Add #include processing to glslang (though turned off by default).

When an include directive is recognized by the preprocessor, it
executes a callback on the filepath argument to obtain the file
contents.  That way the compilation client can deal with the file
system, include paths, etc.

Currently only accepts quoted filepaths -- no angle brackets yet.
This commit is contained in:
Dejan Mircevski 2015-06-17 11:40:33 -04:00 committed by Lei Zhang
parent 1363fcd60b
commit 7be4b8282d
14 changed files with 142 additions and 21 deletions

View file

@ -154,6 +154,9 @@ public:
loc[getLastValidSourceIndex()].name = nullptr;
}
// for #include content indentation
void setColumn(int col) { loc[getLastValidSourceIndex()].column = col; }
const TSourceLoc& getSourceLoc() const { return loc[std::max(0, std::min(currentSource, numSources - finale - 1))]; }
// Returns the index (starting from 0) of the most recent valid source string we are reading from.
int getLastValidSourceIndex() const { return std::min(currentSource, numSources - 1); }