Implement NonSemantic.Shader.DebugInfo.100
See https://github.com/KhronosGroup/SPIRV-Registry.
This commit is contained in:
parent
9e78bc8108
commit
7a914ce926
55 changed files with 11275 additions and 96 deletions
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@ -59,12 +59,15 @@ namespace spv {
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Builder::Builder(unsigned int spvVersion, unsigned int magicNumber, SpvBuildLogger* buildLogger) :
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spvVersion(spvVersion),
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source(SourceLanguageUnknown),
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sourceLang(SourceLanguageUnknown),
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sourceVersion(0),
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sourceFileStringId(NoResult),
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currentLine(0),
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currentFile(nullptr),
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currentFileId(NoResult),
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lastDebugScopeId(NoResult),
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emitOpLines(false),
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emitNonSemanticShaderDebugInfo(false),
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addressModel(AddressingModelLogical),
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memoryModel(MemoryModelGLSL450),
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builderNumber(magicNumber),
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@ -98,8 +101,12 @@ void Builder::setLine(int lineNum)
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{
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if (lineNum != 0 && lineNum != currentLine) {
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currentLine = lineNum;
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if (emitOpLines)
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addLine(sourceFileStringId, currentLine, 0);
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if (emitOpLines) {
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if (emitNonSemanticShaderDebugInfo)
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addDebugScopeAndLine(currentFileId, currentLine, 0);
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else
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addLine(sourceFileStringId, currentLine, 0);
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}
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}
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}
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@ -118,7 +125,10 @@ void Builder::setLine(int lineNum, const char* filename)
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currentFile = filename;
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if (emitOpLines) {
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spv::Id strId = getStringId(filename);
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addLine(strId, currentLine, 0);
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if (emitNonSemanticShaderDebugInfo)
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addDebugScopeAndLine(strId, currentLine, 0);
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else
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addLine(strId, currentLine, 0);
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}
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}
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}
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@ -132,22 +142,49 @@ void Builder::addLine(Id fileName, int lineNum, int column)
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buildPoint->addInstruction(std::unique_ptr<Instruction>(line));
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}
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void Builder::addDebugScopeAndLine(Id fileName, int lineNum, int column)
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{
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if (currentDebugScopeId.top() != lastDebugScopeId) {
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spv::Id resultId = getUniqueId();
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Instruction* scopeInst = new Instruction(resultId, makeVoidType(), OpExtInst);
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scopeInst->addIdOperand(nonSemanticShaderDebugInfo);
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scopeInst->addImmediateOperand(NonSemanticShaderDebugInfo100DebugScope);
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scopeInst->addIdOperand(currentDebugScopeId.top());
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buildPoint->addInstruction(std::unique_ptr<Instruction>(scopeInst));
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lastDebugScopeId = currentDebugScopeId.top();
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}
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spv::Id resultId = getUniqueId();
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Instruction* lineInst = new Instruction(resultId, makeVoidType(), OpExtInst);
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lineInst->addIdOperand(nonSemanticShaderDebugInfo);
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lineInst->addImmediateOperand(NonSemanticShaderDebugInfo100DebugLine);
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lineInst->addIdOperand(makeDebugSource(fileName));
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lineInst->addIdOperand(makeUintConstant(lineNum));
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lineInst->addIdOperand(makeUintConstant(lineNum));
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lineInst->addIdOperand(makeUintConstant(column));
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lineInst->addIdOperand(makeUintConstant(column));
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buildPoint->addInstruction(std::unique_ptr<Instruction>(lineInst));
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}
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// For creating new groupedTypes (will return old type if the requested one was already made).
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Id Builder::makeVoidType()
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{
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Instruction* type;
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if (groupedTypes[OpTypeVoid].size() == 0) {
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type = new Instruction(getUniqueId(), NoType, OpTypeVoid);
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Id typeId = getUniqueId();
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type = new Instruction(typeId, NoType, OpTypeVoid);
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groupedTypes[OpTypeVoid].push_back(type);
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constantsTypesGlobals.push_back(std::unique_ptr<Instruction>(type));
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module.mapInstruction(type);
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// Core OpTypeVoid used for debug void type
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if (emitNonSemanticShaderDebugInfo)
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debugId[typeId] = typeId;
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} else
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type = groupedTypes[OpTypeVoid].back();
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return type->getResultId();
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}
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Id Builder::makeBoolType()
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Id Builder::makeBoolType(bool const compilerGenerated)
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{
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Instruction* type;
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if (groupedTypes[OpTypeBool].size() == 0) {
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@ -158,6 +195,12 @@ Id Builder::makeBoolType()
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} else
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type = groupedTypes[OpTypeBool].back();
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if (emitNonSemanticShaderDebugInfo && !compilerGenerated)
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{
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auto const debugResultId = makeBoolDebugType(32);
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debugId[type->getResultId()] = debugResultId;
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}
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return type->getResultId();
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}
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@ -172,6 +215,12 @@ Id Builder::makeSamplerType()
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} else
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type = groupedTypes[OpTypeSampler].back();
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if (emitNonSemanticShaderDebugInfo)
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{
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auto const debugResultId = makeCompositeDebugType({}, "type.sampler", NonSemanticShaderDebugInfo100Structure, true);
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debugId[type->getResultId()] = debugResultId;
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}
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return type->getResultId();
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}
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@ -268,6 +317,12 @@ Id Builder::makeIntegerType(int width, bool hasSign)
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break;
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}
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if (emitNonSemanticShaderDebugInfo)
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{
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auto const debugResultId = makeIntegerDebugType(width, hasSign);
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debugId[type->getResultId()] = debugResultId;
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}
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return type->getResultId();
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}
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@ -305,6 +360,12 @@ Id Builder::makeFloatType(int width)
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break;
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}
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if (emitNonSemanticShaderDebugInfo)
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{
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auto const debugResultId = makeFloatDebugType(width);
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debugId[type->getResultId()] = debugResultId;
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}
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return type->getResultId();
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}
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@ -312,7 +373,7 @@ Id Builder::makeFloatType(int width)
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// See makeStructResultType() for non-decorated structs
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// needed as the result of some instructions, which does
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// check for duplicates.
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Id Builder::makeStructType(const std::vector<Id>& members, const char* name)
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Id Builder::makeStructType(const std::vector<Id>& members, const char* name, bool const compilerGenerated)
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{
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// Don't look for previous one, because in the general case,
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// structs can be duplicated except for decorations.
