Build: Fix build when NV_EXTENSIONS is not enabled.
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3 changed files with 3 additions and 3 deletions
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@ -182,6 +182,7 @@ void TParseVersions::initializeExtensionBehavior()
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extensionBehavior[E_GL_ARB_shader_stencil_export] = EBhDisable;
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// extensionBehavior[E_GL_ARB_cull_distance] = EBhDisable; // present for 4.5, but need extension control over block members
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extensionBehavior[E_GL_ARB_post_depth_coverage] = EBhDisable;
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extensionBehavior[E_GL_ARB_shader_viewport_layer_array] = EBhDisable;
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extensionBehavior[E_GL_EXT_shader_non_constant_global_initializers] = EBhDisable;
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extensionBehavior[E_GL_EXT_shader_image_load_formatted] = EBhDisable;
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@ -204,7 +205,6 @@ void TParseVersions::initializeExtensionBehavior()
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#ifdef NV_EXTENSIONS
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extensionBehavior[E_GL_NV_sample_mask_override_coverage] = EBhDisable;
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extensionBehavior[E_SPV_NV_geometry_shader_passthrough] = EBhDisable;
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extensionBehavior[E_GL_ARB_shader_viewport_layer_array] = EBhDisable;
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extensionBehavior[E_GL_NV_viewport_array2] = EBhDisable;
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extensionBehavior[E_GL_NV_stereo_view_rendering] = EBhDisable;
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extensionBehavior[E_GL_NVX_multiview_per_view_attributes] = EBhDisable;
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