Add #include processing to glslang (though turned off by default).
When an include directive is recognized by the preprocessor, it executes a callback on the filepath argument to obtain the file contents. That way the compilation client can deal with the file system, include paths, etc. Currently only accepts quoted filepaths -- no angle brackets yet.
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14 changed files with 142 additions and 21 deletions
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@ -214,6 +214,7 @@ public:
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int getNumErrors() const { return numErrors; }
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const TSourceLoc& getCurrentLoc() const { return currentScanner->getSourceLoc(); }
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void setCurrentLine(int line) { currentScanner->setLine(line); }
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void setCurrentColumn(int col) { currentScanner->setColumn(col); }
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void setCurrentSourceName(const char* name) { currentScanner->setFile(name); }
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void setCurrentString(int string) { currentScanner->setString(string); }
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void setScanner(TInputScanner* scanner) { currentScanner = scanner; }
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