Add support for ARB_sample_shading
Version : >= 130 Extension Name: ARB_sample_shading Builtin-variables: "gl_SampleID" "gl_SamplePosition" "gl_SampleMask" "gl_NumSamples" Reference: https://www.khronos.org/registry/OpenGL/extensions/ARB/ARB_sample_shading.txt
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5 changed files with 270 additions and 236 deletions
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@ -192,6 +192,7 @@ void TParseVersions::initializeExtensionBehavior()
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extensionBehavior[E_GL_ARB_shader_viewport_layer_array] = EBhDisable;
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extensionBehavior[E_GL_ARB_fragment_shader_interlock] = EBhDisable;
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extensionBehavior[E_GL_ARB_shader_clock] = EBhDisable;
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extensionBehavior[E_GL_ARB_sample_shading] = EBhDisable;
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extensionBehavior[E_GL_KHR_shader_subgroup_basic] = EBhDisable;
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extensionBehavior[E_GL_KHR_shader_subgroup_vote] = EBhDisable;
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@ -394,6 +395,7 @@ void TParseVersions::getPreamble(std::string& preamble)
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"#define GL_ARB_sparse_texture2 1\n"
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"#define GL_ARB_sparse_texture_clamp 1\n"
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"#define GL_ARB_shader_stencil_export 1\n"
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"#define GL_ARB_sample_shading 1\n"
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// "#define GL_ARB_cull_distance 1\n" // present for 4.5, but need extension control over block members
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"#define GL_ARB_post_depth_coverage 1\n"
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"#define GL_ARB_fragment_shader_interlock 1\n"
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