GLSL output: Removed fixed-size buffer; fixes #769.

Makes some white-space differences in most output, plus a few cases
where more could have been put out but was cut short by the previous
fix-sized buffer.
This commit is contained in:
John Kessenich 2017-03-14 19:43:13 -06:00
parent c08fb8ab9c
commit 71c100d7c0
332 changed files with 62136 additions and 62097 deletions

View file

@ -1,25 +1,25 @@
test.frag
Shader version: 110
0:? Sequence
0:13 Function Definition: main( (global void)
0:13 Function Definition: main( ( global void)
0:13 Function Parameters:
0:15 Sequence
0:15 Sequence
0:15 move second child to first child (temp float)
0:15 'blendscale' (temp float)
0:15 move second child to first child ( temp float)
0:15 'blendscale' ( temp float)
0:15 Constant:
0:15 1.789000
0:17 Sequence
0:17 move second child to first child (temp 4-component vector of float)
0:17 'v' (temp 4-component vector of float)
0:17 vector swizzle (temp 4-component vector of float)
0:17 texture (global 4-component vector of float)
0:17 'texSampler2D' (uniform sampler2D)
0:17 divide (temp 2-component vector of float)
0:17 add (temp 2-component vector of float)
0:17 't' (smooth in 2-component vector of float)
0:17 'scale' (uniform 2-component vector of float)
0:17 'scale' (uniform 2-component vector of float)
0:17 move second child to first child ( temp 4-component vector of float)
0:17 'v' ( temp 4-component vector of float)
0:17 vector swizzle ( temp 4-component vector of float)
0:17 texture ( global 4-component vector of float)
0:17 'texSampler2D' ( uniform sampler2D)
0:17 divide ( temp 2-component vector of float)
0:17 add ( temp 2-component vector of float)
0:17 't' ( smooth in 2-component vector of float)
0:17 'scale' ( uniform 2-component vector of float)
0:17 'scale' ( uniform 2-component vector of float)
0:17 Sequence
0:17 Constant:
0:17 3 (const int)
@ -30,29 +30,29 @@ Shader version: 110
0:17 Constant:
0:17 0 (const int)
0:19 Sequence
0:19 move second child to first child (temp 4-component vector of float)
0:19 'w' (temp 4-component vector of float)
0:19 add (temp 4-component vector of float)
0:19 texture (global 4-component vector of float)
0:19 'texSampler3D' (uniform sampler3D)
0:19 'coords' (smooth in 3-component vector of float)
0:19 'v' (temp 4-component vector of float)
0:21 move second child to first child (temp 4-component vector of float)
0:21 'gl_FragColor' (fragColor 4-component vector of float FragColor)
0:21 mix (global 4-component vector of float)
0:21 'w' (temp 4-component vector of float)
0:21 'u' (uniform 4-component vector of float)
0:21 component-wise multiply (temp float)
0:21 'blend' (uniform float)
0:21 'blendscale' (temp float)
0:19 move second child to first child ( temp 4-component vector of float)
0:19 'w' ( temp 4-component vector of float)
0:19 add ( temp 4-component vector of float)
0:19 texture ( global 4-component vector of float)
0:19 'texSampler3D' ( uniform sampler3D)
0:19 'coords' ( smooth in 3-component vector of float)
0:19 'v' ( temp 4-component vector of float)
0:21 move second child to first child ( temp 4-component vector of float)
0:21 'gl_FragColor' ( fragColor 4-component vector of float FragColor)
0:21 mix ( global 4-component vector of float)
0:21 'w' ( temp 4-component vector of float)
0:21 'u' ( uniform 4-component vector of float)
0:21 component-wise multiply ( temp float)
0:21 'blend' ( uniform float)
0:21 'blendscale' ( temp float)
0:? Linker Objects
0:? 'texSampler2D' (uniform sampler2D)
0:? 'texSampler3D' (uniform sampler3D)
0:? 'blend' (uniform float)
0:? 'scale' (uniform 2-component vector of float)
0:? 'u' (uniform 4-component vector of float)
0:? 't' (smooth in 2-component vector of float)
0:? 'coords' (smooth in 3-component vector of float)
0:? 'texSampler2D' ( uniform sampler2D)
0:? 'texSampler3D' ( uniform sampler3D)
0:? 'blend' ( uniform float)
0:? 'scale' ( uniform 2-component vector of float)
0:? 'u' ( uniform 4-component vector of float)
0:? 't' ( smooth in 2-component vector of float)
0:? 'coords' ( smooth in 3-component vector of float)
Linked fragment stage:
@ -60,25 +60,25 @@ Linked fragment stage:
Shader version: 110
0:? Sequence
0:13 Function Definition: main( (global void)
0:13 Function Definition: main( ( global void)
0:13 Function Parameters:
0:15 Sequence
0:15 Sequence
0:15 move second child to first child (temp float)
0:15 'blendscale' (temp float)
0:15 move second child to first child ( temp float)
0:15 'blendscale' ( temp float)
0:15 Constant:
0:15 1.789000
0:17 Sequence
0:17 move second child to first child (temp 4-component vector of float)
0:17 'v' (temp 4-component vector of float)
0:17 vector swizzle (temp 4-component vector of float)
0:17 texture (global 4-component vector of float)
0:17 'texSampler2D' (uniform sampler2D)
0:17 divide (temp 2-component vector of float)
0:17 add (temp 2-component vector of float)
0:17 't' (smooth in 2-component vector of float)
0:17 'scale' (uniform 2-component vector of float)
0:17 'scale' (uniform 2-component vector of float)
0:17 move second child to first child ( temp 4-component vector of float)
0:17 'v' ( temp 4-component vector of float)
0:17 vector swizzle ( temp 4-component vector of float)
0:17 texture ( global 4-component vector of float)
0:17 'texSampler2D' ( uniform sampler2D)
0:17 divide ( temp 2-component vector of float)
0:17 add ( temp 2-component vector of float)
0:17 't' ( smooth in 2-component vector of float)
0:17 'scale' ( uniform 2-component vector of float)
0:17 'scale' ( uniform 2-component vector of float)
0:17 Sequence
0:17 Constant:
0:17 3 (const int)
@ -89,27 +89,27 @@ Shader version: 110
0:17 Constant:
0:17 0 (const int)
0:19 Sequence
0:19 move second child to first child (temp 4-component vector of float)
0:19 'w' (temp 4-component vector of float)
0:19 add (temp 4-component vector of float)
0:19 texture (global 4-component vector of float)
0:19 'texSampler3D' (uniform sampler3D)
0:19 'coords' (smooth in 3-component vector of float)
0:19 'v' (temp 4-component vector of float)
0:21 move second child to first child (temp 4-component vector of float)
0:21 'gl_FragColor' (fragColor 4-component vector of float FragColor)
0:21 mix (global 4-component vector of float)
0:21 'w' (temp 4-component vector of float)
0:21 'u' (uniform 4-component vector of float)
0:21 component-wise multiply (temp float)
0:21 'blend' (uniform float)
0:21 'blendscale' (temp float)
0:19 move second child to first child ( temp 4-component vector of float)
0:19 'w' ( temp 4-component vector of float)
0:19 add ( temp 4-component vector of float)
0:19 texture ( global 4-component vector of float)
0:19 'texSampler3D' ( uniform sampler3D)
0:19 'coords' ( smooth in 3-component vector of float)
0:19 'v' ( temp 4-component vector of float)
0:21 move second child to first child ( temp 4-component vector of float)
0:21 'gl_FragColor' ( fragColor 4-component vector of float FragColor)
0:21 mix ( global 4-component vector of float)
0:21 'w' ( temp 4-component vector of float)
0:21 'u' ( uniform 4-component vector of float)
0:21 component-wise multiply ( temp float)
0:21 'blend' ( uniform float)
0:21 'blendscale' ( temp float)
0:? Linker Objects
0:? 'texSampler2D' (uniform sampler2D)
0:? 'texSampler3D' (uniform sampler3D)
0:? 'blend' (uniform float)
0:? 'scale' (uniform 2-component vector of float)
0:? 'u' (uniform 4-component vector of float)
0:? 't' (smooth in 2-component vector of float)
0:? 'coords' (smooth in 3-component vector of float)
0:? 'texSampler2D' ( uniform sampler2D)
0:? 'texSampler3D' ( uniform sampler3D)
0:? 'blend' ( uniform float)
0:? 'scale' ( uniform 2-component vector of float)
0:? 'u' ( uniform 4-component vector of float)
0:? 't' ( smooth in 2-component vector of float)
0:? 'coords' ( smooth in 3-component vector of float)