Build: Fix build when NV_EXTENSIONS is not enabled.

This commit is contained in:
John Kessenich 2017-08-19 15:54:49 -06:00
parent d6be6da031
commit 786e8795ee
3 changed files with 3 additions and 3 deletions

View file

@ -182,6 +182,7 @@ void TParseVersions::initializeExtensionBehavior()
extensionBehavior[E_GL_ARB_shader_stencil_export] = EBhDisable;
// extensionBehavior[E_GL_ARB_cull_distance] = EBhDisable; // present for 4.5, but need extension control over block members
extensionBehavior[E_GL_ARB_post_depth_coverage] = EBhDisable;
extensionBehavior[E_GL_ARB_shader_viewport_layer_array] = EBhDisable;
extensionBehavior[E_GL_EXT_shader_non_constant_global_initializers] = EBhDisable;
extensionBehavior[E_GL_EXT_shader_image_load_formatted] = EBhDisable;
@ -204,7 +205,6 @@ void TParseVersions::initializeExtensionBehavior()
#ifdef NV_EXTENSIONS
extensionBehavior[E_GL_NV_sample_mask_override_coverage] = EBhDisable;
extensionBehavior[E_SPV_NV_geometry_shader_passthrough] = EBhDisable;
extensionBehavior[E_GL_ARB_shader_viewport_layer_array] = EBhDisable;
extensionBehavior[E_GL_NV_viewport_array2] = EBhDisable;
extensionBehavior[E_GL_NV_stereo_view_rendering] = EBhDisable;
extensionBehavior[E_GL_NVX_multiview_per_view_attributes] = EBhDisable;