GLSL output: Removed fixed-size buffer; fixes #769.
Makes some white-space differences in most output, plus a few cases where more could have been put out but was cut short by the previous fix-sized buffer.
This commit is contained in:
parent
c08fb8ab9c
commit
71c100d7c0
332 changed files with 62136 additions and 62097 deletions
|
|
@ -1,33 +1,33 @@
|
|||
whileLoop.frag
|
||||
Shader version: 110
|
||||
0:? Sequence
|
||||
0:7 Function Definition: main( (global void)
|
||||
0:7 Function Definition: main( ( global void)
|
||||
0:7 Function Parameters:
|
||||
0:9 Sequence
|
||||
0:9 Sequence
|
||||
0:9 move second child to first child (temp 4-component vector of float)
|
||||
0:9 'color' (temp 4-component vector of float)
|
||||
0:9 'BaseColor' (smooth in 4-component vector of float)
|
||||
0:9 move second child to first child ( temp 4-component vector of float)
|
||||
0:9 'color' ( temp 4-component vector of float)
|
||||
0:9 'BaseColor' ( smooth in 4-component vector of float)
|
||||
0:11 Loop with condition tested first
|
||||
0:11 Loop Condition
|
||||
0:11 Compare Less Than (temp bool)
|
||||
0:11 direct index (temp float)
|
||||
0:11 'color' (temp 4-component vector of float)
|
||||
0:11 Compare Less Than ( temp bool)
|
||||
0:11 direct index ( temp float)
|
||||
0:11 'color' ( temp 4-component vector of float)
|
||||
0:11 Constant:
|
||||
0:11 0 (const int)
|
||||
0:11 'd' (uniform float)
|
||||
0:11 'd' ( uniform float)
|
||||
0:11 Loop Body
|
||||
0:12 Sequence
|
||||
0:12 add second child into first child (temp 4-component vector of float)
|
||||
0:12 'color' (temp 4-component vector of float)
|
||||
0:12 'bigColor' (uniform 4-component vector of float)
|
||||
0:15 move second child to first child (temp 4-component vector of float)
|
||||
0:15 'gl_FragColor' (fragColor 4-component vector of float FragColor)
|
||||
0:15 'color' (temp 4-component vector of float)
|
||||
0:12 add second child into first child ( temp 4-component vector of float)
|
||||
0:12 'color' ( temp 4-component vector of float)
|
||||
0:12 'bigColor' ( uniform 4-component vector of float)
|
||||
0:15 move second child to first child ( temp 4-component vector of float)
|
||||
0:15 'gl_FragColor' ( fragColor 4-component vector of float FragColor)
|
||||
0:15 'color' ( temp 4-component vector of float)
|
||||
0:? Linker Objects
|
||||
0:? 'bigColor' (uniform 4-component vector of float)
|
||||
0:? 'BaseColor' (smooth in 4-component vector of float)
|
||||
0:? 'd' (uniform float)
|
||||
0:? 'bigColor' ( uniform 4-component vector of float)
|
||||
0:? 'BaseColor' ( smooth in 4-component vector of float)
|
||||
0:? 'd' ( uniform float)
|
||||
|
||||
|
||||
Linked fragment stage:
|
||||
|
|
@ -35,31 +35,31 @@ Linked fragment stage:
|
|||
|
||||
Shader version: 110
|
||||
0:? Sequence
|
||||
0:7 Function Definition: main( (global void)
|
||||
0:7 Function Definition: main( ( global void)
|
||||
0:7 Function Parameters:
|
||||
0:9 Sequence
|
||||
0:9 Sequence
|
||||
0:9 move second child to first child (temp 4-component vector of float)
|
||||
0:9 'color' (temp 4-component vector of float)
|
||||
0:9 'BaseColor' (smooth in 4-component vector of float)
|
||||
0:9 move second child to first child ( temp 4-component vector of float)
|
||||
0:9 'color' ( temp 4-component vector of float)
|
||||
0:9 'BaseColor' ( smooth in 4-component vector of float)
|
||||
0:11 Loop with condition tested first
|
||||
0:11 Loop Condition
|
||||
0:11 Compare Less Than (temp bool)
|
||||
0:11 direct index (temp float)
|
||||
0:11 'color' (temp 4-component vector of float)
|
||||
0:11 Compare Less Than ( temp bool)
|
||||
0:11 direct index ( temp float)
|
||||
0:11 'color' ( temp 4-component vector of float)
|
||||
0:11 Constant:
|
||||
0:11 0 (const int)
|
||||
0:11 'd' (uniform float)
|
||||
0:11 'd' ( uniform float)
|
||||
0:11 Loop Body
|
||||
0:12 Sequence
|
||||
0:12 add second child into first child (temp 4-component vector of float)
|
||||
0:12 'color' (temp 4-component vector of float)
|
||||
0:12 'bigColor' (uniform 4-component vector of float)
|
||||
0:15 move second child to first child (temp 4-component vector of float)
|
||||
0:15 'gl_FragColor' (fragColor 4-component vector of float FragColor)
|
||||
0:15 'color' (temp 4-component vector of float)
|
||||
0:12 add second child into first child ( temp 4-component vector of float)
|
||||
0:12 'color' ( temp 4-component vector of float)
|
||||
0:12 'bigColor' ( uniform 4-component vector of float)
|
||||
0:15 move second child to first child ( temp 4-component vector of float)
|
||||
0:15 'gl_FragColor' ( fragColor 4-component vector of float FragColor)
|
||||
0:15 'color' ( temp 4-component vector of float)
|
||||
0:? Linker Objects
|
||||
0:? 'bigColor' (uniform 4-component vector of float)
|
||||
0:? 'BaseColor' (smooth in 4-component vector of float)
|
||||
0:? 'd' (uniform float)
|
||||
0:? 'bigColor' ( uniform 4-component vector of float)
|
||||
0:? 'BaseColor' ( smooth in 4-component vector of float)
|
||||
0:? 'd' ( uniform float)
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue