GLSL output: Removed fixed-size buffer; fixes #769.
Makes some white-space differences in most output, plus a few cases where more could have been put out but was cut short by the previous fix-sized buffer.
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332 changed files with 62136 additions and 62097 deletions
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@ -6,20 +6,20 @@ ERROR: 2 compilation errors. No code generated.
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Shader version: 300
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ERROR: node is still EOpNull!
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0:41 Function Definition: main( (global void)
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0:41 Function Definition: main( ( global void)
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0:41 Function Parameters:
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0:43 Sequence
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0:43 move second child to first child (temp highp 4-component vector of float)
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0:43 'foo' (out highp 4-component vector of float)
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0:43 Construct vec4 (temp highp 4-component vector of float)
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0:43 'color' (smooth in highp 3-component vector of float)
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0:43 move second child to first child ( temp highp 4-component vector of float)
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0:43 'foo' ( out highp 4-component vector of float)
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0:43 Construct vec4 ( temp highp 4-component vector of float)
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0:43 'color' ( smooth in highp 3-component vector of float)
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0:43 Constant:
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0:43 142.000000
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0:44 Branch: Kill
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0:? Linker Objects
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0:? 'color' (smooth in highp 3-component vector of float)
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0:? 'foo' (out highp 4-component vector of float)
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0:? 'bar' (uniform highp sampler2DArrayShadow)
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0:? 'color' ( smooth in highp 3-component vector of float)
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0:? 'foo' ( out highp 4-component vector of float)
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0:? 'bar' ( uniform highp sampler2DArrayShadow)
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Linked fragment stage:
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@ -27,18 +27,18 @@ Linked fragment stage:
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Shader version: 300
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ERROR: node is still EOpNull!
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0:41 Function Definition: main( (global void)
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0:41 Function Definition: main( ( global void)
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0:41 Function Parameters:
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0:43 Sequence
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0:43 move second child to first child (temp highp 4-component vector of float)
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0:43 'foo' (out highp 4-component vector of float)
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0:43 Construct vec4 (temp highp 4-component vector of float)
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0:43 'color' (smooth in highp 3-component vector of float)
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0:43 move second child to first child ( temp highp 4-component vector of float)
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0:43 'foo' ( out highp 4-component vector of float)
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0:43 Construct vec4 ( temp highp 4-component vector of float)
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0:43 'color' ( smooth in highp 3-component vector of float)
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0:43 Constant:
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0:43 142.000000
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0:44 Branch: Kill
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0:? Linker Objects
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0:? 'color' (smooth in highp 3-component vector of float)
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0:? 'foo' (out highp 4-component vector of float)
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0:? 'bar' (uniform highp sampler2DArrayShadow)
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0:? 'color' ( smooth in highp 3-component vector of float)
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0:? 'foo' ( out highp 4-component vector of float)
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0:? 'bar' ( uniform highp sampler2DArrayShadow)
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