HLSL: ignore geometry attributes on non-GS stages.
If a shader includes a mixture of several stages, such as HS and GS, the non-stage output geometry should be ignored, lest it conflict with the stage output.
This commit is contained in:
parent
4036ef154f
commit
7573a2ab7f
4 changed files with 1283 additions and 0 deletions
1158
Test/baseResults/hlsl.gs-hs-mix.tesc.out
Normal file
1158
Test/baseResults/hlsl.gs-hs-mix.tesc.out
Normal file
File diff suppressed because it is too large
Load diff
Loading…
Add table
Add a link
Reference in a new issue