GLSL output: Removed fixed-size buffer; fixes #769.
Makes some white-space differences in most output, plus a few cases where more could have been put out but was cut short by the previous fix-sized buffer.
This commit is contained in:
parent
c08fb8ab9c
commit
71c100d7c0
332 changed files with 62136 additions and 62097 deletions
|
|
@ -7,47 +7,47 @@ ERROR: 3 compilation errors. No code generated.
|
|||
|
||||
Shader version: 300
|
||||
ERROR: node is still EOpNull!
|
||||
0:18 Function Definition: main( (global void)
|
||||
0:18 Function Definition: main( ( global void)
|
||||
0:18 Function Parameters:
|
||||
0:20 Sequence
|
||||
0:20 Sequence
|
||||
0:20 move second child to first child (temp highp 4-component vector of float)
|
||||
0:20 't' (temp highp 4-component vector of float)
|
||||
0:20 texture (global lowp 4-component vector of float)
|
||||
0:20 's2D' (uniform lowp sampler2D)
|
||||
0:20 move second child to first child ( temp highp 4-component vector of float)
|
||||
0:20 't' ( temp highp 4-component vector of float)
|
||||
0:20 texture ( global lowp 4-component vector of float)
|
||||
0:20 's2D' ( uniform lowp sampler2D)
|
||||
0:20 Constant:
|
||||
0:20 0.100000
|
||||
0:20 0.200000
|
||||
0:21 add second child into first child (temp highp 4-component vector of float)
|
||||
0:21 't' (temp highp 4-component vector of float)
|
||||
0:21 texture (global highp 4-component vector of float)
|
||||
0:21 's2Dhigh' (uniform highp sampler2D)
|
||||
0:21 add second child into first child ( temp highp 4-component vector of float)
|
||||
0:21 't' ( temp highp 4-component vector of float)
|
||||
0:21 texture ( global highp 4-component vector of float)
|
||||
0:21 's2Dhigh' ( uniform highp sampler2D)
|
||||
0:21 Constant:
|
||||
0:21 0.100000
|
||||
0:21 0.200000
|
||||
0:22 add second child into first child (temp highp 4-component vector of float)
|
||||
0:22 't' (temp highp 4-component vector of float)
|
||||
0:22 texture (global mediump float)
|
||||
0:22 's2dAS' (uniform mediump sampler2DArrayShadow)
|
||||
0:22 add second child into first child ( temp highp 4-component vector of float)
|
||||
0:22 't' ( temp highp 4-component vector of float)
|
||||
0:22 texture ( global mediump float)
|
||||
0:22 's2dAS' ( uniform mediump sampler2DArrayShadow)
|
||||
0:22 Constant:
|
||||
0:22 0.500000
|
||||
0:22 0.500000
|
||||
0:22 0.500000
|
||||
0:22 0.500000
|
||||
0:24 move second child to first child (temp highp 4-component vector of float)
|
||||
0:24 'gl_Position' (gl_Position highp 4-component vector of float Position)
|
||||
0:24 'pos' (in highp 4-component vector of float)
|
||||
0:24 move second child to first child ( temp highp 4-component vector of float)
|
||||
0:24 'gl_Position' ( gl_Position highp 4-component vector of float Position)
|
||||
0:24 'pos' ( in highp 4-component vector of float)
|
||||
0:? Linker Objects
|
||||
0:? 'pos' (in highp 4-component vector of float)
|
||||
0:? 's2D' (uniform lowp sampler2D)
|
||||
0:? 'sCube' (uniform lowp samplerCube)
|
||||
0:? 'is2DAbad' (uniform mediump isampler2DArray)
|
||||
0:? 's2dASbad' (uniform mediump sampler2DArrayShadow)
|
||||
0:? 's2dAS' (uniform mediump sampler2DArrayShadow)
|
||||
0:? 'is2DAbad2' (uniform mediump isampler2DArray)
|
||||
0:? 's2Dhigh' (uniform highp sampler2D)
|
||||
0:? 'gl_VertexID' (gl_VertexId highp int VertexId)
|
||||
0:? 'gl_InstanceID' (gl_InstanceId highp int InstanceId)
|
||||
0:? 'pos' ( in highp 4-component vector of float)
|
||||
0:? 's2D' ( uniform lowp sampler2D)
|
||||
0:? 'sCube' ( uniform lowp samplerCube)
|
||||
0:? 'is2DAbad' ( uniform mediump isampler2DArray)
|
||||
0:? 's2dASbad' ( uniform mediump sampler2DArrayShadow)
|
||||
0:? 's2dAS' ( uniform mediump sampler2DArrayShadow)
|
||||
0:? 'is2DAbad2' ( uniform mediump isampler2DArray)
|
||||
0:? 's2Dhigh' ( uniform highp sampler2D)
|
||||
0:? 'gl_VertexID' ( gl_VertexId highp int VertexId)
|
||||
0:? 'gl_InstanceID' ( gl_InstanceId highp int InstanceId)
|
||||
|
||||
|
||||
Linked vertex stage:
|
||||
|
|
@ -55,45 +55,45 @@ Linked vertex stage:
|
|||
|
||||
Shader version: 300
|
||||
ERROR: node is still EOpNull!
|
||||
0:18 Function Definition: main( (global void)
|
||||
0:18 Function Definition: main( ( global void)
|
||||
0:18 Function Parameters:
|
||||
0:20 Sequence
|
||||
0:20 Sequence
|
||||
0:20 move second child to first child (temp highp 4-component vector of float)
|
||||
0:20 't' (temp highp 4-component vector of float)
|
||||
0:20 texture (global lowp 4-component vector of float)
|
||||
0:20 's2D' (uniform lowp sampler2D)
|
||||
0:20 move second child to first child ( temp highp 4-component vector of float)
|
||||
0:20 't' ( temp highp 4-component vector of float)
|
||||
0:20 texture ( global lowp 4-component vector of float)
|
||||
0:20 's2D' ( uniform lowp sampler2D)
|
||||
0:20 Constant:
|
||||
0:20 0.100000
|
||||
0:20 0.200000
|
||||
0:21 add second child into first child (temp highp 4-component vector of float)
|
||||
0:21 't' (temp highp 4-component vector of float)
|
||||
0:21 texture (global highp 4-component vector of float)
|
||||
0:21 's2Dhigh' (uniform highp sampler2D)
|
||||
0:21 add second child into first child ( temp highp 4-component vector of float)
|
||||
0:21 't' ( temp highp 4-component vector of float)
|
||||
0:21 texture ( global highp 4-component vector of float)
|
||||
0:21 's2Dhigh' ( uniform highp sampler2D)
|
||||
0:21 Constant:
|
||||
0:21 0.100000
|
||||
0:21 0.200000
|
||||
0:22 add second child into first child (temp highp 4-component vector of float)
|
||||
0:22 't' (temp highp 4-component vector of float)
|
||||
0:22 texture (global mediump float)
|
||||
0:22 's2dAS' (uniform mediump sampler2DArrayShadow)
|
||||
0:22 add second child into first child ( temp highp 4-component vector of float)
|
||||
0:22 't' ( temp highp 4-component vector of float)
|
||||
0:22 texture ( global mediump float)
|
||||
0:22 's2dAS' ( uniform mediump sampler2DArrayShadow)
|
||||
0:22 Constant:
|
||||
0:22 0.500000
|
||||
0:22 0.500000
|
||||
0:22 0.500000
|
||||
0:22 0.500000
|
||||
0:24 move second child to first child (temp highp 4-component vector of float)
|
||||
0:24 'gl_Position' (gl_Position highp 4-component vector of float Position)
|
||||
0:24 'pos' (in highp 4-component vector of float)
|
||||
0:24 move second child to first child ( temp highp 4-component vector of float)
|
||||
0:24 'gl_Position' ( gl_Position highp 4-component vector of float Position)
|
||||
0:24 'pos' ( in highp 4-component vector of float)
|
||||
0:? Linker Objects
|
||||
0:? 'pos' (in highp 4-component vector of float)
|
||||
0:? 's2D' (uniform lowp sampler2D)
|
||||
0:? 'sCube' (uniform lowp samplerCube)
|
||||
0:? 'is2DAbad' (uniform mediump isampler2DArray)
|
||||
0:? 's2dASbad' (uniform mediump sampler2DArrayShadow)
|
||||
0:? 's2dAS' (uniform mediump sampler2DArrayShadow)
|
||||
0:? 'is2DAbad2' (uniform mediump isampler2DArray)
|
||||
0:? 's2Dhigh' (uniform highp sampler2D)
|
||||
0:? 'gl_VertexID' (gl_VertexId highp int VertexId)
|
||||
0:? 'gl_InstanceID' (gl_InstanceId highp int InstanceId)
|
||||
0:? 'pos' ( in highp 4-component vector of float)
|
||||
0:? 's2D' ( uniform lowp sampler2D)
|
||||
0:? 'sCube' ( uniform lowp samplerCube)
|
||||
0:? 'is2DAbad' ( uniform mediump isampler2DArray)
|
||||
0:? 's2dASbad' ( uniform mediump sampler2DArrayShadow)
|
||||
0:? 's2dAS' ( uniform mediump sampler2DArrayShadow)
|
||||
0:? 'is2DAbad2' ( uniform mediump isampler2DArray)
|
||||
0:? 's2Dhigh' ( uniform highp sampler2D)
|
||||
0:? 'gl_VertexID' ( gl_VertexId highp int VertexId)
|
||||
0:? 'gl_InstanceID' ( gl_InstanceId highp int InstanceId)
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue