Implement GL_EXT_terminate_invocation (#2454)

* Implement GL_EXT_terminate_invocation.

* terminateInvocation: declare the SPV extension

* Update test results for spirv-tools and bison version bumps

Co-authored-by: John Kessenich <cepheus@frii.com>
This commit is contained in:
Jesse Hall 2020-11-09 08:30:01 -08:00 committed by GitHub
parent 383eaf3293
commit 74e8f05b9f
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26 changed files with 6223 additions and 5846 deletions

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@ -299,6 +299,7 @@ const char* const E_GL_EXT_shader_subgroup_extended_types_int8 = "GL_EXT_shad
const char* const E_GL_EXT_shader_subgroup_extended_types_int16 = "GL_EXT_shader_subgroup_extended_types_int16";
const char* const E_GL_EXT_shader_subgroup_extended_types_int64 = "GL_EXT_shader_subgroup_extended_types_int64";
const char* const E_GL_EXT_shader_subgroup_extended_types_float16 = "GL_EXT_shader_subgroup_extended_types_float16";
const char* const E_GL_EXT_terminate_invocation = "GL_EXT_terminate_invocation";
const char* const E_GL_EXT_shader_atomic_float = "GL_EXT_shader_atomic_float";