GLSL output: Removed fixed-size buffer; fixes #769.

Makes some white-space differences in most output, plus a few cases
where more could have been put out but was cut short by the previous
fix-sized buffer.
This commit is contained in:
John Kessenich 2017-03-14 19:43:13 -06:00
parent c08fb8ab9c
commit 71c100d7c0
332 changed files with 62136 additions and 62097 deletions

View file

@ -6,20 +6,20 @@ ERROR: 2 compilation errors. No code generated.
Shader version: 300
ERROR: node is still EOpNull!
0:41 Function Definition: main( (global void)
0:41 Function Definition: main( ( global void)
0:41 Function Parameters:
0:43 Sequence
0:43 move second child to first child (temp highp 4-component vector of float)
0:43 'foo' (out highp 4-component vector of float)
0:43 Construct vec4 (temp highp 4-component vector of float)
0:43 'color' (smooth in highp 3-component vector of float)
0:43 move second child to first child ( temp highp 4-component vector of float)
0:43 'foo' ( out highp 4-component vector of float)
0:43 Construct vec4 ( temp highp 4-component vector of float)
0:43 'color' ( smooth in highp 3-component vector of float)
0:43 Constant:
0:43 142.000000
0:44 Branch: Kill
0:? Linker Objects
0:? 'color' (smooth in highp 3-component vector of float)
0:? 'foo' (out highp 4-component vector of float)
0:? 'bar' (uniform highp sampler2DArrayShadow)
0:? 'color' ( smooth in highp 3-component vector of float)
0:? 'foo' ( out highp 4-component vector of float)
0:? 'bar' ( uniform highp sampler2DArrayShadow)
Linked fragment stage:
@ -27,18 +27,18 @@ Linked fragment stage:
Shader version: 300
ERROR: node is still EOpNull!
0:41 Function Definition: main( (global void)
0:41 Function Definition: main( ( global void)
0:41 Function Parameters:
0:43 Sequence
0:43 move second child to first child (temp highp 4-component vector of float)
0:43 'foo' (out highp 4-component vector of float)
0:43 Construct vec4 (temp highp 4-component vector of float)
0:43 'color' (smooth in highp 3-component vector of float)
0:43 move second child to first child ( temp highp 4-component vector of float)
0:43 'foo' ( out highp 4-component vector of float)
0:43 Construct vec4 ( temp highp 4-component vector of float)
0:43 'color' ( smooth in highp 3-component vector of float)
0:43 Constant:
0:43 142.000000
0:44 Branch: Kill
0:? Linker Objects
0:? 'color' (smooth in highp 3-component vector of float)
0:? 'foo' (out highp 4-component vector of float)
0:? 'bar' (uniform highp sampler2DArrayShadow)
0:? 'color' ( smooth in highp 3-component vector of float)
0:? 'foo' ( out highp 4-component vector of float)
0:? 'bar' ( uniform highp sampler2DArrayShadow)