Memory: Restore unused interfaces, in case other tools called them.
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@ -40,6 +40,8 @@ namespace glslang {
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bool InitProcess();
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bool InitThread();
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bool DetachThread(); // not called from standalone, perhaps other tools rely on parts of it
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bool DetachProcess(); // not called from standalone, perhaps other tools rely on parts of it
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} // end namespace glslang
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