Check for linking multiple ES shaders to the same stage

This commit is contained in:
Thomas Perl 2016-05-25 09:26:43 +02:00
parent 0bb546f8ae
commit 7bfd08d21c
6 changed files with 21 additions and 168 deletions

View file

@ -23,26 +23,5 @@ Shader version: 100
0:? Linker Objects
0:? 'varyingColor' (smooth in mediump 4-component vector of float)
Linked fragment stage:
Shader version: 100
0:? Sequence
0:5 Function Definition: main( (global void)
0:5 Function Parameters:
0:7 Sequence
0:7 move second child to first child (temp mediump 4-component vector of float)
0:7 'gl_FragColor' (fragColor mediump 4-component vector of float FragColor)
0:7 Function Call: calculateColor( (global mediump 4-component vector of float)
0:5 Function Definition: calculateColor( (global mediump 4-component vector of float)
0:5 Function Parameters:
0:7 Sequence
0:7 Branch: Return with expression
0:7 vector-scale (temp mediump 4-component vector of float)
0:7 'varyingColor' (smooth in mediump 4-component vector of float)
0:7 Constant:
0:7 0.500000
0:? Linker Objects
0:? 'varyingColor' (smooth in mediump 4-component vector of float)
ERROR: Cannot attach multiple ES shaders of the same type to a single program