GLSL output: Removed fixed-size buffer; fixes #769.

Makes some white-space differences in most output, plus a few cases
where more could have been put out but was cut short by the previous
fix-sized buffer.
This commit is contained in:
John Kessenich 2017-03-14 19:43:13 -06:00
parent c08fb8ab9c
commit 71c100d7c0
332 changed files with 62136 additions and 62097 deletions

View file

@ -9,25 +9,25 @@ ERROR: 2 compilation errors. No code generated.
Shader version: 420
Requested GL_ARB_texture_rectangle
ERROR: node is still EOpNull!
0:42 Function Definition: main( (global void)
0:42 Function Definition: main( ( global void)
0:42 Function Parameters:
0:44 Sequence
0:44 move second child to first child (temp 4-component vector of float)
0:44 gl_Position: direct index for structure (gl_Position 4-component vector of float Position)
0:44 'anon@0' (out block{gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance, gl_ClipVertex 4-component vector of float ClipVertex gl_ClipVertex, out 4-component vector of float FrontColor gl_FrontColor, out 4-component vector of float BackColor gl_BackColor, out 4-component vector of float FrontSecondaryColor gl_FrontSecondaryColor, out 4-component vector of float BackSecondaryColor gl_BackSecondaryColor, out implicitly-sized array of 4-component vector of float TexCoord gl_TexCoord, out float FogFragCoord gl_FogFragCoord})
0:44 move second child to first child ( temp 4-component vector of float)
0:44 gl_Position: direct index for structure ( gl_Position 4-component vector of float Position)
0:44 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance, gl_ClipVertex 4-component vector of float ClipVertex gl_ClipVertex, out 4-component vector of float FrontColor gl_FrontColor, out 4-component vector of float BackColor gl_BackColor, out 4-component vector of float FrontSecondaryColor gl_FrontSecondaryColor, out 4-component vector of float BackSecondaryColor gl_BackSecondaryColor, out implicitly-sized array of 4-component vector of float TexCoord gl_TexCoord, out float FogFragCoord gl_FogFragCoord})
0:44 Constant:
0:44 0 (const uint)
0:44 Construct vec4 (temp 4-component vector of float)
0:44 'color' (in 3-component vector of float)
0:44 Construct vec4 ( temp 4-component vector of float)
0:44 'color' ( in 3-component vector of float)
0:44 Constant:
0:44 142.000000
0:45 Branch: Kill
0:? Linker Objects
0:? 'color' (in 3-component vector of float)
0:? 'foo' (uniform sampler2DRect)
0:? 'anon@0' (out block{gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance, gl_ClipVertex 4-component vector of float ClipVertex gl_ClipVertex, out 4-component vector of float FrontColor gl_FrontColor, out 4-component vector of float BackColor gl_BackColor, out 4-component vector of float FrontSecondaryColor gl_FrontSecondaryColor, out 4-component vector of float BackSecondaryColor gl_BackSecondaryColor, out implicitly-sized array of 4-component vector of float TexCoord gl_TexCoord, out float FogFragCoord gl_FogFragCoord})
0:? 'gl_VertexID' (gl_VertexId int VertexId)
0:? 'gl_InstanceID' (gl_InstanceId int InstanceId)
0:? 'color' ( in 3-component vector of float)
0:? 'foo' ( uniform sampler2DRect)
0:? 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance, gl_ClipVertex 4-component vector of float ClipVertex gl_ClipVertex, out 4-component vector of float FrontColor gl_FrontColor, out 4-component vector of float BackColor gl_BackColor, out 4-component vector of float FrontSecondaryColor gl_FrontSecondaryColor, out 4-component vector of float BackSecondaryColor gl_BackSecondaryColor, out implicitly-sized array of 4-component vector of float TexCoord gl_TexCoord, out float FogFragCoord gl_FogFragCoord})
0:? 'gl_VertexID' ( gl_VertexId int VertexId)
0:? 'gl_InstanceID' ( gl_InstanceId int InstanceId)
Linked vertex stage:
@ -36,23 +36,23 @@ Linked vertex stage:
Shader version: 420
Requested GL_ARB_texture_rectangle
ERROR: node is still EOpNull!
0:42 Function Definition: main( (global void)
0:42 Function Definition: main( ( global void)
0:42 Function Parameters:
0:44 Sequence
0:44 move second child to first child (temp 4-component vector of float)
0:44 gl_Position: direct index for structure (gl_Position 4-component vector of float Position)
0:44 'anon@0' (out block{gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 1-element array of float ClipDistance gl_ClipDistance, gl_ClipVertex 4-component vector of float ClipVertex gl_ClipVertex, out 4-component vector of float FrontColor gl_FrontColor, out 4-component vector of float BackColor gl_BackColor, out 4-component vector of float FrontSecondaryColor gl_FrontSecondaryColor, out 4-component vector of float BackSecondaryColor gl_BackSecondaryColor, out 1-element array of 4-component vector of float TexCoord gl_TexCoord, out float FogFragCoord gl_FogFragCoord})
0:44 move second child to first child ( temp 4-component vector of float)
0:44 gl_Position: direct index for structure ( gl_Position 4-component vector of float Position)
0:44 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 1-element array of float ClipDistance gl_ClipDistance, gl_ClipVertex 4-component vector of float ClipVertex gl_ClipVertex, out 4-component vector of float FrontColor gl_FrontColor, out 4-component vector of float BackColor gl_BackColor, out 4-component vector of float FrontSecondaryColor gl_FrontSecondaryColor, out 4-component vector of float BackSecondaryColor gl_BackSecondaryColor, out 1-element array of 4-component vector of float TexCoord gl_TexCoord, out float FogFragCoord gl_FogFragCoord})
0:44 Constant:
0:44 0 (const uint)
0:44 Construct vec4 (temp 4-component vector of float)
0:44 'color' (in 3-component vector of float)
0:44 Construct vec4 ( temp 4-component vector of float)
0:44 'color' ( in 3-component vector of float)
0:44 Constant:
0:44 142.000000
0:45 Branch: Kill
0:? Linker Objects
0:? 'color' (in 3-component vector of float)
0:? 'foo' (uniform sampler2DRect)
0:? 'anon@0' (out block{gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 1-element array of float ClipDistance gl_ClipDistance, gl_ClipVertex 4-component vector of float ClipVertex gl_ClipVertex, out 4-component vector of float FrontColor gl_FrontColor, out 4-component vector of float BackColor gl_BackColor, out 4-component vector of float FrontSecondaryColor gl_FrontSecondaryColor, out 4-component vector of float BackSecondaryColor gl_BackSecondaryColor, out 1-element array of 4-component vector of float TexCoord gl_TexCoord, out float FogFragCoord gl_FogFragCoord})
0:? 'gl_VertexID' (gl_VertexId int VertexId)
0:? 'gl_InstanceID' (gl_InstanceId int InstanceId)
0:? 'color' ( in 3-component vector of float)
0:? 'foo' ( uniform sampler2DRect)
0:? 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 1-element array of float ClipDistance gl_ClipDistance, gl_ClipVertex 4-component vector of float ClipVertex gl_ClipVertex, out 4-component vector of float FrontColor gl_FrontColor, out 4-component vector of float BackColor gl_BackColor, out 4-component vector of float FrontSecondaryColor gl_FrontSecondaryColor, out 4-component vector of float BackSecondaryColor gl_BackSecondaryColor, out 1-element array of 4-component vector of float TexCoord gl_TexCoord, out float FogFragCoord gl_FogFragCoord})
0:? 'gl_VertexID' ( gl_VertexId int VertexId)
0:? 'gl_InstanceID' ( gl_InstanceId int InstanceId)