Add .clang-format.
This allows automatic source-file formatting with clang-format, freeing contributors from worrying about formatting while keeping the style consistent everywhere.
This commit is contained in:
parent
e23c9849c2
commit
778b876587
3 changed files with 229 additions and 203 deletions
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@ -1,11 +1,11 @@
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//
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//Copyright (C) 2014 LunarG, Inc.
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// Copyright (C) 2014 LunarG, Inc.
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//
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//All rights reserved.
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// All rights reserved.
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//
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//Redistribution and use in source and binary forms, with or without
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//modification, are permitted provided that the following conditions
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//are met:
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions
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// are met:
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//
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// Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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@ -19,18 +19,18 @@
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// contributors may be used to endorse or promote products derived
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// from this software without specific prior written permission.
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//
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//THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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//"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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//LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
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//FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
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//COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
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//INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
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//BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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//LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
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//CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
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//LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
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//ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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//POSSIBILITY OF SUCH DAMAGE.
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// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
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// FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
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// COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
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// INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
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// BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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// LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
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// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
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// LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
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// ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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// POSSIBILITY OF SUCH DAMAGE.
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//
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// Author: John Kessenich, LunarG
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@ -52,8 +52,8 @@
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#include "spvIR.h"
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#include <algorithm>
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#include <stack>
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#include <map>
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#include <stack>
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namespace spv {
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@ -78,10 +78,8 @@ public:
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}
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void addCapability(spv::Capability cap) { capabilities.push_back(cap); }
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// To get a new <id> for anything needing a new one.
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Id getUniqueId() { return ++uniqueId; }
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// To get a set of new <id>s, e.g., for a set of function parameters
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Id getUniqueIds(int numIds)
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{
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@ -94,7 +92,7 @@ public:
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Id makeVoidType();
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Id makeBoolType();
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Id makePointer(StorageClass, Id type);
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Id makeIntegerType(int width, bool hasSign); // generic
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Id makeIntegerType(int width, bool hasSign); // generic
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Id makeIntType(int width) { return makeIntegerType(width, true); }
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Id makeUintType(int width) { return makeIntegerType(width, false); }
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Id makeFloatType(int width);
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@ -105,7 +103,8 @@ public:
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Id makeArrayType(Id element, unsigned size, int stride); // 0 means no stride decoration
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Id makeRuntimeArray(Id element);
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Id makeFunctionType(Id returnType, std::vector<Id>& paramTypes);
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Id makeImageType(Id sampledType, Dim, bool depth, bool arrayed, bool ms, unsigned sampled, ImageFormat format);
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Id makeImageType(Id sampledType, Dim, bool depth, bool arrayed, bool ms, unsigned sampled,
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ImageFormat format);
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Id makeSamplerType();
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Id makeSampledImageType(Id imageType);
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@ -122,31 +121,42 @@ public:
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Id getContainedTypeId(Id typeId) const;
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Id getContainedTypeId(Id typeId, int) const;
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StorageClass getTypeStorageClass(Id typeId) const { return module.getStorageClass(typeId); }
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bool isPointer(Id resultId) const { return isPointerType(getTypeId(resultId)); }
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bool isScalar(Id resultId) const { return isScalarType(getTypeId(resultId)); }
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bool isVector(Id resultId) const { return isVectorType(getTypeId(resultId)); }
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bool isMatrix(Id resultId) const { return isMatrixType(getTypeId(resultId)); }
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bool isAggregate(Id resultId) const { return isAggregateType(getTypeId(resultId)); }
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bool isPointer(Id resultId) const { return isPointerType(getTypeId(resultId)); }
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bool isScalar(Id resultId) const { return isScalarType(getTypeId(resultId)); }
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bool isVector(Id resultId) const { return isVectorType(getTypeId(resultId)); }
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bool isMatrix(Id resultId) const { return isMatrixType(getTypeId(resultId)); }
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bool isAggregate(Id resultId) const { return isAggregateType(getTypeId(resultId)); }
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bool isSampledImage(Id resultId) const { return isSampledImageType(getTypeId(resultId)); }
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bool isBoolType(Id typeId) const { return groupedTypes[OpTypeBool].size() > 0 && typeId == groupedTypes[OpTypeBool].back()->getResultId(); }
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bool isPointerType(Id typeId) const { return getTypeClass(typeId) == OpTypePointer; }
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bool isScalarType(Id typeId) const { return getTypeClass(typeId) == OpTypeFloat || getTypeClass(typeId) == OpTypeInt || getTypeClass(typeId) == OpTypeBool; }
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bool isVectorType(Id typeId) const { return getTypeClass(typeId) == OpTypeVector; }
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bool isMatrixType(Id typeId) const { return getTypeClass(typeId) == OpTypeMatrix; }
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bool isStructType(Id typeId) const { return getTypeClass(typeId) == OpTypeStruct; }
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bool isArrayType(Id typeId) const { return getTypeClass(typeId) == OpTypeArray; }
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bool isAggregateType(Id typeId) const { return isArrayType(typeId) || isStructType(typeId); }
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bool isImageType(Id typeId) const { return getTypeClass(typeId) == OpTypeImage; }
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bool isSamplerType(Id typeId) const { return getTypeClass(typeId) == OpTypeSampler; }
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bool isBoolType(Id typeId) const
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{
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return groupedTypes[OpTypeBool].size() > 0 &&
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typeId == groupedTypes[OpTypeBool].back()->getResultId();
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}
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bool isPointerType(Id typeId) const { return getTypeClass(typeId) == OpTypePointer; }
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bool isScalarType(Id typeId) const
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{
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return getTypeClass(typeId) == OpTypeFloat || getTypeClass(typeId) == OpTypeInt ||
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getTypeClass(typeId) == OpTypeBool;
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}
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bool isVectorType(Id typeId) const { return getTypeClass(typeId) == OpTypeVector; }
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bool isMatrixType(Id typeId) const { return getTypeClass(typeId) == OpTypeMatrix; }
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bool isStructType(Id typeId) const { return getTypeClass(typeId) == OpTypeStruct; }
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bool isArrayType(Id typeId) const { return getTypeClass(typeId) == OpTypeArray; }
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bool isAggregateType(Id typeId) const { return isArrayType(typeId) || isStructType(typeId); }
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bool isImageType(Id typeId) const { return getTypeClass(typeId) == OpTypeImage; }
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bool isSamplerType(Id typeId) const { return getTypeClass(typeId) == OpTypeSampler; }
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bool isSampledImageType(Id typeId) const { return getTypeClass(typeId) == OpTypeSampledImage; }
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bool isConstantOpCode(Op opcode) const;
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bool isConstant(Id resultId) const { return isConstantOpCode(getOpCode(resultId)); }
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bool isConstantScalar(Id resultId) const { return getOpCode(resultId) == OpConstant; }
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unsigned int getConstantScalar(Id resultId) const { return module.getInstruction(resultId)->getImmediateOperand(0); }
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StorageClass getStorageClass(Id resultId) const { return getTypeStorageClass(getTypeId(resultId)); }
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unsigned int getConstantScalar(Id resultId) const
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{
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return module.getInstruction(resultId)->getImmediateOperand(0);
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}
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StorageClass getStorageClass(Id resultId) const
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{
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return getTypeStorageClass(getTypeId(resultId));
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}
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int getTypeNumColumns(Id typeId) const
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{
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@ -160,7 +170,6 @@ public:
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return getNumTypeComponents(getContainedTypeId(typeId));
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}
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int getNumRows(Id resultId) const { return getTypeNumRows(getTypeId(resultId)); }
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Dim getTypeDimensionality(Id typeId) const
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{
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assert(isImageType(typeId));
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@ -180,8 +189,14 @@ public:
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// For making new constants (will return old constant if the requested one was already made).