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@ -326,6 +387,12 @@ Id Builder::makeStructType(const std::vector<Id>& members, const char* name)
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module.mapInstruction(type);
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addName(type->getResultId(), name);
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if (emitNonSemanticShaderDebugInfo && !compilerGenerated)
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{
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auto const debugResultId = makeCompositeDebugType(members, name, NonSemanticShaderDebugInfo100Structure);
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debugId[type->getResultId()] = debugResultId;
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}
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return type->getResultId();
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}
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@ -372,6 +439,12 @@ Id Builder::makeVectorType(Id component, int size)
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constantsTypesGlobals.push_back(std::unique_ptr<Instruction>(type));
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module.mapInstruction(type);
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if (emitNonSemanticShaderDebugInfo)
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{
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auto const debugResultId = makeVectorDebugType(component, size);
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debugId[type->getResultId()] = debugResultId;
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}
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return type->getResultId();
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}
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@ -398,6 +471,12 @@ Id Builder::makeMatrixType(Id component, int cols, int rows)
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constantsTypesGlobals.push_back(std::unique_ptr<Instruction>(type));
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module.mapInstruction(type);
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if (emitNonSemanticShaderDebugInfo)
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{
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auto const debugResultId = makeMatrixDebugType(column, cols);
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debugId[type->getResultId()] = debugResultId;
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}
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return type->getResultId();
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}
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@ -484,6 +563,12 @@ Id Builder::makeArrayType(Id element, Id sizeId, int stride)
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constantsTypesGlobals.push_back(std::unique_ptr<Instruction>(type));
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module.mapInstruction(type);
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if (emitNonSemanticShaderDebugInfo)
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{
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auto const debugResultId = makeArrayDebugType(element, sizeId);
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debugId[type->getResultId()] = debugResultId;
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}
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return type->getResultId();
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}
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@ -494,6 +579,12 @@ Id Builder::makeRuntimeArray(Id element)
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constantsTypesGlobals.push_back(std::unique_ptr<Instruction>(type));
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module.mapInstruction(type);
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if (emitNonSemanticShaderDebugInfo)
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{
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auto const debugResultId = makeArrayDebugType(element, makeUintConstant(0));
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debugId[type->getResultId()] = debugResultId;
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}
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return type->getResultId();
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}
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@ -513,11 +604,25 @@ Id Builder::makeFunctionType(Id returnType, const std::vector<Id>& paramTypes)
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}
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}
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if (! mismatch)
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{
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// If compiling HLSL, glslang will create a wrapper function around the entrypoint. Accordingly, a void(void)
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// function type is created for the wrapper function. However, nonsemantic shader debug information is disabled
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// while creating the HLSL wrapper. Consequently, if we encounter another void(void) function, we need to create
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// the associated debug function type if it hasn't been created yet.
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if(emitNonSemanticShaderDebugInfo && debugId[type->getResultId()] == 0) {
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assert(sourceLang == spv::SourceLanguageHLSL);
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assert(getTypeClass(returnType) == OpTypeVoid && paramTypes.size() == 0);
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Id debugTypeId = makeDebugFunctionType(returnType, {});
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debugId[type->getResultId()] = debugTypeId;
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}
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return type->getResultId();
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}
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}
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// not found, make it
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type = new Instruction(getUniqueId(), NoType, OpTypeFunction);
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Id typeId = getUniqueId();
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type = new Instruction(typeId, NoType, OpTypeFunction);
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type->addIdOperand(returnType);
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for (int p = 0; p < (int)paramTypes.size(); ++p)
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type->addIdOperand(paramTypes[p]);
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@ -525,9 +630,34 @@ Id Builder::makeFunctionType(Id returnType, const std::vector<Id>& paramTypes)
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constantsTypesGlobals.push_back(std::unique_ptr<Instruction>(type));
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module.mapInstruction(type);
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// make debug type and map it
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if (emitNonSemanticShaderDebugInfo) {
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Id debugTypeId = makeDebugFunctionType(returnType, paramTypes);
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debugId[typeId] = debugTypeId;
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}
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return type->getResultId();
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}
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Id Builder::makeDebugFunctionType(Id returnType, const std::vector<Id>& paramTypes)
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{
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assert(debugId[returnType] != 0);
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Id typeId = getUniqueId();
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auto type = new Instruction(typeId, makeVoidType(), OpExtInst);
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type->addIdOperand(nonSemanticShaderDebugInfo);
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type->addImmediateOperand(NonSemanticShaderDebugInfo100DebugTypeFunction);
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type->addIdOperand(makeUintConstant(NonSemanticShaderDebugInfo100FlagIsPublic));
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type->addIdOperand(debugId[returnType]);
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for (auto const paramType : paramTypes) {
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assert(isPointerType(paramType) || isArrayType(paramType));
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type->addIdOperand(debugId[getContainedTypeId(paramType)]);
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}
