GLSL output: Removed fixed-size buffer; fixes #769.
Makes some white-space differences in most output, plus a few cases where more could have been put out but was cut short by the previous fix-sized buffer.
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332 changed files with 62136 additions and 62097 deletions
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@ -10,10 +10,10 @@ ERROR: 4 compilation errors. No code generated.
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Shader version: 450
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ERROR: node is still EOpNull!
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0:? Linker Objects
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0:? 'arraySize' (specialization-constant const int)
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0:? 'arraySize' ( specialization-constant const int)
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0:? 12 (const int)
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0:? 'foo' (temp int)
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0:? 'ubi' (layout(column_major std430 push_constant ) uniform block{layout(column_major std430 offset=0 ) uniform int a})
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0:? 'foo' ( temp int)
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0:? 'ubi' (layout( column_major std430 push_constant) uniform block{layout( column_major std430 offset=0) uniform int a})
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Linked fragment stage:
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@ -23,8 +23,8 @@ ERROR: Linking fragment stage: Missing entry point: Each stage requires one entr
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Shader version: 450
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ERROR: node is still EOpNull!
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0:? Linker Objects
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0:? 'arraySize' (specialization-constant const int)
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0:? 'arraySize' ( specialization-constant const int)
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0:? 12 (const int)
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0:? 'foo' (temp int)
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0:? 'ubi' (layout(column_major std430 push_constant ) uniform block{layout(column_major std430 offset=0 ) uniform int a})
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0:? 'foo' ( temp int)
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0:? 'ubi' (layout( column_major std430 push_constant) uniform block{layout( column_major std430 offset=0) uniform int a})
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