GLSL output: Removed fixed-size buffer; fixes #769.
Makes some white-space differences in most output, plus a few cases where more could have been put out but was cut short by the previous fix-sized buffer.
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332 changed files with 62136 additions and 62097 deletions
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@ -6,60 +6,60 @@ WARNING: 0:8: varying deprecated in version 130; may be removed in future releas
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Shader version: 130
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0:? Sequence
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0:12 Function Definition: main( (global void)
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0:12 Function Definition: main( ( global void)
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0:12 Function Parameters:
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0:14 Sequence
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0:14 Sequence
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0:14 move second child to first child (temp 4-component vector of float)
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0:14 'texColor' (temp 4-component vector of float)
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0:14 texture (global 4-component vector of float)
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0:14 'texSampler2D' (uniform sampler2D)
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0:14 Construct vec2 (temp 2-component vector of float)
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0:14 add (temp 4-component vector of float)
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0:14 add (temp 4-component vector of float)
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0:14 indirect index (smooth temp 4-component vector of float)
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0:14 'userIn' (smooth in 2-element array of 4-component vector of float)
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0:14 'b' (uniform int)
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0:14 indirect index (smooth temp 4-component vector of float TexCoord)
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0:14 'gl_TexCoord' (smooth in 6-element array of 4-component vector of float TexCoord)
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0:14 'a' (uniform int)
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0:14 direct index (smooth temp 4-component vector of float TexCoord)
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0:14 'gl_TexCoord' (smooth in 6-element array of 4-component vector of float TexCoord)
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0:14 move second child to first child ( temp 4-component vector of float)
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0:14 'texColor' ( temp 4-component vector of float)
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0:14 texture ( global 4-component vector of float)
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0:14 'texSampler2D' ( uniform sampler2D)
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0:14 Construct vec2 ( temp 2-component vector of float)
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0:14 add ( temp 4-component vector of float)
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0:14 add ( temp 4-component vector of float)
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0:14 indirect index ( smooth temp 4-component vector of float)
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0:14 'userIn' ( smooth in 2-element array of 4-component vector of float)
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0:14 'b' ( uniform int)
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0:14 indirect index ( smooth temp 4-component vector of float TexCoord)
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0:14 'gl_TexCoord' ( smooth in 6-element array of 4-component vector of float TexCoord)
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0:14 'a' ( uniform int)
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0:14 direct index ( smooth temp 4-component vector of float TexCoord)
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0:14 'gl_TexCoord' ( smooth in 6-element array of 4-component vector of float TexCoord)
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0:14 Constant:
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0:14 5 (const int)
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0:16 add second child into first child (temp 4-component vector of float)
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0:16 'texColor' (temp 4-component vector of float)
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0:16 'color' (smooth in 4-component vector of float)
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0:18 move second child to first child (temp float)
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0:18 direct index (temp float)
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0:18 'texColor' (temp 4-component vector of float)
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0:16 add second child into first child ( temp 4-component vector of float)
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0:16 'texColor' ( temp 4-component vector of float)
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0:16 'color' ( smooth in 4-component vector of float)
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0:18 move second child to first child ( temp float)
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0:18 direct index ( temp float)
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0:18 'texColor' ( temp 4-component vector of float)
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0:18 Constant:
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0:18 3 (const int)
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0:18 'alpha' (smooth in float)
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0:20 move second child to first child (temp 4-component vector of float)
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0:20 'gl_FragColor' (fragColor 4-component vector of float FragColor)
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0:20 add (temp 4-component vector of float)
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0:20 add (temp 4-component vector of float)
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0:20 add (temp 4-component vector of float)
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0:20 direct index (smooth temp 4-component vector of float TexCoord)
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0:20 'gl_TexCoord' (smooth in 6-element array of 4-component vector of float TexCoord)
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0:18 'alpha' ( smooth in float)
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0:20 move second child to first child ( temp 4-component vector of float)
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0:20 'gl_FragColor' ( fragColor 4-component vector of float FragColor)