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constantsTypesGlobals.push_back(std::unique_ptr<Instruction>(type));
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module.mapInstruction(type);
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return typeId;
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}
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Id Builder::makeImageType(Id sampledType, Dim dim, bool depth, bool arrayed, bool ms, unsigned sampled,
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ImageFormat format)
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{
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@ -609,6 +739,22 @@ Id Builder::makeImageType(Id sampledType, Dim dim, bool depth, bool arrayed, boo
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}
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#endif
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if (emitNonSemanticShaderDebugInfo)
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{
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auto TypeName = [&dim]() -> char const* {
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switch (dim) {
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case Dim1D: return "type.1d.image";
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case Dim2D: return "type.2d.image";
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case Dim3D: return "type.3d.image";
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case DimCube: return "type.cube.image";
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default: return "type.image";
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}
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};
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auto const debugResultId = makeCompositeDebugType({}, TypeName(), NonSemanticShaderDebugInfo100Class, true);
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debugId[type->getResultId()] = debugResultId;
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}
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return type->getResultId();
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}
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@ -630,9 +776,389 @@ Id Builder::makeSampledImageType(Id imageType)
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constantsTypesGlobals.push_back(std::unique_ptr<Instruction>(type));
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module.mapInstruction(type);
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if (emitNonSemanticShaderDebugInfo)
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{
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auto const debugResultId = makeCompositeDebugType({}, "type.sampled.image", NonSemanticShaderDebugInfo100Class, true);
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debugId[type->getResultId()] = debugResultId;
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}
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return type->getResultId();
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}
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Id Builder::makeDebugInfoNone()
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{
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if (debugInfoNone != 0)
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return debugInfoNone;
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Instruction* inst = new Instruction(getUniqueId(), makeVoidType(), OpExtInst);
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inst->addIdOperand(nonSemanticShaderDebugInfo);
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inst->addImmediateOperand(NonSemanticShaderDebugInfo100DebugInfoNone);
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constantsTypesGlobals.push_back(std::unique_ptr<Instruction>(inst));
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module.mapInstruction(inst);
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debugInfoNone = inst->getResultId();
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return debugInfoNone;
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}
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Id Builder::makeBoolDebugType(int const size)
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{
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// try to find it
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Instruction* type;
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for (int t = 0; t < (int)groupedDebugTypes[NonSemanticShaderDebugInfo100DebugTypeBasic].size(); ++t) {
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type = groupedDebugTypes[NonSemanticShaderDebugInfo100DebugTypeBasic][t];
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if (type->getIdOperand(0) == getStringId("bool") &&
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type->getIdOperand(1) == static_cast<unsigned int>(size) &&
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type->getIdOperand(2) == NonSemanticShaderDebugInfo100Boolean)
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return type->getResultId();
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}
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type = new Instruction(getUniqueId(), makeVoidType(), OpExtInst);
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type->addIdOperand(nonSemanticShaderDebugInfo);
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type->addImmediateOperand(NonSemanticShaderDebugInfo100DebugTypeBasic);
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type->addIdOperand(getStringId("bool")); // name id
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type->addIdOperand(makeUintConstant(size)); // size id
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type->addIdOperand(makeUintConstant(NonSemanticShaderDebugInfo100Boolean)); // encoding id
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type->addIdOperand(makeUintConstant(NonSemanticShaderDebugInfo100None)); // flags id
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groupedDebugTypes[NonSemanticShaderDebugInfo100DebugTypeBasic].push_back(type);
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constantsTypesGlobals.push_back(std::unique_ptr<Instruction>(type));
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module.mapInstruction(type);
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return type->getResultId();
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}
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Id Builder::makeIntegerDebugType(int const width, bool const hasSign)
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{
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// try to find it
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Instruction* type;
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for (int t = 0; t < (int)groupedDebugTypes[NonSemanticShaderDebugInfo100DebugTypeBasic].size(); ++t) {
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type = groupedDebugTypes[NonSemanticShaderDebugInfo100DebugTypeBasic][t];
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if (type->getIdOperand(0) == (hasSign ? getStringId("int") : getStringId("uint")) &&
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type->getIdOperand(1) == static_cast<unsigned int>(width) &&
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type->getIdOperand(2) == (hasSign ? NonSemanticShaderDebugInfo100Signed : NonSemanticShaderDebugInfo100Unsigned))
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return type->getResultId();
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}
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// not found, make it
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type = new Instruction(getUniqueId(), makeVoidType(), OpExtInst);
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type->addIdOperand(nonSemanticShaderDebugInfo);
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type->addImmediateOperand(NonSemanticShaderDebugInfo100DebugTypeBasic);
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if(hasSign == true) {
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type->addIdOperand(getStringId("int")); // name id
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} else {
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type->addIdOperand(getStringId("uint")); // name id
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}
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type->addIdOperand(makeUintConstant(width)); // size id
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if(hasSign == true) {
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type->addIdOperand(makeUintConstant(NonSemanticShaderDebugInfo100Signed)); // encoding id
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} else {
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type->addIdOperand(makeUintConstant(NonSemanticShaderDebugInfo100Unsigned)); // encoding id
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}
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type->addIdOperand(makeUintConstant(NonSemanticShaderDebugInfo100None)); // flags id
