Remove lod argument from texture2DRect built-ins. (Submission from matt.helsley)
git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@28440 e7fa87d3-cd2b-0410-9028-fcbf551c1848
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3 changed files with 166 additions and 2 deletions
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@ -37,3 +37,23 @@ out vec3 gl_Position; // ERROR
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out float gl_PointSize;
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out vec4 gl_ClipVertex;
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out float gl_FogFragCoord;
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uniform sampler2DRect s2dr;
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uniform sampler2DRectShadow s2drs;
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in ivec2 itloc2;
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in vec2 tloc2;
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in vec3 tloc3;
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in vec4 tloc4;
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void foo()
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{
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vec4 v = texelFetch(s2dr, itloc2);
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v += texelFetch(s2dr, itloc2, 0.2); // ERROR, no lod
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v += texture(s2dr, tloc2);
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v += texture(s2dr, tloc2, 0.3); // ERROR, no bias
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v += texture(s2drs, tloc3);
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v += textureProj(s2dr, tloc3);
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v += textureProj(s2dr, tloc4);
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v += textureProjGradOffset(s2dr, tloc4, ivec2(0.0), ivec2(0.0), ivec2(1,2));
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v += textureProjGradOffset(s2drs, tloc4, ivec2(0.0), ivec2(0.0), ivec2(1,2));
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}
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