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0:20 add ( temp 4-component vector of float)
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0:20 add ( temp 4-component vector of float)
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0:20 add ( temp 4-component vector of float)
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0:20 direct index ( smooth temp 4-component vector of float TexCoord)
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0:20 'gl_TexCoord' ( smooth in 6-element array of 4-component vector of float TexCoord)
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0:20 Constant:
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0:20 0 (const int)
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0:20 indirect index (smooth temp 4-component vector of float TexCoord)
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0:20 'gl_TexCoord' (smooth in 6-element array of 4-component vector of float TexCoord)
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0:20 'b' (uniform int)
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0:20 'texColor' (temp 4-component vector of float)
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0:20 indirect index (smooth temp 4-component vector of float)
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0:20 'userIn' (smooth in 2-element array of 4-component vector of float)
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0:20 'a' (uniform int)
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0:20 indirect index ( smooth temp 4-component vector of float TexCoord)
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0:20 'gl_TexCoord' ( smooth in 6-element array of 4-component vector of float TexCoord)
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0:20 'b' ( uniform int)
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0:20 'texColor' ( temp 4-component vector of float)
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0:20 indirect index ( smooth temp 4-component vector of float)
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0:20 'userIn' ( smooth in 2-element array of 4-component vector of float)
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0:20 'a' ( uniform int)
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0:? Linker Objects
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0:? 'texSampler2D' (uniform sampler2D)
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0:? 'color' (smooth in 4-component vector of float)
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0:? 'alpha' (smooth in float)
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0:? 'gl_TexCoord' (smooth in 6-element array of 4-component vector of float TexCoord)
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0:? 'userIn' (smooth in 2-element array of 4-component vector of float)
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0:? 'a' (uniform int)
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0:? 'b' (uniform int)
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0:? 'texSampler2D' ( uniform sampler2D)
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0:? 'color' ( smooth in 4-component vector of float)
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0:? 'alpha' ( smooth in float)
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0:? 'gl_TexCoord' ( smooth in 6-element array of 4-component vector of float TexCoord)
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0:? 'userIn' ( smooth in 2-element array of 4-component vector of float)
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0:? 'a' ( uniform int)
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0:? 'b' ( uniform int)
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Linked fragment stage:
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@ -67,58 +67,58 @@ Linked fragment stage:
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Shader version: 130
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0:? Sequence
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0:12 Function Definition: main( (global void)
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0:12 Function Definition: main( ( global void)
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0:12 Function Parameters:
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0:14 Sequence
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0:14 Sequence
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0:14 move second child to first child (temp 4-component vector of float)
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0:14 'texColor' (temp 4-component vector of float)
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0:14 texture (global 4-component vector of float)
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0:14 'texSampler2D' (uniform sampler2D)
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0:14 Construct vec2 (temp 2-component vector of float)
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0:14 add (temp 4-component vector of float)
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0:14 add (temp 4-component vector of float)
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0:14 indirect index (smooth temp 4-component vector of float)
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0:14 'userIn' (smooth in 2-element array of 4-component vector of float)
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0:14 'b' (uniform int)
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0:14 indirect index (smooth temp 4-component vector of float TexCoord)
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0:14 'gl_TexCoord' (smooth in 6-element array of 4-component vector of float TexCoord)
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0:14 'a' (uniform int)
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0:14 direct index (smooth temp 4-component vector of float TexCoord)
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0:14 'gl_TexCoord' (smooth in 6-element array of 4-component vector of float TexCoord)
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0:14 move second child to first child ( temp 4-component vector of float)
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0:14 'texColor' ( temp 4-component vector of float)
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0:14 texture ( global 4-component vector of float)
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0:14 'texSampler2D' ( uniform sampler2D)
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0:14 Construct vec2 ( temp 2-component vector of float)
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0:14 add ( temp 4-component vector of float)
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0:14 add ( temp 4-component vector of float)
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0:14 indirect index ( smooth temp 4-component vector of float)
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0:14 'userIn' ( smooth in 2-element array of 4-component vector of float)
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0:14 'b' ( uniform int)
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0:14 indirect index ( smooth temp 4-component vector of float TexCoord)
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0:14 'gl_TexCoord' ( smooth in 6-element array of 4-component vector of float TexCoord)
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0:14 'a' ( uniform int)
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0:14 direct index ( smooth temp 4-component vector of float TexCoord)
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0:14 'gl_TexCoord' ( smooth in 6-element array of 4-component vector of float TexCoord)
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0:14 Constant:
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0:14 5 (const int)
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0:16 add second child into first child (temp 4-component vector of float)
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0:16 'texColor' (temp 4-component vector of float)
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0:16 'color' (smooth in 4-component vector of float)
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0:18 move second child to first child (temp float)
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0:18 direct index (temp float)
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0:18 'texColor' (temp 4-component vector of float)
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0:16 add second child into first child ( temp 4-component vector of float)
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0:16 'texColor' ( temp 4-component vector of float)
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0:16 'color' ( smooth in 4-component vector of float)
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0:18 move second child to first child ( temp float)
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0:18 direct index ( temp float)
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0:18 'texColor' ( temp 4-component vector of float)
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0:18 Constant:
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0:18 3 (const int)
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0:18 'alpha' (smooth in float)
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0:20 move second child to first child (temp 4-component vector of float)
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0:20 'gl_FragColor' (fragColor 4-component vector of float FragColor)
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0:20 add (temp 4-component vector of float)
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0:20 add (temp 4-component vector of float)
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0:20 add (temp 4-component vector of float)
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0:20 direct index (smooth temp 4-component vector of float TexCoord)
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0:20 'gl_TexCoord' (smooth in 6-element array of 4-component vector of float TexCoord)
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0:18 'alpha' ( smooth in float)
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0:20 move second child to first child ( temp 4-component vector of float)
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0:20 'gl_FragColor' ( fragColor 4-component vector of float FragColor)
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0:20 add ( temp 4-component vector of float)
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0:20 add ( temp 4-component vector of float)
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0:20 add ( temp 4-component vector of float)
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0:20 direct index ( smooth temp 4-component vector of float TexCoord)
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0:20 'gl_TexCoord' ( smooth in 6-element array of 4-component vector of float TexCoord)
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0:20 Constant:
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0:20 0 (const int)
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0:20 indirect index (smooth temp 4-component vector of float TexCoord)
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0:20 'gl_TexCoord' (smooth in 6-element array of 4-component vector of float TexCoord)
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0:20 'b' (uniform int)
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0:20 'texColor' (temp 4-component vector of float)
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0:20 indirect index (smooth temp 4-component vector of float)
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0:20 'userIn' (smooth in 2-element array of 4-component vector of float)
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0:20 'a' (uniform int)
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0:20 indirect index ( smooth temp 4-component vector of float TexCoord)
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0:20 'gl_TexCoord' ( smooth in 6-element array of 4-component vector of float TexCoord)
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0:20 'b' ( uniform int)
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0:20 'texColor' ( temp 4-component vector of float)
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0:20 indirect index ( smooth temp 4-component vector of float)
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0:20 'userIn' ( smooth in 2-element array of 4-component vector of float)
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0:20 'a' ( uniform int)
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0:? Linker Objects
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0:? 'texSampler2D' (uniform sampler2D)
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0:? 'color' (smooth in 4-component vector of float)
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0:? 'alpha' (smooth in float)
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0:? 'gl_TexCoord' (smooth in 6-element array of 4-component vector of float TexCoord)
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0:? 'userIn' (smooth in 2-element array of 4-component vector of float)
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0:? 'a' (uniform int)
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0:? 'b' (uniform int)
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0:? 'texSampler2D' ( uniform sampler2D)
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0:? 'color' ( smooth in 4-component vector of float)
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0:? 'alpha' ( smooth in float)
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0:? 'gl_TexCoord' ( smooth in 6-element array of 4-component vector of float TexCoord)
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0:? 'userIn' ( smooth in 2-element array of 4-component vector of float)
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0:? 'a' ( uniform int)
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0:? 'b' ( uniform int)
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