Add #include processing to glslang (though turned off by default).

When an include directive is recognized by the preprocessor, it
executes a callback on the filepath argument to obtain the file
contents.  That way the compilation client can deal with the file
system, include paths, etc.

Currently only accepts quoted filepaths -- no angle brackets yet.
This commit is contained in:
Dejan Mircevski 2015-06-17 11:40:33 -04:00 committed by Lei Zhang
parent 1363fcd60b
commit 7be4b8282d
14 changed files with 142 additions and 21 deletions

View file

@ -214,6 +214,7 @@ public:
int getNumErrors() const { return numErrors; }
const TSourceLoc& getCurrentLoc() const { return currentScanner->getSourceLoc(); }
void setCurrentLine(int line) { currentScanner->setLine(line); }
void setCurrentColumn(int col) { currentScanner->setColumn(col); }
void setCurrentSourceName(const char* name) { currentScanner->setFile(name); }
void setCurrentString(int string) { currentScanner->setString(string); }
void setScanner(TInputScanner* scanner) { currentScanner = scanner; }