rename member variable for clarity
it's a little strange how the resolver takes an arbitrary intermediate in it's constructor. Really this should be an 'options' object that holds the various resolve/remapping options which are read from this intermediate. At least for now rename it so it's more clear it's used differently from other intermediates that are accessed in the resolver (such as the per stage ones).
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2 changed files with 17 additions and 17 deletions
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@ -165,7 +165,7 @@ public:
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protected:
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TDefaultIoResolverBase(TDefaultIoResolverBase&);
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TDefaultIoResolverBase& operator=(TDefaultIoResolverBase&);
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const TIntermediate& intermediate;
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const TIntermediate& referenceIntermediate;
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int nextUniformLocation;
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int nextInputLocation;
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int nextOutputLocation;
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@ -322,8 +322,8 @@ public:
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intermediates[stage] = nullptr;
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}
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}
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// If set, the uniform block with the given name will be changed to be backed by
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// push_constant if it's size is <= maxSize
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// If set, the uniform block with the given name will be changed to be backed by
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// push_constant if it's size is <= maxSize
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void setAutoPushConstantBlock(const char* name, unsigned int maxSize, TLayoutPacking packing) {
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autoPushConstantBlockName = name;
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autoPushConstantMaxSize = maxSize;
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