Add support for EXT_ray_flags_primitive_culling. (#2173)
Fixes issue #2169.
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11 changed files with 126 additions and 106 deletions
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@ -189,6 +189,7 @@ const char* const E_GL_EXT_shader_realtime_clock = "GL_EXT_shader_rea
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const char* const E_GL_EXT_debug_printf = "GL_EXT_debug_printf";
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const char* const E_GL_EXT_ray_tracing = "GL_EXT_ray_tracing";
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const char* const E_GL_EXT_ray_query = "GL_EXT_ray_query";
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const char* const E_GL_EXT_ray_flags_primitive_culling = "GL_EXT_ray_flags_primitive_culling";
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// Arrays of extensions for the above viewportEXTs duplications
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