GLSL output: Removed fixed-size buffer; fixes #769.

Makes some white-space differences in most output, plus a few cases
where more could have been put out but was cut short by the previous
fix-sized buffer.
This commit is contained in:
John Kessenich 2017-03-14 19:43:13 -06:00
parent c08fb8ab9c
commit 71c100d7c0
332 changed files with 62136 additions and 62097 deletions

View file

@ -1,35 +1,35 @@
pointCoord.frag
Shader version: 100
0:? Sequence
0:5 Function Definition: main( (global void)
0:5 Function Definition: main( ( global void)
0:5 Function Parameters:
0:? Sequence
0:9 Test condition and select (temp void)
0:9 Test condition and select ( temp void)
0:9 Condition
0:9 Compare Less Than (temp bool)
0:9 length (global mediump float)
0:9 'gl_PointCoord' (gl_PointCoord mediump 2-component vector of float PointCoord)
0:9 Compare Less Than ( temp bool)
0:9 length ( global mediump float)
0:9 'gl_PointCoord' ( gl_PointCoord mediump 2-component vector of float PointCoord)
0:9 Constant:
0:9 0.300000
0:9 true case
0:10 move second child to first child (temp highp 4-component vector of float)
0:10 'color' (temp highp 4-component vector of float)
0:10 texture (global lowp 4-component vector of float, operation at mediump)
0:10 'sampler' (uniform lowp sampler2D)
0:10 'gl_PointCoord' (gl_PointCoord mediump 2-component vector of float PointCoord)
0:10 move second child to first child ( temp highp 4-component vector of float)
0:10 'color' ( temp highp 4-component vector of float)
0:10 texture ( global lowp 4-component vector of float, operation at mediump)
0:10 'sampler' ( uniform lowp sampler2D)
0:10 'gl_PointCoord' ( gl_PointCoord mediump 2-component vector of float PointCoord)
0:9 false case
0:12 move second child to first child (temp highp 4-component vector of float)
0:12 'color' (temp highp 4-component vector of float)
0:12 move second child to first child ( temp highp 4-component vector of float)
0:12 'color' ( temp highp 4-component vector of float)
0:12 Constant:
0:12 0.000000
0:12 0.000000
0:12 0.000000
0:12 0.000000
0:14 move second child to first child (temp highp 4-component vector of float)
0:14 'gl_FragColor' (fragColor mediump 4-component vector of float FragColor)
0:14 'color' (temp highp 4-component vector of float)
0:14 move second child to first child ( temp highp 4-component vector of float)
0:14 'gl_FragColor' ( fragColor mediump 4-component vector of float FragColor)
0:14 'color' ( temp highp 4-component vector of float)
0:? Linker Objects
0:? 'sampler' (uniform lowp sampler2D)
0:? 'sampler' ( uniform lowp sampler2D)
Linked fragment stage:
@ -37,33 +37,33 @@ Linked fragment stage:
Shader version: 100
0:? Sequence
0:5 Function Definition: main( (global void)
0:5 Function Definition: main( ( global void)
0:5 Function Parameters:
0:? Sequence
0:9 Test condition and select (temp void)
0:9 Test condition and select ( temp void)
0:9 Condition
0:9 Compare Less Than (temp bool)
0:9 length (global mediump float)
0:9 'gl_PointCoord' (gl_PointCoord mediump 2-component vector of float PointCoord)
0:9 Compare Less Than ( temp bool)
0:9 length ( global mediump float)
0:9 'gl_PointCoord' ( gl_PointCoord mediump 2-component vector of float PointCoord)
0:9 Constant:
0:9 0.300000
0:9 true case
0:10 move second child to first child (temp highp 4-component vector of float)
0:10 'color' (temp highp 4-component vector of float)
0:10 texture (global lowp 4-component vector of float, operation at mediump)
0:10 'sampler' (uniform lowp sampler2D)
0:10 'gl_PointCoord' (gl_PointCoord mediump 2-component vector of float PointCoord)
0:10 move second child to first child ( temp highp 4-component vector of float)
0:10 'color' ( temp highp 4-component vector of float)
0:10 texture ( global lowp 4-component vector of float, operation at mediump)
0:10 'sampler' ( uniform lowp sampler2D)
0:10 'gl_PointCoord' ( gl_PointCoord mediump 2-component vector of float PointCoord)
0:9 false case
0:12 move second child to first child (temp highp 4-component vector of float)
0:12 'color' (temp highp 4-component vector of float)
0:12 move second child to first child ( temp highp 4-component vector of float)
0:12 'color' ( temp highp 4-component vector of float)
0:12 Constant:
0:12 0.000000
0:12 0.000000
0:12 0.000000
0:12 0.000000
0:14 move second child to first child (temp highp 4-component vector of float)
0:14 'gl_FragColor' (fragColor mediump 4-component vector of float FragColor)
0:14 'color' (temp highp 4-component vector of float)
0:14 move second child to first child ( temp highp 4-component vector of float)
0:14 'gl_FragColor' ( fragColor mediump 4-component vector of float FragColor)
0:14 'color' ( temp highp 4-component vector of float)
0:? Linker Objects
0:? 'sampler' (uniform lowp sampler2D)
0:? 'sampler' ( uniform lowp sampler2D)