Add #include processing to glslang (though turned off by default).

When an include directive is recognized by the preprocessor, it
executes a callback on the filepath argument to obtain the file
contents.  That way the compilation client can deal with the file
system, include paths, etc.

Currently only accepts quoted filepaths -- no angle brackets yet.
This commit is contained in:
Dejan Mircevski 2015-06-17 11:40:33 -04:00 committed by Lei Zhang
parent 1363fcd60b
commit 7be4b8282d
14 changed files with 142 additions and 21 deletions

View file

@ -83,8 +83,8 @@ NVIDIA HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
namespace glslang {
TPpContext::TPpContext(TParseContext& pc) :
preamble(0), strings(0), parseContext(pc), inComment(false)
TPpContext::TPpContext(TParseContext& pc, const TShader::Includer& inclr) :
preamble(0), strings(0), parseContext(pc), includer(inclr), inComment(false)
{
InitAtomTable();
InitScanner();