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Id makeBoolConstant(bool b, bool specConstant = false);
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Id makeIntConstant(int i, bool specConstant = false) { return makeIntConstant(makeIntType(32), (unsigned)i, specConstant); }
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Id makeUintConstant(unsigned u, bool specConstant = false) { return makeIntConstant(makeUintType(32), u, specConstant); }
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Id makeIntConstant(int i, bool specConstant = false)
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{
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return makeIntConstant(makeIntType(32), (unsigned)i, specConstant);
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}
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Id makeUintConstant(unsigned u, bool specConstant = false)
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{
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return makeIntConstant(makeUintType(32), u, specConstant);
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}
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Id makeFloatConstant(float f, bool specConstant = false);
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Id makeDoubleConstant(double d, bool specConstant = false);
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// Methods for adding information outside the CFG.
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Instruction* addEntryPoint(ExecutionModel, Function*, const char* name);
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void addExecutionMode(Function*, ExecutionMode mode, int value1 = -1, int value2 = -1, int value3 = -1);
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void addExecutionMode(Function*, ExecutionMode mode, int value1 = -1, int value2 = -1,
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int value3 = -1);
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void addName(Id, const char* name);
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void addMemberName(Id, int member, const char* name);
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void addLine(Id target, Id fileName, int line, int column);
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// At the end of what block do the next create*() instructions go?
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void setBuildPoint(Block* bp) { buildPoint = bp; }
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Block* getBuildPoint() const { return buildPoint; }
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// Make the main function.
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Function* makeMain();
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// Make a shader-style function, and create its entry block if entry is non-zero.
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// Return the function, pass back the entry.
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Function* makeFunctionEntry(Id returnType, const char* name, std::vector<Id>& paramTypes, Block **entry = 0);
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Function* makeFunctionEntry(Id returnType, const char* name, std::vector<Id>& paramTypes,
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Block** entry = 0);
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// Create a return. An 'implicit' return is one not appearing in the source
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// code. In the case of an implicit return, no post-return block is inserted.
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void setPrecision(Id /* value */, Decoration precision)
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{
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if (precision != NoPrecision) {
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;// TODO
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; // TODO
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}
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}
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// - promoteScalar(scalar, scalar) // do nothing
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// Other forms are not allowed.
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//
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// Generally, the type of 'scalar' does not need to be the same type as the components in 'vector'.
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// Generally, the type of 'scalar' does not need to be the same type as the components in
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// 'vector'.
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// The type of the created vector is a vector of components of the same type as the scalar.
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//
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// Note: One of the arguments will change, with the result coming back that way rather than
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// Note: One of the arguments will change, with the result coming back that way rather than
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// through the return value.
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void promoteScalar(Decoration precision, Id& left, Id& right);
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Id smearScalar(Decoration precision, Id scalarVal, Id vectorType);
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// Create a call to a built-in function.
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Id createBuiltinCall(Decoration precision, Id resultType, Id builtins, int entryPoint, std::vector<Id>& args);
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Id createBuiltinCall(Decoration precision, Id resultType, Id builtins, int entryPoint,
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std::vector<Id>& args);
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// List of parameters used to create a texture operation
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struct TextureParameters {
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};
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// Select the correct texture operation based on all inputs, and emit the correct instruction
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Id createTextureCall(Decoration precision, Id resultType, bool fetch, bool proj, bool gather, const TextureParameters&);
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Id createTextureCall(Decoration precision, Id resultType, bool fetch, bool proj, bool gather,
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const TextureParameters&);
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// Emit the OpTextureQuery* instruction that was passed in.
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// Figure out the right return value and type, and return it.
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Id createBitFieldInsertCall(Decoration precision, Id, Id, Id, Id);
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// Reduction comparision for composites: For equal and not-equal resulting in a scalar.