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groupedDebugTypes[NonSemanticShaderDebugInfo100DebugTypeBasic].push_back(type);
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constantsTypesGlobals.push_back(std::unique_ptr<Instruction>(type));
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module.mapInstruction(type);
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return type->getResultId();
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}
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Id Builder::makeFloatDebugType(int const width)
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{
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// try to find it
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Instruction* type;
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for (int t = 0; t < (int)groupedDebugTypes[NonSemanticShaderDebugInfo100DebugTypeBasic].size(); ++t) {
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type = groupedDebugTypes[NonSemanticShaderDebugInfo100DebugTypeBasic][t];
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if (type->getIdOperand(0) == getStringId("float") &&
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type->getIdOperand(1) == static_cast<unsigned int>(width) &&
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type->getIdOperand(2) == NonSemanticShaderDebugInfo100Float)
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return type->getResultId();
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}
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// not found, make it
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type = new Instruction(getUniqueId(), makeVoidType(), OpExtInst);
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type->addIdOperand(nonSemanticShaderDebugInfo);
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type->addImmediateOperand(NonSemanticShaderDebugInfo100DebugTypeBasic);
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type->addIdOperand(getStringId("float")); // name id
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type->addIdOperand(makeUintConstant(width)); // size id
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type->addIdOperand(makeUintConstant(NonSemanticShaderDebugInfo100Float)); // encoding id
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type->addIdOperand(makeUintConstant(NonSemanticShaderDebugInfo100None)); // flags id
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groupedDebugTypes[NonSemanticShaderDebugInfo100DebugTypeBasic].push_back(type);
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constantsTypesGlobals.push_back(std::unique_ptr<Instruction>(type));
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module.mapInstruction(type);
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return type->getResultId();
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}
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Id Builder::makeSequentialDebugType(Id const baseType, Id const componentCount, NonSemanticShaderDebugInfo100Instructions const sequenceType)
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{
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assert(sequenceType == NonSemanticShaderDebugInfo100DebugTypeArray ||
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sequenceType == NonSemanticShaderDebugInfo100DebugTypeVector);
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// try to find it
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Instruction* type;
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||||
for (int t = 0; t < (int)groupedDebugTypes[sequenceType].size(); ++t) {
|
||||
type = groupedDebugTypes[sequenceType][t];
|
||||
if (type->getIdOperand(0) == baseType &&
|
||||
type->getIdOperand(1) == makeUintConstant(componentCount))
|
||||
return type->getResultId();
|
||||
}
|
||||
|
||||
// not found, make it
|
||||
type = new Instruction(getUniqueId(), makeVoidType(), OpExtInst);
|
||||
type->addIdOperand(nonSemanticShaderDebugInfo);
|
||||
type->addImmediateOperand(sequenceType);
|
||||
type->addIdOperand(debugId[baseType]); // base type
|
||||
type->addIdOperand(componentCount); // component count
|
||||
|
||||
groupedDebugTypes[sequenceType].push_back(type);
|
||||
constantsTypesGlobals.push_back(std::unique_ptr<Instruction>(type));
|
||||
module.mapInstruction(type);
|
||||
|
||||
return type->getResultId();
|
||||
}
|
||||
|
||||
Id Builder::makeArrayDebugType(Id const baseType, Id const componentCount)
|
||||
{
|
||||
return makeSequentialDebugType(baseType, componentCount, NonSemanticShaderDebugInfo100DebugTypeArray);
|
||||
}
|
||||
|
||||
Id Builder::makeVectorDebugType(Id const baseType, int const componentCount)
|
||||
{
|
||||
return makeSequentialDebugType(baseType, makeUintConstant(componentCount), NonSemanticShaderDebugInfo100DebugTypeVector);;
|
||||
}
|
||||
|
||||
Id Builder::makeMatrixDebugType(Id const vectorType, int const vectorCount, bool columnMajor)
|
||||
{
|
||||
// try to find it
|
||||
Instruction* type;
|
||||
for (int t = 0; t < (int)groupedDebugTypes[NonSemanticShaderDebugInfo100DebugTypeMatrix].size(); ++t) {
|
||||
type = groupedDebugTypes[NonSemanticShaderDebugInfo100DebugTypeMatrix][t];
|
||||
if (type->getIdOperand(0) == vectorType &&
|
||||
type->getIdOperand(1) == makeUintConstant(vectorCount))
|
||||
return type->getResultId();
|
||||
}
|
||||
|
||||
// not found, make it
|
||||
type = new Instruction(getUniqueId(), makeVoidType(), OpExtInst);
|
||||
type->addIdOperand(nonSemanticShaderDebugInfo);
|
||||
type->addImmediateOperand(NonSemanticShaderDebugInfo100DebugTypeMatrix);
|
||||
type->addIdOperand(debugId[vectorType]); // vector type id
|
||||
type->addIdOperand(makeUintConstant(vectorCount)); // component count id
|
||||
type->addIdOperand(makeBoolConstant(columnMajor)); // column-major id
|
||||
|
||||
groupedDebugTypes[NonSemanticShaderDebugInfo100DebugTypeMatrix].push_back(type);
|
||||
constantsTypesGlobals.push_back(std::unique_ptr<Instruction>(type));
|
||||
module.mapInstruction(type);
|
||||
|
||||
return type->getResultId();
|
||||
}
|
||||
|
||||
Id Builder::makeMemberDebugType(Id const memberType, DebugTypeLoc const& debugTypeLoc)
|
||||
{
|
||||
assert(debugId[memberType] != 0);
|
||||
|
||||
Instruction* type = new Instruction(getUniqueId(), makeVoidType(), OpExtInst);
|
||||
type->addIdOperand(nonSemanticShaderDebugInfo);
|
||||
type->addImmediateOperand(NonSemanticShaderDebugInfo100DebugTypeMember);
|
||||
type->addIdOperand(getStringId(debugTypeLoc.name)); // name id
|
||||
type->addIdOperand(debugId[memberType]); // type id
|
||||
type->addIdOperand(makeDebugSource(sourceFileStringId)); // source id TODO: verify this works across include directives
|
||||
type->addIdOperand(makeUintConstant(debugTypeLoc.line)); // line id TODO: currentLine is always zero
|
||||
type->addIdOperand(makeUintConstant(debugTypeLoc.column)); // TODO: column id
|
||||
type->addIdOperand(makeUintConstant(0)); // TODO: offset id
|
||||
type->addIdOperand(makeUintConstant(0)); // TODO: size id
|
||||
type->addIdOperand(makeUintConstant(NonSemanticShaderDebugInfo100FlagIsPublic)); // flags id
|
||||
|
||||
groupedDebugTypes[NonSemanticShaderDebugInfo100DebugTypeMember].push_back(type);
|
||||
constantsTypesGlobals.push_back(std::unique_ptr<Instruction>(type));
|
||||
module.mapInstruction(type);
|
||||
|
||||
return type->getResultId();
|
||||
}
|
||||
|
||||
// Note: To represent a source language opaque type, this instruction must have no Members operands, Size operand must be
|
||||
// DebugInfoNone, and Name must start with @ to avoid clashes with user defined names.
|
||||
Id Builder::makeCompositeDebugType(std::vector<Id> const& memberTypes, char const*const name,
|
||||
NonSemanticShaderDebugInfo100DebugCompositeType const tag, bool const isOpaqueType)
|
||||
{
|
||||
// Create the debug member types.
|
||||
std::vector<Id> memberDebugTypes;
|
||||
for(auto const memberType : memberTypes) {
|
||||
assert(debugTypeLocs.find(memberType) != debugTypeLocs.end());
|
||||
|
||||
memberDebugTypes.emplace_back(makeMemberDebugType(memberType, debugTypeLocs[memberType]));
|
||||
|
||||
// TODO: Need to rethink this method of passing location information.
|
||||
// debugTypeLocs.erase(memberType);
|
||||
}
|
||||
|
||||
// Create The structure debug type.
|
||||
Instruction* type = new Instruction(getUniqueId(), makeVoidType(), OpExtInst);
|
||||
type->addIdOperand(nonSemanticShaderDebugInfo);
|
||||
type->addImmediateOperand(NonSemanticShaderDebugInfo100DebugTypeComposite);
|
||||
type->addIdOperand(getStringId(name)); // name id
|
||||
type->addIdOperand(makeUintConstant(tag)); // tag id
|
||||
type->addIdOperand(makeDebugSource(sourceFileStringId)); // source id TODO: verify this works across include directives
|
||||
type->addIdOperand(makeUintConstant(currentLine)); // line id TODO: currentLine always zero?
|
||||
type->addIdOperand(makeUintConstant(0)); // TODO: column id
|
||||
type->addIdOperand(makeDebugCompilationUnit()); // scope id
|
||||
if(isOpaqueType == true) {
|
||||
// Prepend '@' to opaque types.
|
||||
type->addIdOperand(getStringId('@' + std::string(name))); // linkage name id
|
||||
type->addIdOperand(makeDebugInfoNone()); // size id
|
||||
} else {
|
||||
type->addIdOperand(getStringId(name)); // linkage name id
|
||||
type->addIdOperand(makeUintConstant(0)); // TODO: size id
|
||||
}
|
||||
type->addIdOperand(makeUintConstant(NonSemanticShaderDebugInfo100FlagIsPublic)); // flags id
|
||||
assert(isOpaqueType == false || (isOpaqueType == true && memberDebugTypes.empty()));
|
||||
for(auto const memberDebugType : memberDebugTypes) {
|
||||
type->addIdOperand(memberDebugType);
|
||||
}
|
||||
|
||||
groupedDebugTypes[NonSemanticShaderDebugInfo100DebugTypeComposite].push_back(type);
|
||||
constantsTypesGlobals.push_back(std::unique_ptr<Instruction>(type));
|
||||
module.mapInstruction(type);
|
||||
|
||||
return type->getResultId();
|
||||
}
|
||||
|
||||
Id Builder::makeDebugSource(const Id fileName) {
|
||||
if (debugSourceId.find(fileName) != debugSourceId.end())
|
||||
return debugSourceId[fileName];
|
||||
spv::Id resultId = getUniqueId();
|
||||
Instruction* sourceInst = new Instruction(resultId, makeVoidType(), OpExtInst);
|
||||
sourceInst->addIdOperand(nonSemanticShaderDebugInfo);
|
||||
sourceInst->addImmediateOperand(NonSemanticShaderDebugInfo100DebugSource);
|
||||
sourceInst->addIdOperand(fileName);
|
||||
if (emitNonSemanticShaderDebugSource) {
|
||||
spv::Id sourceId = 0;
|
||||
if (fileName == sourceFileStringId) {
|
||||
sourceId = getStringId(sourceText);
|
||||
} else {
|
||||
auto incItr = includeFiles.find(fileName);
|
||||
assert(incItr != includeFiles.end());
|
||||
sourceId = getStringId(*incItr->second);
|
||||
}
|
||||
sourceInst->addIdOperand(sourceId);
|
||||
}
|
||||
constantsTypesGlobals.push_back(std::unique_ptr<Instruction>(sourceInst));
|
||||
module.mapInstruction(sourceInst);
|
||||
debugSourceId[fileName] = resultId;
|
||||
return resultId;
|
||||
}
|
||||
|
||||
Id Builder::makeDebugCompilationUnit() {
|
||||
if (nonSemanticShaderCompilationUnitId != 0)
|
||||
return nonSemanticShaderCompilationUnitId;
|
||||
spv::Id resultId = getUniqueId();
|
||||
Instruction* sourceInst = new Instruction(resultId, makeVoidType(), OpExtInst);
|
||||
sourceInst->addIdOperand(nonSemanticShaderDebugInfo);
|
||||
sourceInst->addImmediateOperand(NonSemanticShaderDebugInfo100DebugCompilationUnit);
|
||||
sourceInst->addIdOperand(makeUintConstant(1)); // TODO(greg-lunarg): Get rid of magic number
|
||||
sourceInst->addIdOperand(makeUintConstant(4)); // TODO(greg-lunarg): Get rid of magic number
|
||||
sourceInst->addIdOperand(makeDebugSource(sourceFileStringId));
|
||||
sourceInst->addIdOperand(makeUintConstant(sourceLang));
|
||||
constantsTypesGlobals.push_back(std::unique_ptr<Instruction>(sourceInst));
|
||||
module.mapInstruction(sourceInst);
|
||||
nonSemanticShaderCompilationUnitId = resultId;
|
||||
return resultId;
|
||||
}
|
||||
|
||||
Id Builder::createDebugGlobalVariable(Id const type, char const*const name, Id const variable)
|
||||
{
|
||||
assert(type != 0);
|
||||
|
||||
Instruction* inst = new Instruction(getUniqueId(), makeVoidType(), OpExtInst);
|
||||
inst->addIdOperand(nonSemanticShaderDebugInfo);
|
||||
inst->addImmediateOperand(NonSemanticShaderDebugInfo100DebugGlobalVariable);
|
||||
inst->addIdOperand(getStringId(name)); // name id
|
||||
inst->addIdOperand(type); // type id
|
||||
inst->addIdOperand(makeDebugSource(sourceFileStringId)); // source id
|
||||
inst->addIdOperand(makeUintConstant(currentLine)); // line id TODO: currentLine always zero?
|
||||
inst->addIdOperand(makeUintConstant(0)); // TODO: column id
|
||||
inst->addIdOperand(makeDebugCompilationUnit()); // scope id
|
||||
inst->addIdOperand(getStringId(name)); // linkage name id
|
||||
inst->addIdOperand(variable); // variable id
|
||||
inst->addIdOperand(makeUintConstant(NonSemanticShaderDebugInfo100FlagIsDefinition)); // flags id
|
||||
|
||||
constantsTypesGlobals.push_back(std::unique_ptr<Instruction>(inst));
|
||||
module.mapInstruction(inst);
|
||||
|
||||
return inst->getResultId();
|
||||
}
|
||||
|
||||
Id Builder::createDebugLocalVariable(Id type, char const*const name, size_t const argNumber)
|
||||
{
|
||||
assert(name != nullptr);
|
||||
Instruction* inst = new Instruction(getUniqueId(), makeVoidType(), OpExtInst);
|
||||
inst->addIdOperand(nonSemanticShaderDebugInfo);
|
||||
inst->addImmediateOperand(NonSemanticShaderDebugInfo100DebugLocalVariable);
|
||||
inst->addIdOperand(getStringId(name)); // name id
|
||||
inst->addIdOperand(type); // type id
|
||||
inst->addIdOperand(makeDebugSource(sourceFileStringId)); // source id
|
||||
inst->addIdOperand(makeUintConstant(currentLine)); // line id
|
||||
inst->addIdOperand(makeUintConstant(0)); // TODO: column id
|
||||
inst->addIdOperand(currentDebugScopeId.top()); // scope id
|
||||
inst->addIdOperand(makeUintConstant(NonSemanticShaderDebugInfo100FlagIsLocal)); // flags id
|
||||
if(argNumber != 0) {
|
||||
inst->addIdOperand(makeUintConstant(argNumber));
|
||||
}
|
||||
|
||||
constantsTypesGlobals.push_back(std::unique_ptr<Instruction>(inst));
|
||||
module.mapInstruction(inst);
|
||||
|
||||
return inst->getResultId();
|
||||
}
|
||||
|
||||
Id Builder::makeDebugExpression()
|
||||
{
|
||||
if (debugExpression != 0)
|
||||
return debugExpression;
|
||||
|
||||
Instruction* inst = new Instruction(getUniqueId(), makeVoidType(), OpExtInst);
|
||||
inst->addIdOperand(nonSemanticShaderDebugInfo);
|
||||
inst->addImmediateOperand(NonSemanticShaderDebugInfo100DebugExpression);
|
||||
|
||||
constantsTypesGlobals.push_back(std::unique_ptr<Instruction>(inst));
|
||||
module.mapInstruction(inst);
|
||||
|
||||
debugExpression = inst->getResultId();
|
||||
|
||||
return debugExpression;
|
||||
}
|
||||
|
||||
Id Builder::makeDebugDeclare(Id const debugLocalVariable, Id const localVariable)
|
||||
{
|
||||
Instruction* inst = new Instruction(getUniqueId(), makeVoidType(), OpExtInst);
|
||||
inst->addIdOperand(nonSemanticShaderDebugInfo);
|
||||
inst->addImmediateOperand(NonSemanticShaderDebugInfo100DebugDeclare);
|
||||
inst->addIdOperand(debugLocalVariable); // debug local variable id
|
||||
inst->addIdOperand(localVariable); // local variable id
|
||||
inst->addIdOperand(makeDebugExpression()); // expression id
|
||||
buildPoint->addInstruction(std::unique_ptr<Instruction>(inst));
|
||||
|
||||
return inst->getResultId();
|
||||
}
|
||||
|
||||
Id Builder::makeDebugValue(Id const debugLocalVariable, Id const value)
|
||||
{
|
||||
Instruction* inst = new Instruction(getUniqueId(), makeVoidType(), OpExtInst);
|
||||
inst->addIdOperand(nonSemanticShaderDebugInfo);
|
||||
inst->addImmediateOperand(NonSemanticShaderDebugInfo100DebugValue);
|
||||
inst->addIdOperand(debugLocalVariable); // debug local variable id
|
||||
inst->addIdOperand(value); // value id
|
||||
inst->addIdOperand(makeDebugExpression()); // expression id
|
||||
buildPoint->addInstruction(std::unique_ptr<Instruction>(inst));
|
||||
|
||||
return inst->getResultId();
|
||||
}
|
||||
|
||||
#ifndef GLSLANG_WEB
|
||||
Id Builder::makeAccelerationStructureType()
|
||||
{
|
||||
|
|
@ -920,6 +1446,17 @@ bool Builder::isSpecConstantOpCode(Op opcode) const
|
|||
}
|
||||
}
|
||||
|
||||
bool Builder::isRayTracingOpCode(Op opcode) const
|
||||
{
|
||||
switch (opcode) {
|
||||
case OpTypeAccelerationStructureKHR:
|
||||
case OpTypeRayQueryKHR:
|
||||
return true;
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
Id Builder::makeNullConstant(Id typeId)
|
||||
{
|
||||
Instruction* constant;
|
||||
|
|
@ -1136,6 +1673,19 @@ Id Builder::makeFpConstant(Id type, double d, bool specConstant)
|
|||
return NoResult;
|
||||
}
|
||||
|
||||
Id Builder::importNonSemanticShaderDebugInfoInstructions()
|
||||
{
|
||||
assert(emitNonSemanticShaderDebugInfo == true);
|
||||
|
||||
if(nonSemanticShaderDebugInfo == 0)
|
||||
{
|
||||
this->addExtension(spv::E_SPV_KHR_non_semantic_info);
|
||||
nonSemanticShaderDebugInfo = this->import("NonSemantic.Shader.DebugInfo.100");
|
||||
}
|
||||
|
||||
return nonSemanticShaderDebugInfo;
|
||||
}
|
||||
|
||||
Id Builder::findCompositeConstant(Op typeClass, Id typeId, const std::vector<Id>& comps)
|
||||
{
|
||||
Instruction* constant = 0;
|
||||
|
|
@ -1447,23 +1997,34 @@ Function* Builder::makeEntryPoint(const char* entryPoint)
|
|||
assert(! entryPointFunction);
|
||||
|
||||
Block* entry;
|
||||
std::vector<Id> params;
|
||||
std::vector<Id> paramsTypes;
|
||||
std::vector<char const*> paramNames;
|
||||
std::vector<std::vector<Decoration>> decorations;
|
||||
|
||||
entryPointFunction = makeFunctionEntry(NoPrecision, makeVoidType(), entryPoint, params, decorations, &entry);
|
||||
auto const returnType = makeVoidType();
|
||||
|
||||
restoreNonSemanticShaderDebugInfo = emitNonSemanticShaderDebugInfo;
|
||||
if(sourceLang == spv::SourceLanguageHLSL) {
|
||||
emitNonSemanticShaderDebugInfo = false;
|
||||
}
|
||||
|
||||
entryPointFunction = makeFunctionEntry(NoPrecision, returnType, entryPoint, paramsTypes, paramNames, decorations, &entry);
|
||||
|
||||
emitNonSemanticShaderDebugInfo = restoreNonSemanticShaderDebugInfo;
|
||||
|
||||
return entryPointFunction;
|
||||
}
|
||||
|
||||
// Comments in header
|
||||
Function* Builder::makeFunctionEntry(Decoration precision, Id returnType, const char* name,
|
||||
const std::vector<Id>& paramTypes,
|
||||
const std::vector<Id>& paramTypes, const std::vector<char const*>& paramNames,
|
||||
const std::vector<std::vector<Decoration>>& decorations, Block **entry)
|
||||
{
|
||||
// Make the function and initial instructions in it
|
||||
Id typeId = makeFunctionType(returnType, paramTypes);
|
||||
Id firstParamId = paramTypes.size() == 0 ? 0 : getUniqueIds((int)paramTypes.size());
|
||||
Function* function = new Function(getUniqueId(), returnType, typeId, firstParamId, module);
|
||||
Id funcId = getUniqueId();
|
||||
Function* function = new Function(funcId, returnType, typeId, firstParamId, module);
|
||||
|
||||
// Set up the precisions
|
||||
setPrecision(function->getId(), precision);
|
||||
|
|
@ -1475,11 +2036,39 @@ Function* Builder::makeFunctionEntry(Decoration precision, Id returnType, const
|
|||
}
|
||||
}
|
||||
|
||||
// Make the debug function instruction
|
||||
if (emitNonSemanticShaderDebugInfo) {
|
||||
Id nameId = getStringId(unmangleFunctionName(name));
|
||||
Id debugFuncId = makeDebugFunction(function, nameId, typeId);
|
||||
debugId[funcId] = debugFuncId;
|
||||
currentDebugScopeId.push(debugFuncId);
|
||||
lastDebugScopeId = NoResult;
|
||||
}
|
||||
|
||||
// CFG
|
||||
if (entry) {
|
||||
*entry = new Block(getUniqueId(), *function);
|
||||
function->addBlock(*entry);
|
||||
setBuildPoint(*entry);
|
||||
assert(entry != nullptr);
|
||||
*entry = new Block(getUniqueId(), *function);
|
||||
function->addBlock(*entry);
|
||||
setBuildPoint(*entry);
|
||||
|
||||
// DebugScope and DebugLine for parameter DebugDeclares
|
||||
if (emitNonSemanticShaderDebugInfo && (int)paramTypes.size() > 0) {
|
||||
addDebugScopeAndLine(currentFileId, currentLine, 0);
|
||||
}
|
||||
|
||||
if (emitNonSemanticShaderDebugInfo) {
|
||||
assert(paramTypes.size() == paramNames.size());
|
||||
for(size_t p = 0; p < paramTypes.size(); ++p)
|
||||
{
|
||||
auto const& paramType = paramTypes[p];
|
||||
assert(isPointerType(paramType) || isArrayType(paramType));
|
||||
assert(debugId[getContainedTypeId(paramType)] != 0);
|
||||
auto const& paramName = paramNames[p];
|
||||
auto const debugLocalVariableId = createDebugLocalVariable(debugId[getContainedTypeId(paramType)], paramName, p+1);
|
||||
debugId[firstParamId + p] = debugLocalVariableId;
|
||||
|
||||
makeDebugDeclare(debugLocalVariableId, firstParamId + p);
|
||||
}
|
||||
}
|
||||
|
||||
if (name)
|
||||
|
|
@ -1487,9 +2076,62 @@ Function* Builder::makeFunctionEntry(Decoration precision, Id returnType, const
|
|||
|
||||
functions.push_back(std::unique_ptr<Function>(function));
|
||||
|
||||
// Clear debug scope stack
|
||||
if (emitNonSemanticShaderDebugInfo)
|
||||
currentDebugScopeId.pop();
|
||||
|
||||
return function;
|
||||
}
|
||||
|
||||
Id Builder::makeDebugFunction(Function* function, Id nameId, Id funcTypeId) {
|
||||
assert(function != nullptr);
|
||||
assert(nameId != 0);
|
||||
assert(funcTypeId != 0);
|
||||
assert(debugId[funcTypeId] != 0);
|
||||
|
||||
Id funcId = getUniqueId();
|
||||
auto type = new Instruction(funcId, makeVoidType(), OpExtInst);
|
||||
type->addIdOperand(nonSemanticShaderDebugInfo);
|
||||
type->addImmediateOperand(NonSemanticShaderDebugInfo100DebugFunction);
|
||||
type->addIdOperand(nameId);
|
||||
type->addIdOperand(debugId[funcTypeId]);
|
||||
type->addIdOperand(makeDebugSource(currentFileId)); // Will be fixed later when true filename available
|
||||
type->addIdOperand(makeUintConstant(currentLine)); // Will be fixed later when true line available
|
||||
type->addIdOperand(makeUintConstant(0)); // column
|
||||
type->addIdOperand(makeDebugCompilationUnit()); // scope
|
||||
type->addIdOperand(nameId); // linkage name
|
||||
type->addIdOperand(makeUintConstant(NonSemanticShaderDebugInfo100FlagIsPublic));
|
||||
type->addIdOperand(makeUintConstant(currentLine)); // TODO(greg-lunarg): correct scope line
|
||||
constantsTypesGlobals.push_back(std::unique_ptr<Instruction>(type));
|
||||
module.mapInstruction(type);
|
||||
return funcId;
|
||||
}
|
||||
|
||||
Id Builder::makeDebugLexicalBlock(uint32_t line) {
|
||||
Id lexId = getUniqueId();
|
||||
auto lex = new Instruction(lexId, makeVoidType(), OpExtInst);
|
||||
lex->addIdOperand(nonSemanticShaderDebugInfo);
|
||||
lex->addImmediateOperand(NonSemanticShaderDebugInfo100DebugLexicalBlock);
|
||||
lex->addIdOperand(makeDebugSource(currentFileId));
|
||||
lex->addIdOperand(makeUintConstant(line));
|
||||
lex->addIdOperand(makeUintConstant(0)); // column
|
||||
lex->addIdOperand(currentDebugScopeId.top()); // scope
|
||||
constantsTypesGlobals.push_back(std::unique_ptr<Instruction>(lex));
|
||||
module.mapInstruction(lex);
|
||||
return lexId;
|
||||
}
|
||||
|
||||
std::string Builder::unmangleFunctionName(std::string const& name) const
|
||||
{
|
||||
assert(name.length() > 0);
|
||||
|
||||
if(name.rfind('(') != std::string::npos) {
|
||||
return name.substr(0, name.rfind('('));
|
||||
} else {
|
||||
return name;
|
||||
}
|
||||
}
|
||||
|
||||
// Comments in header
|
||||
void Builder::makeReturn(bool implicit, Id retVal)
|
||||
{
|
||||
|
|
@ -1504,6 +2146,48 @@ void Builder::makeReturn(bool implicit, Id retVal)
|
|||
createAndSetNoPredecessorBlock("post-return");
|
||||
}
|
||||
|
||||
// Comments in header
|
||||
void Builder::enterScope(uint32_t line)
|
||||
{
|
||||
// Generate new lexical scope debug instruction
|
||||
Id lexId = makeDebugLexicalBlock(line);
|
||||
currentDebugScopeId.push(lexId);
|
||||
lastDebugScopeId = NoResult;
|
||||
}
|
||||
|
||||
// Comments in header
|
||||
void Builder::leaveScope()
|
||||
{
|
||||
// Pop current scope from stack and clear current scope
|
||||
currentDebugScopeId.pop();
|
||||
lastDebugScopeId = NoResult;
|
||||
}
|
||||
|
||||
// Comments in header
|
||||
void Builder::enterFunction(Function const* function)
|
||||
{
|
||||
// Save and disable debugInfo for HLSL entry point function. It is a wrapper
|
||||
// function with no user code in it.
|
||||
restoreNonSemanticShaderDebugInfo = emitNonSemanticShaderDebugInfo;
|
||||
if (sourceLang == spv::SourceLanguageHLSL && function == entryPointFunction) {
|
||||
emitNonSemanticShaderDebugInfo = false;
|
||||
}
|
||||
|
||||
if (emitNonSemanticShaderDebugInfo) {
|
||||
// Initialize scope state
|
||||
Id funcId = function->getFuncId();
|
||||
currentDebugScopeId.push(debugId[funcId]);
|
||||
// Create DebugFunctionDefinition
|
||||
spv::Id resultId = getUniqueId();
|
||||
Instruction* defInst = new Instruction(resultId, makeVoidType(), OpExtInst);
|
||||
defInst->addIdOperand(nonSemanticShaderDebugInfo);
|
||||
defInst->addImmediateOperand(NonSemanticShaderDebugInfo100DebugFunctionDefinition);
|
||||
defInst->addIdOperand(debugId[funcId]);
|
||||
defInst->addIdOperand(funcId);
|
||||
buildPoint->addInstruction(std::unique_ptr<Instruction>(defInst));
|
||||
}
|
||||
}
|
||||
|
||||
// Comments in header
|
||||
void Builder::leaveFunction()
|
||||
{
|
||||
|
|
@ -1519,6 +2203,12 @@ void Builder::leaveFunction()
|
|||
makeReturn(true, createUndefined(function.getReturnType()));
|
||||
}
|
||||
}
|
||||
|
||||
// Clear function scope from debug scope stack
|
||||
if (emitNonSemanticShaderDebugInfo)
|
||||
currentDebugScopeId.pop();
|
||||
|
||||
emitNonSemanticShaderDebugInfo = restoreNonSemanticShaderDebugInfo;
|
||||
}
|
||||
|
||||
// Comments in header
|
||||
|
|
@ -1529,7 +2219,8 @@ void Builder::makeStatementTerminator(spv::Op opcode, const char *name)
|
|||
}
|
||||
|
||||
// Comments in header
|
||||
Id Builder::createVariable(Decoration precision, StorageClass storageClass, Id type, const char* name, Id initializer)
|
||||
Id Builder::createVariable(Decoration precision, StorageClass storageClass, Id type, const char* name, Id initializer,
|
||||
bool const compilerGenerated)
|
||||
{
|
||||
Id pointerType = makePointer(storageClass, type);
|
||||
Instruction* inst = new Instruction(getUniqueId(), pointerType, OpVariable);
|
||||
|
|
@ -1541,11 +2232,27 @@ Id Builder::createVariable(Decoration precision, StorageClass storageClass, Id t
|
|||
case StorageClassFunction:
|
||||
// Validation rules require the declaration in the entry block
|
||||
buildPoint->getParent().addLocalVariable(std::unique_ptr<Instruction>(inst));
|
||||
|
||||
if (emitNonSemanticShaderDebugInfo && !compilerGenerated)
|
||||
{
|
||||
auto const debugLocalVariableId = createDebugLocalVariable(debugId[type], name);
|
||||
debugId[inst->getResultId()] = debugLocalVariableId;
|
||||
|
||||
// TODO: Remove?
|
||||
// makeDebugDeclare(debugLocalVariableId, inst->getResultId());
|
||||
}
|
||||
|
||||
break;
|
||||
|
||||
default:
|
||||
constantsTypesGlobals.push_back(std::unique_ptr<Instruction>(inst));
|
||||
module.mapInstruction(inst);
|
||||
|
||||
if (emitNonSemanticShaderDebugInfo && !isRayTracingOpCode(getOpCode(type)))
|
||||
{
|
||||
auto const debugResultId = createDebugGlobalVariable(debugId[type], name, inst->getResultId());
|
||||
debugId[inst->getResultId()] = debugResultId;
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
|
|
@ -1605,6 +2312,15 @@ void Builder::createStore(Id rValue, Id lValue, spv::MemoryAccessMask memoryAcce
|
|||
}
|
||||
|
||||
buildPoint->addInstruction(std::unique_ptr<Instruction>(store));
|
||||
|
||||
if (emitNonSemanticShaderDebugInfo && !isGlobalVariable(lValue))
|
||||
{
|
||||
if(debugId.find(lValue) != debugId.end())
|
||||
{
|
||||
auto const debugLocalVariableId = debugId[lValue];
|
||||
makeDebugValue(debugLocalVariableId, rValue);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Comments in header
|
||||
|
|
@ -3271,10 +3987,10 @@ void Builder::dumpSourceInstructions(const spv::Id fileId, const std::string& te
|
|||
const int opSourceWordCount = 4;
|
||||
const int nonNullBytesPerInstruction = 4 * (maxWordCount - opSourceWordCount) - 1;
|
||||
|
||||
if (source != SourceLanguageUnknown) {
|
||||
if (sourceLang != SourceLanguageUnknown) {
|
||||
// OpSource Language Version File Source
|
||||
Instruction sourceInst(NoResult, NoType, OpSource);
|
||||
sourceInst.addImmediateOperand(source);
|
||||
sourceInst.addImmediateOperand(sourceLang);
|
||||
sourceInst.addImmediateOperand(sourceVersion);
|
||||
// File operand
|
||||
if (fileId != NoResult) {
|
||||
|
|
@ -3307,6 +4023,7 @@ void Builder::dumpSourceInstructions(const spv::Id fileId, const std::string& te
|
|||
// Dump an OpSource[Continued] sequence for the source and every include file
|
||||
void Builder::dumpSourceInstructions(std::vector<unsigned int>& out) const
|
||||
{
|
||||
if (emitNonSemanticShaderDebugInfo) return;
|
||||
dumpSourceInstructions(sourceFileStringId, sourceText, out);
|
||||
for (auto iItr = includeFiles.begin(); iItr != includeFiles.end(); ++iItr)
|
||||
dumpSourceInstructions(iItr->first, *iItr->second, out);
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue