Emit debug info for accelerationStructure and rayQuery variables. (#3502)
* Add debug info for accelerationStructure and rayQuery variables. * Add test case for accelerationStructure and rayQuery
This commit is contained in:
parent
114dae9114
commit
7a2a1623d8
5 changed files with 200 additions and 14 deletions
23
Test/spv.debuginfo.rt_types.glsl.rgen
Normal file
23
Test/spv.debuginfo.rt_types.glsl.rgen
Normal file
|
|
@ -0,0 +1,23 @@
|
|||
#version 460
|
||||
#extension GL_NV_ray_tracing : enable
|
||||
#extension GL_EXT_ray_query : enable
|
||||
layout(binding = 0, set = 0) uniform accelerationStructureEXT acc0;
|
||||
|
||||
layout(shaderRecordNV) buffer block
|
||||
{
|
||||
vec3 dir;
|
||||
vec3 origin;
|
||||
};
|
||||
|
||||
void main()
|
||||
{
|
||||
rayQueryEXT localRayQuery;
|
||||
uint rayFlags = gl_RayFlagsOpaqueEXT | gl_RayFlagsSkipClosestHitShaderEXT;
|
||||
float tMin = 0.f;
|
||||
float tMax = 1000.f;
|
||||
rayQueryInitializeEXT(localRayQuery, acc0, rayFlags, 0xFF , origin, tMin, dir, tMax);
|
||||
if (!rayQueryProceedEXT(localRayQuery))
|
||||
{
|
||||
rayQueryTerminateEXT(localRayQuery);
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue