Implement NonSemantic.Shader.DebugInfo.100
See https://github.com/KhronosGroup/SPIRV-Registry.
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55 changed files with 11275 additions and 96 deletions
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@ -472,6 +472,7 @@ public:
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GLSLANG_EXPORT void addProcesses(const std::vector<std::string>&);
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GLSLANG_EXPORT void setUniqueId(unsigned long long id);
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GLSLANG_EXPORT void setOverrideVersion(int version);
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GLSLANG_EXPORT void setDebugInfo(bool debugInfo);
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// IO resolver binding data: see comments in ShaderLang.cpp
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GLSLANG_EXPORT void setShiftBinding(TResourceType res, unsigned int base);
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