support SPV_NV_viewport_array2 and SPV_NV_stereo_view_rendering

This commit is contained in:
chaoc 2017-01-13 01:10:53 -08:00
parent 22f25d80c6
commit 771d89fc36
21 changed files with 654 additions and 36 deletions

View file

@ -3240,6 +3240,18 @@ void TBuiltIns::initialize(int version, EProfile profile, const SpvVersion& spvV
"in int gl_DrawIDARB;"
);
}
#ifdef NV_EXTENSIONS
if (version >= 450)
stageBuiltins[EShLangVertex].append(
"out int gl_ViewportIndex;"
"out int gl_Layer;"
"out int gl_ViewportMask[];"
"out int gl_SecondaryViewportMaskNV[];"
"out vec4 gl_SecondaryPositionNV;"
);
#endif
} else {
// ES profile
if (version == 100) {
@ -3299,6 +3311,9 @@ void TBuiltIns::initialize(int version, EProfile profile, const SpvVersion& spvV
if (version >= 450)
stageBuiltins[EShLangGeometry].append(
"float gl_CullDistance[];"
#ifdef NV_EXTENSIONS
"vec4 gl_SecondaryPositionNV;"
#endif
);
stageBuiltins[EShLangGeometry].append(
"} gl_in[];"
@ -3343,6 +3358,16 @@ void TBuiltIns::initialize(int version, EProfile profile, const SpvVersion& spvV
stageBuiltins[EShLangGeometry].append(
"out int gl_ViewportIndex;"
);
#ifdef NV_EXTENSIONS
if (version >= 450)
stageBuiltins[EShLangGeometry].append(
"out int gl_ViewportMask[];"
"out int gl_SecondaryViewportMaskNV[];"
"out vec4 gl_SecondaryPositionNV;"
);
#endif
stageBuiltins[EShLangGeometry].append("\n");
} else if (profile == EEsProfile && version >= 310) {
stageBuiltins[EShLangGeometry].append(
@ -3398,6 +3423,13 @@ void TBuiltIns::initialize(int version, EProfile profile, const SpvVersion& spvV
if (version >= 450)
stageBuiltins[EShLangTessControl].append(
"float gl_CullDistance[];"
#ifdef NV_EXTENSIONS
"int gl_ViewportIndex;"
"int gl_Layer;"
"int gl_ViewportMask[];"
"vec4 gl_SecondaryPositionNV;"
"int gl_SecondaryViewportMaskNV[];"
#endif
);
stageBuiltins[EShLangTessControl].append(
"} gl_out[];"
@ -3467,6 +3499,18 @@ void TBuiltIns::initialize(int version, EProfile profile, const SpvVersion& spvV
stageBuiltins[EShLangTessEvaluation].append(
"};"
"\n");
#ifdef NV_EXTENSIONS
if (version >= 450)
stageBuiltins[EShLangTessEvaluation].append(
"out int gl_ViewportIndex;"
"out int gl_Layer;"
"out int gl_ViewportMask[];"
"out vec4 gl_SecondaryPositionNV;"
"out int gl_SecondaryViewportMaskNV[];"
);
#endif
} else if (profile == EEsProfile && version >= 310) {
// Note: "in gl_PerVertex {...} gl_in[gl_MaxPatchVertices];" is declared in initialize() below,
// as it depends on the resource sizing of gl_MaxPatchVertices.
@ -4400,6 +4444,9 @@ void TBuiltIns::initialize(const TBuiltInResource &resources, int version, EProf
"in gl_PerVertex {"
"highp vec4 gl_Position;"
"highp float gl_PointSize;"
#ifdef NV_EXTENSIONS
"highp vec4 gl_SecondaryPositionNV;"
#endif
"} gl_in[gl_MaxPatchVertices];"
"\n");
}
@ -4586,6 +4633,9 @@ void TBuiltIns::initialize(const TBuiltInResource &resources, int version, EProf
if (profile != EEsProfile && version >= 450)
s.append(
"float gl_CullDistance[];"
#ifdef NV_EXTENSIONS
"vec4 gl_SecondaryPositionNV;"
#endif
);
s.append(
"} gl_in[gl_MaxPatchVertices];"
@ -4974,6 +5024,30 @@ void TBuiltIns::identifyBuiltIns(int version, EProfile profile, const SpvVersion
BuiltInVariable("gl_InvocationID", EbvInvocationId, symbolTable);
BuiltInVariable("gl_Layer", EbvLayer, symbolTable);
BuiltInVariable("gl_ViewportIndex", EbvViewportIndex, symbolTable);
#ifdef NV_EXTENSIONS
if (language != EShLangGeometry) {
symbolTable.setVariableExtensions("gl_Layer", Num_viewportEXTs, viewportEXTs);
symbolTable.setVariableExtensions("gl_ViewportIndex", Num_viewportEXTs, viewportEXTs);
}
symbolTable.setVariableExtensions("gl_ViewportMask", 1, &E_GL_NV_viewport_array2);
symbolTable.setVariableExtensions("gl_SecondaryPositionNV", 1, &E_GL_NV_stereo_view_rendering);
symbolTable.setVariableExtensions("gl_SecondaryViewportMaskNV", 1, &E_GL_NV_stereo_view_rendering);
BuiltInVariable("gl_ViewportMask", EbvViewportMaskNV, symbolTable);
BuiltInVariable("gl_SecondaryPositionNV", EbvSecondaryPositionNV, symbolTable);
BuiltInVariable("gl_SecondaryViewportMaskNV", EbvSecondaryViewportMaskNV, symbolTable);
if (language != EShLangVertex)
BuiltInVariable("gl_in", "gl_SecondaryPositionNV", EbvSecondaryPositionNV, symbolTable);
BuiltInVariable("gl_out", "gl_Layer", EbvLayer, symbolTable);
BuiltInVariable("gl_out", "gl_ViewportIndex", EbvViewportIndex, symbolTable);
BuiltInVariable("gl_out", "gl_ViewportMask", EbvViewportMaskNV, symbolTable);
BuiltInVariable("gl_out", "gl_SecondaryPositionNV", EbvSecondaryPositionNV, symbolTable);
BuiltInVariable("gl_out", "gl_SecondaryViewportMaskNV", EbvSecondaryViewportMaskNV, symbolTable);
#endif
BuiltInVariable("gl_PatchVerticesIn", EbvPatchVertices, symbolTable);
BuiltInVariable("gl_TessLevelOuter", EbvTessLevelOuter, symbolTable);
BuiltInVariable("gl_TessLevelInner", EbvTessLevelInner, symbolTable);