GLSL output: Removed fixed-size buffer; fixes #769.

Makes some white-space differences in most output, plus a few cases
where more could have been put out but was cut short by the previous
fix-sized buffer.
This commit is contained in:
John Kessenich 2017-03-14 19:43:13 -06:00
parent c08fb8ab9c
commit 71c100d7c0
332 changed files with 62136 additions and 62097 deletions

View file

@ -6,60 +6,60 @@ WARNING: 0:8: varying deprecated in version 130; may be removed in future releas
Shader version: 130
0:? Sequence
0:12 Function Definition: main( (global void)
0:12 Function Definition: main( ( global void)
0:12 Function Parameters:
0:14 Sequence
0:14 Sequence
0:14 move second child to first child (temp 4-component vector of float)
0:14 'texColor' (temp 4-component vector of float)
0:14 texture (global 4-component vector of float)
0:14 'texSampler2D' (uniform sampler2D)
0:14 Construct vec2 (temp 2-component vector of float)
0:14 add (temp 4-component vector of float)
0:14 add (temp 4-component vector of float)
0:14 indirect index (smooth temp 4-component vector of float)
0:14 'userIn' (smooth in 2-element array of 4-component vector of float)
0:14 'b' (uniform int)
0:14 indirect index (smooth temp 4-component vector of float TexCoord)
0:14 'gl_TexCoord' (smooth in 6-element array of 4-component vector of float TexCoord)
0:14 'a' (uniform int)
0:14 direct index (smooth temp 4-component vector of float TexCoord)
0:14 'gl_TexCoord' (smooth in 6-element array of 4-component vector of float TexCoord)
0:14 move second child to first child ( temp 4-component vector of float)
0:14 'texColor' ( temp 4-component vector of float)
0:14 texture ( global 4-component vector of float)
0:14 'texSampler2D' ( uniform sampler2D)
0:14 Construct vec2 ( temp 2-component vector of float)
0:14 add ( temp 4-component vector of float)
0:14 add ( temp 4-component vector of float)
0:14 indirect index ( smooth temp 4-component vector of float)
0:14 'userIn' ( smooth in 2-element array of 4-component vector of float)
0:14 'b' ( uniform int)
0:14 indirect index ( smooth temp 4-component vector of float TexCoord)
0:14 'gl_TexCoord' ( smooth in 6-element array of 4-component vector of float TexCoord)
0:14 'a' ( uniform int)
0:14 direct index ( smooth temp 4-component vector of float TexCoord)
0:14 'gl_TexCoord' ( smooth in 6-element array of 4-component vector of float TexCoord)
0:14 Constant:
0:14 5 (const int)
0:16 add second child into first child (temp 4-component vector of float)
0:16 'texColor' (temp 4-component vector of float)
0:16 'color' (smooth in 4-component vector of float)
0:18 move second child to first child (temp float)
0:18 direct index (temp float)
0:18 'texColor' (temp 4-component vector of float)
0:16 add second child into first child ( temp 4-component vector of float)
0:16 'texColor' ( temp 4-component vector of float)
0:16 'color' ( smooth in 4-component vector of float)
0:18 move second child to first child ( temp float)
0:18 direct index ( temp float)
0:18 'texColor' ( temp 4-component vector of float)
0:18 Constant:
0:18 3 (const int)
0:18 'alpha' (smooth in float)
0:20 move second child to first child (temp 4-component vector of float)
0:20 'gl_FragColor' (fragColor 4-component vector of float FragColor)
0:20 add (temp 4-component vector of float)
0:20 add (temp 4-component vector of float)
0:20 add (temp 4-component vector of float)
0:20 direct index (smooth temp 4-component vector of float TexCoord)
0:20 'gl_TexCoord' (smooth in 6-element array of 4-component vector of float TexCoord)
0:18 'alpha' ( smooth in float)
0:20 move second child to first child ( temp 4-component vector of float)
0:20 'gl_FragColor' ( fragColor 4-component vector of float FragColor)
0:20 add ( temp 4-component vector of float)
0:20 add ( temp 4-component vector of float)
0:20 add ( temp 4-component vector of float)
0:20 direct index ( smooth temp 4-component vector of float TexCoord)
0:20 'gl_TexCoord' ( smooth in 6-element array of 4-component vector of float TexCoord)
0:20 Constant:
0:20 0 (const int)
0:20 indirect index (smooth temp 4-component vector of float TexCoord)
0:20 'gl_TexCoord' (smooth in 6-element array of 4-component vector of float TexCoord)
0:20 'b' (uniform int)
0:20 'texColor' (temp 4-component vector of float)
0:20 indirect index (smooth temp 4-component vector of float)
0:20 'userIn' (smooth in 2-element array of 4-component vector of float)
0:20 'a' (uniform int)
0:20 indirect index ( smooth temp 4-component vector of float TexCoord)
0:20 'gl_TexCoord' ( smooth in 6-element array of 4-component vector of float TexCoord)
0:20 'b' ( uniform int)
0:20 'texColor' ( temp 4-component vector of float)
0:20 indirect index ( smooth temp 4-component vector of float)
0:20 'userIn' ( smooth in 2-element array of 4-component vector of float)
0:20 'a' ( uniform int)
0:? Linker Objects
0:? 'texSampler2D' (uniform sampler2D)
0:? 'color' (smooth in 4-component vector of float)
0:? 'alpha' (smooth in float)
0:? 'gl_TexCoord' (smooth in 6-element array of 4-component vector of float TexCoord)
0:? 'userIn' (smooth in 2-element array of 4-component vector of float)
0:? 'a' (uniform int)
0:? 'b' (uniform int)
0:? 'texSampler2D' ( uniform sampler2D)
0:? 'color' ( smooth in 4-component vector of float)
0:? 'alpha' ( smooth in float)
0:? 'gl_TexCoord' ( smooth in 6-element array of 4-component vector of float TexCoord)
0:? 'userIn' ( smooth in 2-element array of 4-component vector of float)
0:? 'a' ( uniform int)
0:? 'b' ( uniform int)
Linked fragment stage:
@ -67,58 +67,58 @@ Linked fragment stage:
Shader version: 130
0:? Sequence
0:12 Function Definition: main( (global void)
0:12 Function Definition: main( ( global void)
0:12 Function Parameters:
0:14 Sequence
0:14 Sequence
0:14 move second child to first child (temp 4-component vector of float)
0:14 'texColor' (temp 4-component vector of float)
0:14 texture (global 4-component vector of float)
0:14 'texSampler2D' (uniform sampler2D)
0:14 Construct vec2 (temp 2-component vector of float)
0:14 add (temp 4-component vector of float)
0:14 add (temp 4-component vector of float)
0:14 indirect index (smooth temp 4-component vector of float)
0:14 'userIn' (smooth in 2-element array of 4-component vector of float)
0:14 'b' (uniform int)
0:14 indirect index (smooth temp 4-component vector of float TexCoord)
0:14 'gl_TexCoord' (smooth in 6-element array of 4-component vector of float TexCoord)
0:14 'a' (uniform int)
0:14 direct index (smooth temp 4-component vector of float TexCoord)
0:14 'gl_TexCoord' (smooth in 6-element array of 4-component vector of float TexCoord)
0:14 move second child to first child ( temp 4-component vector of float)
0:14 'texColor' ( temp 4-component vector of float)
0:14 texture ( global 4-component vector of float)
0:14 'texSampler2D' ( uniform sampler2D)
0:14 Construct vec2 ( temp 2-component vector of float)
0:14 add ( temp 4-component vector of float)
0:14 add ( temp 4-component vector of float)
0:14 indirect index ( smooth temp 4-component vector of float)
0:14 'userIn' ( smooth in 2-element array of 4-component vector of float)
0:14 'b' ( uniform int)
0:14 indirect index ( smooth temp 4-component vector of float TexCoord)
0:14 'gl_TexCoord' ( smooth in 6-element array of 4-component vector of float TexCoord)
0:14 'a' ( uniform int)
0:14 direct index ( smooth temp 4-component vector of float TexCoord)
0:14 'gl_TexCoord' ( smooth in 6-element array of 4-component vector of float TexCoord)
0:14 Constant:
0:14 5 (const int)
0:16 add second child into first child (temp 4-component vector of float)
0:16 'texColor' (temp 4-component vector of float)
0:16 'color' (smooth in 4-component vector of float)
0:18 move second child to first child (temp float)
0:18 direct index (temp float)
0:18 'texColor' (temp 4-component vector of float)
0:16 add second child into first child ( temp 4-component vector of float)
0:16 'texColor' ( temp 4-component vector of float)
0:16 'color' ( smooth in 4-component vector of float)
0:18 move second child to first child ( temp float)
0:18 direct index ( temp float)
0:18 'texColor' ( temp 4-component vector of float)
0:18 Constant:
0:18 3 (const int)
0:18 'alpha' (smooth in float)
0:20 move second child to first child (temp 4-component vector of float)
0:20 'gl_FragColor' (fragColor 4-component vector of float FragColor)
0:20 add (temp 4-component vector of float)
0:20 add (temp 4-component vector of float)
0:20 add (temp 4-component vector of float)
0:20 direct index (smooth temp 4-component vector of float TexCoord)
0:20 'gl_TexCoord' (smooth in 6-element array of 4-component vector of float TexCoord)
0:18 'alpha' ( smooth in float)
0:20 move second child to first child ( temp 4-component vector of float)
0:20 'gl_FragColor' ( fragColor 4-component vector of float FragColor)
0:20 add ( temp 4-component vector of float)
0:20 add ( temp 4-component vector of float)
0:20 add ( temp 4-component vector of float)
0:20 direct index ( smooth temp 4-component vector of float TexCoord)
0:20 'gl_TexCoord' ( smooth in 6-element array of 4-component vector of float TexCoord)
0:20 Constant:
0:20 0 (const int)
0:20 indirect index (smooth temp 4-component vector of float TexCoord)
0:20 'gl_TexCoord' (smooth in 6-element array of 4-component vector of float TexCoord)
0:20 'b' (uniform int)
0:20 'texColor' (temp 4-component vector of float)
0:20 indirect index (smooth temp 4-component vector of float)
0:20 'userIn' (smooth in 2-element array of 4-component vector of float)
0:20 'a' (uniform int)
0:20 indirect index ( smooth temp 4-component vector of float TexCoord)
0:20 'gl_TexCoord' ( smooth in 6-element array of 4-component vector of float TexCoord)
0:20 'b' ( uniform int)
0:20 'texColor' ( temp 4-component vector of float)
0:20 indirect index ( smooth temp 4-component vector of float)
0:20 'userIn' ( smooth in 2-element array of 4-component vector of float)
0:20 'a' ( uniform int)
0:? Linker Objects
0:? 'texSampler2D' (uniform sampler2D)
0:? 'color' (smooth in 4-component vector of float)
0:? 'alpha' (smooth in float)
0:? 'gl_TexCoord' (smooth in 6-element array of 4-component vector of float TexCoord)
0:? 'userIn' (smooth in 2-element array of 4-component vector of float)
0:? 'a' (uniform int)
0:? 'b' (uniform int)
0:? 'texSampler2D' ( uniform sampler2D)
0:? 'color' ( smooth in 4-component vector of float)
0:? 'alpha' ( smooth in float)
0:? 'gl_TexCoord' ( smooth in 6-element array of 4-component vector of float TexCoord)
0:? 'userIn' ( smooth in 2-element array of 4-component vector of float)
0:? 'a' ( uniform int)
0:? 'b' ( uniform int)