GLSL output: Removed fixed-size buffer; fixes #769.
Makes some white-space differences in most output, plus a few cases where more could have been put out but was cut short by the previous fix-sized buffer.
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332 changed files with 62136 additions and 62097 deletions
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@ -1,22 +1,22 @@
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sample.vert
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Shader version: 110
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0:? Sequence
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0:38 Function Definition: main( (global void)
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0:38 Function Definition: main( ( global void)
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0:38 Function Parameters:
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0:40 Sequence
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0:40 move second child to first child (temp 3-component vector of float)
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0:40 'color' (smooth out 3-component vector of float)
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0:40 move second child to first child ( temp 3-component vector of float)
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0:40 'color' ( smooth out 3-component vector of float)
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0:40 Constant:
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0:40 1.000000
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0:40 1.000000
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0:40 1.000000
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0:42 move second child to first child (temp 4-component vector of float)
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0:42 'gl_Position' (gl_Position 4-component vector of float Position)
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0:42 matrix-times-vector (temp 4-component vector of float)
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0:42 'gl_ModelViewProjectionMatrix' (uniform 4X4 matrix of float)
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0:42 'gl_Vertex' (in 4-component vector of float Vertex)
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0:42 move second child to first child ( temp 4-component vector of float)
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0:42 'gl_Position' ( gl_Position 4-component vector of float Position)
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0:42 matrix-times-vector ( temp 4-component vector of float)
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0:42 'gl_ModelViewProjectionMatrix' ( uniform 4X4 matrix of float)
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0:42 'gl_Vertex' ( in 4-component vector of float Vertex)
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0:? Linker Objects
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0:? 'color' (smooth out 3-component vector of float)
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0:? 'color' ( smooth out 3-component vector of float)
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Linked vertex stage:
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@ -24,20 +24,20 @@ Linked vertex stage:
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Shader version: 110
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0:? Sequence
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0:38 Function Definition: main( (global void)
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0:38 Function Definition: main( ( global void)
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0:38 Function Parameters:
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0:40 Sequence
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0:40 move second child to first child (temp 3-component vector of float)
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0:40 'color' (smooth out 3-component vector of float)
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0:40 move second child to first child ( temp 3-component vector of float)
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0:40 'color' ( smooth out 3-component vector of float)
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0:40 Constant:
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0:40 1.000000
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0:40 1.000000
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0:40 1.000000
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0:42 move second child to first child (temp 4-component vector of float)
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0:42 'gl_Position' (gl_Position 4-component vector of float Position)
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0:42 matrix-times-vector (temp 4-component vector of float)
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0:42 'gl_ModelViewProjectionMatrix' (uniform 4X4 matrix of float)
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0:42 'gl_Vertex' (in 4-component vector of float Vertex)
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0:42 move second child to first child ( temp 4-component vector of float)
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0:42 'gl_Position' ( gl_Position 4-component vector of float Position)
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0:42 matrix-times-vector ( temp 4-component vector of float)
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0:42 'gl_ModelViewProjectionMatrix' ( uniform 4X4 matrix of float)
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0:42 'gl_Vertex' ( in 4-component vector of float Vertex)
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0:? Linker Objects
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0:? 'color' (smooth out 3-component vector of float)
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0:? 'color' ( smooth out 3-component vector of float)
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