82: 81(ptr) AccessChain 80(patch.color) 32
|
||||
83: 8(fvec4) Load 82
|
||||
84: 63(ptr) AccessChain 70(patch) 32 41
|
||||
Store 84 83
|
||||
85: 74(ptr) AccessChain 73(patch.position) 41
|
||||
86: 7(fvec3) Load 85
|
||||
87: 58(ptr) AccessChain 70(patch) 41 32
|
||||
Store 87 86
|
||||
88: 81(ptr) AccessChain 80(patch.color) 41
|
||||
89: 8(fvec4) Load 88
|
||||
90: 63(ptr) AccessChain 70(patch) 41 41
|
||||
Store 90 89
|
||||
91: 74(ptr) AccessChain 73(patch.position) 45
|
||||
92: 7(fvec3) Load 91
|
||||
93: 58(ptr) AccessChain 70(patch) 45 32
|
||||
Store 93 92
|
||||
94: 81(ptr) AccessChain 80(patch.color) 45
|
||||
95: 8(fvec4) Load 94
|
||||
96: 63(ptr) AccessChain 70(patch) 45 41
|
||||
Store 96 95
|
||||
100: 10(int) Load 99(pointId)
|
||||
Store 97(pointId) 100
|
||||
103: 10(int) Load 102(patchId)
|
||||
Store 101(patchId) 103
|
||||
106: 12 Load 70(patch)
|
||||
Store 105(param) 106
|
||||
108: 10(int) Load 97(pointId)
|
||||
Store 107(param) 108
|
||||
110: 10(int) Load 101(patchId)
|
||||
Store 109(param) 110
|
||||
111:22(HullOutputType) FunctionCall 27(@main(struct-HullInputType-vf3-vf41[3];u1;u1;) 105(param) 107(param) 109(param)
|
||||
Store 104(flattenTemp) 111
|
||||
114: 10(int) Load 99(pointId)
|
||||
115: 58(ptr) AccessChain 104(flattenTemp) 32
|
||||
116: 7(fvec3) Load 115
|
||||
118: 117(ptr) AccessChain 113(@entryPointOutput.position) 114
|
||||
Store 118 116
|
||||
121: 10(int) Load 99(pointId)
|
||||
122: 63(ptr) AccessChain 104(flattenTemp) 41
|
||||
123: 8(fvec4) Load 122
|
||||
125: 124(ptr) AccessChain 120(@entryPointOutput.color) 121
|
||||
Store 125 123
|
||||
ControlBarrier 126 127 128
|
||||
129: 10(int) Load 99(pointId)
|
||||
131: 130(bool) IEqual 129 32
|
||||
SelectionMerge 133 None
|
||||
BranchConditional 131 132 133
|
||||
132: Label
|
||||
136: 12 Load 70(patch)
|
||||
Store 135(param) 136
|
||||
138: 10(int) Load 102(patchId)
|
||||
Store 137(param) 138
|
||||
139:16(ConstantOutputType) FunctionCall 20(ColorPatchConstantFunction(struct-HullInputType-vf3-vf41[3];u1;) 135(param) 137(param)
|
||||
Store 134(@patchConstantResult) 139
|
||||
143: 39(ptr) AccessChain 134(@patchConstantResult) 32 32
|
||||
144: 6(float) Load 143
|
||||
146: 145(ptr) AccessChain 142(@patchConstantOutput.edges) 32
|
||||
Store 146 144
|
||||
147: 39(ptr) AccessChain 134(@patchConstantResult) 32 41
|
||||
148: 6(float) Load 147
|
||||
149: 145(ptr) AccessChain 142(@patchConstantOutput.edges) 41
|
||||
Store 149 148
|
||||
150: 39(ptr) AccessChain 134(@patchConstantResult) 32 45
|
||||
151: 6(float) Load 150
|
||||
152: 145(ptr) AccessChain 142(@patchConstantOutput.edges) 45
|
||||
Store 152 151
|
||||
156: 39(ptr) AccessChain 134(@patchConstantResult) 41
|
||||
157: 6(float) Load 156
|
||||
158: 145(ptr) AccessChain 155(@patchConstantOutput.inside) 32
|
||||
Store 158 157
|
||||
Branch 133
|
||||
133: Label
|
||||
Return
|
||||
FunctionEnd
|
||||
20(ColorPatchConstantFunction(struct-HullInputType-vf3-vf41[3];u1;):16(ConstantOutputType) Function None 17
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue