Add support for spirv1.6
Add command line support which enables the following behavior: - Remap discard Map discard to DemoteToHelperInvocation for HLSL shaders. Map to OpTerminateInvocation for GLSL shaders. - Decorate HelperInvocation with Volatile - Use localSizeId for execution mode WorkGroupSize is deprecated in spirv1.6 Also update known goods to SPIRV 1.6
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19 changed files with 556 additions and 218 deletions
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Test/baseResults/hlsl.spv.1.6.discard.frag.out
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Test/baseResults/hlsl.spv.1.6.discard.frag.out
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hlsl.spv.1.6.discard.frag
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Shader version: 500
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0:? Sequence
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0:2 Function Definition: foo(f1; ( temp void)
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0:2 Function Parameters:
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0:2 'f' ( in float)
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0:? Sequence
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0:3 Test condition and select ( temp void)
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0:3 Condition
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0:3 Compare Less Than ( temp bool)
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0:3 'f' ( in float)
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0:3 Constant:
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0:3 1.000000
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0:3 true case
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0:4 Branch: Kill
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0:8 Function Definition: @PixelShaderFunction(vf4; ( temp void)
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0:8 Function Parameters:
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0:8 'input' ( in 4-component vector of float)
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0:? Sequence
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0:9 Function Call: foo(f1; ( temp void)
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0:9 direct index ( temp float)
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0:9 'input' ( in 4-component vector of float)
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0:9 Constant:
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0:9 2 (const int)
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0:10 Test condition and select ( temp void)
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0:10 Condition
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0:10 Convert float to bool ( temp bool)
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0:10 direct index ( temp float)
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0:10 'input' ( in 4-component vector of float)
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0:10 Constant:
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0:10 0 (const int)
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0:10 true case
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0:11 Branch: Kill
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0:12 Sequence
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0:12 move second child to first child ( temp float)
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0:12 'f' ( temp float)
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0:12 direct index ( temp float)
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0:12 'input' ( in 4-component vector of float)
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0:12 Constant:
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0:12 0 (const int)
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0:13 Branch: Kill
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0:8 Function Definition: PixelShaderFunction( ( temp void)
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0:8 Function Parameters:
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0:? Sequence
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0:8 move second child to first child ( temp 4-component vector of float)
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0:? 'input' ( temp 4-component vector of float)
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0:? 'input' (layout( location=0) in 4-component vector of float)
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0:8 Function Call: @PixelShaderFunction(vf4; ( temp void)
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0:? 'input' ( temp 4-component vector of float)
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0:? Linker Objects
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0:? 'input' (layout( location=0) in 4-component vector of float)
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Linked fragment stage:
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Shader version: 500
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0:? Sequence
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0:2 Function Definition: foo(f1; ( temp void)
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0:2 Function Parameters:
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0:2 'f' ( in float)
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0:? Sequence
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0:3 Test condition and select ( temp void)
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0:3 Condition
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0:3 Compare Less Than ( temp bool)
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0:3 'f' ( in float)
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0:3 Constant:
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0:3 1.000000
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0:3 true case
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0:4 Branch: Kill
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0:8 Function Definition: @PixelShaderFunction(vf4; ( temp void)
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0:8 Function Parameters:
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0:8 'input' ( in 4-component vector of float)
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0:? Sequence
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0:9 Function Call: foo(f1; ( temp void)
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0:9 direct index ( temp float)
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0:9 'input' ( in 4-component vector of float)
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0:9 Constant:
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0:9 2 (const int)
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0:10 Test condition and select ( temp void)
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0:10 Condition
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0:10 Convert float to bool ( temp bool)
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0:10 direct index ( temp float)
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0:10 'input' ( in 4-component vector of float)
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0:10 Constant:
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0:10 0 (const int)
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0:10 true case
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0:11 Branch: Kill
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0:12 Sequence
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0:12 move second child to first child ( temp float)
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0:12 'f' ( temp float)
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0:12 direct index ( temp float)
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0:12 'input' ( in 4-component vector of float)
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0:12 Constant:
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0:12 0 (const int)
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0:13 Branch: Kill
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0:8 Function Definition: PixelShaderFunction( ( temp void)
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0:8 Function Parameters:
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0:? Sequence
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0:8 move second child to first child ( temp 4-component vector of float)
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0:? 'input' ( temp 4-component vector of float)
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0:? 'input' (layout( location=0) in 4-component vector of float)
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0:8 Function Call: @PixelShaderFunction(vf4; ( temp void)
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0:? 'input' ( temp 4-component vector of float)
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0:? Linker Objects
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0:? 'input' (layout( location=0) in 4-component vector of float)
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// Module Version 10600
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// Generated by (magic number): 8000a
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// Id's are bound by 47
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Capability Shader
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Capability DemoteToHelperInvocationEXT
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "PixelShaderFunction" 42
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ExecutionMode 4 OriginLowerLeft
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Source HLSL 500
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Name 4 "PixelShaderFunction"
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Name 10 "foo(f1;"
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Name 9 "f"
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Name 16 "@PixelShaderFunction(vf4;"
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Name 15 "input"
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Name 24 "param"
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Name 37 "f"
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Name 40 "input"
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Name 42 "input"
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Name 44 "param"
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Decorate 42(input) Location 0
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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7: TypePointer Function 6(float)
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8: TypeFunction 2 7(ptr)
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12: TypeVector 6(float) 4
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13: TypePointer Function 12(fvec4)
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14: TypeFunction 2 13(ptr)
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19: 6(float) Constant 1065353216
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20: TypeBool
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25: TypeInt 32 0
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26: 25(int) Constant 2
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30: 25(int) Constant 0
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33: 6(float) Constant 0
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41: TypePointer Input 12(fvec4)
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42(input): 41(ptr) Variable Input
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4(PixelShaderFunction): 2 Function None 3
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5: Label
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40(input): 13(ptr) Variable Function
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44(param): 13(ptr) Variable Function
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43: 12(fvec4) Load 42(input)
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Store 40(input) 43
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45: 12(fvec4) Load 40(input)
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Store 44(param) 45
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46: 2 FunctionCall 16(@PixelShaderFunction(vf4;) 44(param)
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Return
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FunctionEnd
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10(foo(f1;): 2 Function None 8
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9(f): 7(ptr) FunctionParameter
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11: Label
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18: 6(float) Load 9(f)
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21: 20(bool) FOrdLessThan 18 19
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SelectionMerge 23 None
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BranchConditional 21 22 23
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22: Label
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DemoteToHelperInvocationEXT
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Branch 23
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23: Label
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Return
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FunctionEnd
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16(@PixelShaderFunction(vf4;): 2 Function None 14
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15(input): 13(ptr) FunctionParameter
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17: Label
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24(param): 7(ptr) Variable Function
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37(f): 7(ptr) Variable Function
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27: 7(ptr) AccessChain 15(input) 26
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28: 6(float) Load 27
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Store 24(param) 28
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29: 2 FunctionCall 10(foo(f1;) 24(param)
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31: 7(ptr) AccessChain 15(input) 30
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32: 6(float) Load 31
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34: 20(bool) FUnordNotEqual 32 33
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SelectionMerge 36 None
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BranchConditional 34 35 36
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35: Label
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DemoteToHelperInvocationEXT
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Branch 36
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36: Label
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38: 7(ptr) AccessChain 15(input) 30
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39: 6(float) Load 38
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Store 37(f) 39
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DemoteToHelperInvocationEXT
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Return
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FunctionEnd
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