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Id createCompositeCompare(Decoration precision, Id, Id, bool /* true if for equal, false if for not-equal */);
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Id createCompositeCompare(Decoration precision, Id, Id,
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bool /* true if for equal, false if for not-equal */);
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// OpCompositeConstruct
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Id createCompositeConstruct(Id typeId, std::vector<Id>& constituents);
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Id createConstructor(Decoration precision, const std::vector<Id>& sources, Id resultTypeId);
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// matrix constructor
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Id createMatrixConstructor(Decoration precision, const std::vector<Id>& sources, Id constructee);
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Id createMatrixConstructor(Decoration precision, const std::vector<Id>& sources,
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Id constructee);
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// Helper to use for building nested control flow with if-then-else.
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class If {
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public:
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If(Id condition, Builder& builder);
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~If() {}
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void makeBeginElse();
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void makeEndIf();
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// Returns the right set of basic blocks to start each code segment with, so that the caller's
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// recursion stack can hold the memory for it.
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//
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void makeSwitch(Id condition, int numSegments, std::vector<int>& caseValues, std::vector<int>& valueToSegment, int defaultSegment,
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void makeSwitch(Id condition, int numSegments, std::vector<int>& caseValues,
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std::vector<int>& valueToSegment, int defaultSegment,
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std::vector<Block*>& segmentBB); // return argument
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// Add a branch to the innermost switch's merge block.
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//
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struct AccessChain {
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Id base; // for l-values, pointer to the base object, for r-values, the base object
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Id base; // for l-values, pointer to the base object, for r-values, the base object
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std::vector<Id> indexChain;
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Id instr; // cache the instruction that generates this access chain
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std::vector<unsigned> swizzle; // each std::vector element selects the next GLSL component number
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Id component; // a dynamic component index, can coexist with a swizzle, done after the swizzle, NoResult if not present
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Id preSwizzleBaseType; // dereferenced type, before swizzle or component is applied; NoType unless a swizzle or component is present
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bool isRValue; // true if 'base' is an r-value, otherwise, base is an l-value
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Id instr; // cache the instruction that generates this access chain
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std::vector<unsigned>
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swizzle; // each std::vector element selects the next GLSL component number
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Id component; // a dynamic component index, can coexist with a swizzle, done after the
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// swizzle, NoResult if not present
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Id preSwizzleBaseType; // dereferenced type, before swizzle or component is applied; NoType
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// unless a swizzle or component is present
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bool isRValue; // true if 'base' is an r-value, otherwise, base is an l-value
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};
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//
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// for external save and restore
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AccessChain getAccessChain() { return accessChain; }
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void setAccessChain(AccessChain newChain) { accessChain = newChain; }
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// clear accessChain
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void clearAccessChain();
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}
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// push offset onto the end of the chain
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void accessChainPush(Id offset)
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{
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accessChain.indexChain.push_back(offset);
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}
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void accessChainPush(Id offset) { accessChain.indexChain.push_back(offset); }
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// push new swizzle onto the end of any existing swizzle, merging into a single swizzle
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void accessChainPushSwizzle(std::vector<unsigned>& swizzle, Id preSwizzleBaseType);
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void createConditionalBranch(Id condition, Block* thenBlock, Block* elseBlock);
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void dumpInstructions(std::vector<unsigned int>&, const std::vector<Instruction*>&) const;
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struct Loop; // Defined below.
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struct Loop; // Defined below.
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void createBranchToLoopHeaderFromInside(const Loop& loop);
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SourceLanguage source;
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std::vector<Instruction*> constantsTypesGlobals;
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std::vector<Instruction*> externals;
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// not output, internally used for quick & dirty canonical (unique) creation
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// not output, internally used for quick & dirty canonical (unique) creation
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std::vector<Instruction*> groupedConstants[OpConstant]; // all types appear before OpConstant
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std::vector<Instruction*> groupedTypes[OpConstant];
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}; // end spv namespace
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#endif // SpvBuilder_H
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#endif // SpvBuilder_H
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