GLSL output: Removed fixed-size buffer; fixes #769.

Makes some white-space differences in most output, plus a few cases
where more could have been put out but was cut short by the previous
fix-sized buffer.
This commit is contained in:
John Kessenich 2017-03-14 19:43:13 -06:00
parent c08fb8ab9c
commit 71c100d7c0
332 changed files with 62136 additions and 62097 deletions

View file

@ -1,22 +1,22 @@
sample.vert
Shader version: 110
0:? Sequence
0:38 Function Definition: main( (global void)
0:38 Function Definition: main( ( global void)
0:38 Function Parameters:
0:40 Sequence
0:40 move second child to first child (temp 3-component vector of float)
0:40 'color' (smooth out 3-component vector of float)
0:40 move second child to first child ( temp 3-component vector of float)
0:40 'color' ( smooth out 3-component vector of float)
0:40 Constant:
0:40 1.000000
0:40 1.000000
0:40 1.000000
0:42 move second child to first child (temp 4-component vector of float)
0:42 'gl_Position' (gl_Position 4-component vector of float Position)
0:42 matrix-times-vector (temp 4-component vector of float)
0:42 'gl_ModelViewProjectionMatrix' (uniform 4X4 matrix of float)
0:42 'gl_Vertex' (in 4-component vector of float Vertex)
0:42 move second child to first child ( temp 4-component vector of float)
0:42 'gl_Position' ( gl_Position 4-component vector of float Position)
0:42 matrix-times-vector ( temp 4-component vector of float)
0:42 'gl_ModelViewProjectionMatrix' ( uniform 4X4 matrix of float)
0:42 'gl_Vertex' ( in 4-component vector of float Vertex)
0:? Linker Objects
0:? 'color' (smooth out 3-component vector of float)
0:? 'color' ( smooth out 3-component vector of float)
Linked vertex stage:
@ -24,20 +24,20 @@ Linked vertex stage:
Shader version: 110
0:? Sequence
0:38 Function Definition: main( (global void)
0:38 Function Definition: main( ( global void)
0:38 Function Parameters:
0:40 Sequence
0:40 move second child to first child (temp 3-component vector of float)
0:40 'color' (smooth out 3-component vector of float)
0:40 move second child to first child ( temp 3-component vector of float)
0:40 'color' ( smooth out 3-component vector of float)
0:40 Constant:
0:40 1.000000
0:40 1.000000
0:40 1.000000
0:42 move second child to first child (temp 4-component vector of float)
0:42 'gl_Position' (gl_Position 4-component vector of float Position)
0:42 matrix-times-vector (temp 4-component vector of float)
0:42 'gl_ModelViewProjectionMatrix' (uniform 4X4 matrix of float)
0:42 'gl_Vertex' (in 4-component vector of float Vertex)
0:42 move second child to first child ( temp 4-component vector of float)
0:42 'gl_Position' ( gl_Position 4-component vector of float Position)
0:42 matrix-times-vector ( temp 4-component vector of float)
0:42 'gl_ModelViewProjectionMatrix' ( uniform 4X4 matrix of float)
0:42 'gl_Vertex' ( in 4-component vector of float Vertex)
0:? Linker Objects
0:? 'color' (smooth out 3-component vector of float)
0:? 'color' ( smooth out 3-component vector of float)