rename member variable for clarity

it's a little strange how the resolver takes an arbitrary intermediate
in it's constructor. Really this should be an 'options' object that
holds the various resolve/remapping options which are read from this
intermediate.
At least for now rename it so it's more clear it's used differently from
other intermediates that are accessed in the resolver (such as the per
stage ones).
This commit is contained in:
Malcolm Bechard 2021-09-29 15:31:28 -04:00
parent 581897f462
commit 7b57c6e32a
2 changed files with 17 additions and 17 deletions

View file

@ -165,7 +165,7 @@ public:
protected:
TDefaultIoResolverBase(TDefaultIoResolverBase&);
TDefaultIoResolverBase& operator=(TDefaultIoResolverBase&);
const TIntermediate& intermediate;
const TIntermediate& referenceIntermediate;
int nextUniformLocation;
int nextInputLocation;
int nextOutputLocation;
@ -322,8 +322,8 @@ public:
intermediates[stage] = nullptr;
}
}
// If set, the uniform block with the given name will be changed to be backed by
// push_constant if it's size is <= maxSize
// If set, the uniform block with the given name will be changed to be backed by
// push_constant if it's size is <= maxSize
void setAutoPushConstantBlock(const char* name, unsigned int maxSize, TLayoutPacking packing) {
autoPushConstantBlockName = name;
autoPushConstantMaxSize = maxSize;