Added constant folding for relational (e.g. lessThan) built-ins, relational built-ins for uints, and bitwise ops for mixed scalars and vectors.

Also, allow comments to precede "#version 100".

git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@23974 e7fa87d3-cd2b-0410-9028-fcbf551c1848
This commit is contained in:
John Kessenich 2013-11-09 00:18:22 +00:00
parent 0876a58203
commit 77d908af8a
10 changed files with 151 additions and 9 deletions

View file

@ -43,4 +43,25 @@ vec4 gl_Color; // ERROR, storage
void bar2()
{
vec4 s = textureGather(sampC, vec3(0.2));
uvec3 uv3;
bvec3 b3;
b3 = lessThan(uv3, uv3);
b3 = equal(uv3, uv3);
const bvec2 bl1 = greaterThanEqual(uvec2(2, 3), uvec2(3,3));
const bvec2 bl2 = equal(uvec2(2, 3), uvec2(3,3));
const bvec2 bl3 = equal(bl1, bl2); // yes, equal
int a1[int(bl3.x)];
int a2[int(bl3.y)];
a1[0]; // size 1
a2[0]; // size 1
const bvec4 bl4 = notEqual(greaterThan(uvec4(1,2,3,4), uvec4(0,2,0,6)), lessThanEqual(uvec4(7,8,9,10), uvec4(6, 8, 0, 11))); // compare (t,f,t,f) with (f,t,f,t)
int a3[int(bl4.x)+int(bl4.y)+int(bl4.z)+int(bl4.w)];
a3[3]; // size 4
b3 != b3;
b3 < b3; // ERROR
uv3 > uv3; // ERROR
uvec2(2, 3) >= uvec2(3,3); // ERROR
int(bl4) <= int(bl4); // true
int(bl4.x) > int(bl4.y); // false
}