SPV: Give error on not assigning locations to I/O.
Also, provides an option to auto-assign locations. Existing tests use this option, to avoid the error message, however, it is not fully implemented yet.
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14 changed files with 97 additions and 10 deletions
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@ -60,6 +60,7 @@ TEST_P(LinkTestVulkan, FromFile)
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shaders.emplace_back(
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new glslang::TShader(GetShaderStage(GetSuffix(fileNames[i]))));
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auto* shader = shaders.back().get();
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shader->setAutoMapLocations(true);
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compile(shader, contents, "", controls);
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result.shaderResults.push_back(
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{fileNames[i], shader->getInfoLog(), shader->getInfoDebugLog()});
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@ -202,6 +202,7 @@ public:
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const EShLanguage kind = GetShaderStage(GetSuffix(shaderName));
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glslang::TShader shader(kind);
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shader.setAutoMapLocations(true);
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shader.setFlattenUniformArrays(flattenUniformArrays);
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bool success = compile(&shader, code, entryPointName, controls);
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@ -254,6 +255,7 @@ public:
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shader.setShiftUboBinding(baseUboBinding);
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shader.setShiftSsboBinding(baseSsboBinding);
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shader.setAutoMapBindings(autoMapBindings);
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shader.setAutoMapLocations(true);
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shader.setFlattenUniformArrays(flattenUniformArrays);
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bool success = compile(&shader, code, entryPointName, controls);
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@ -295,6 +297,8 @@ public:
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const EShLanguage kind = GetShaderStage(GetSuffix(shaderName));
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glslang::TShader shader(kind);
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shader.setAutoMapLocations(true);
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bool success = compile(&shader, code, entryPointName, controls);
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glslang::TProgram program;
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