GLSL output: Removed fixed-size buffer; fixes #769.
Makes some white-space differences in most output, plus a few cases where more could have been put out but was cut short by the previous fix-sized buffer.
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c08fb8ab9c
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71c100d7c0
332 changed files with 62136 additions and 62097 deletions
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@ -1,34 +1,34 @@
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nonSquare.vert
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Shader version: 120
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0:? Sequence
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0:15 Function Definition: main( (global void)
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0:15 Function Definition: main( ( global void)
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0:15 Function Parameters:
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0:? Sequence
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0:20 move second child to first child (temp 2-component vector of float)
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0:20 'a' (temp 2-component vector of float)
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0:20 vector-times-matrix (temp 2-component vector of float)
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0:20 'v3' (in 3-component vector of float)
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0:20 'm23' (temp 2X3 matrix of float)
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0:21 move second child to first child (temp 2-component vector of float)
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0:21 'b' (temp 2-component vector of float)
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0:21 matrix-times-vector (temp 2-component vector of float)
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0:21 'm32' (uniform 3X2 matrix of float)
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0:21 'v3' (in 3-component vector of float)
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0:23 move second child to first child (temp 4-component vector of float)
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0:23 'gl_Position' (gl_Position 4-component vector of float Position)
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0:24 add (temp 4-component vector of float)
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0:24 add (temp 4-component vector of float)
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0:24 add (temp 4-component vector of float)
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0:23 add (temp 4-component vector of float)
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0:23 Construct vec4 (temp 4-component vector of float)
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0:23 matrix-times-vector (temp 3-component vector of float)
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0:23 matrix-multiply (temp 3X3 matrix of float)
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0:23 'm23' (temp 2X3 matrix of float)
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0:23 'm32' (uniform 3X2 matrix of float)
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0:23 'v3' (in 3-component vector of float)
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0:20 move second child to first child ( temp 2-component vector of float)
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0:20 'a' ( temp 2-component vector of float)
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0:20 vector-times-matrix ( temp 2-component vector of float)
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0:20 'v3' ( in 3-component vector of float)
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0:20 'm23' ( temp 2X3 matrix of float)
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0:21 move second child to first child ( temp 2-component vector of float)
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0:21 'b' ( temp 2-component vector of float)
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0:21 matrix-times-vector ( temp 2-component vector of float)
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0:21 'm32' ( uniform 3X2 matrix of float)
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0:21 'v3' ( in 3-component vector of float)
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0:23 move second child to first child ( temp 4-component vector of float)
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0:23 'gl_Position' ( gl_Position 4-component vector of float Position)
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0:24 add ( temp 4-component vector of float)
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0:24 add ( temp 4-component vector of float)
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0:24 add ( temp 4-component vector of float)
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0:23 add ( temp 4-component vector of float)
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0:23 Construct vec4 ( temp 4-component vector of float)
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0:23 matrix-times-vector ( temp 3-component vector of float)
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0:23 matrix-multiply ( temp 3X3 matrix of float)
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0:23 'm23' ( temp 2X3 matrix of float)
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0:23 'm32' ( uniform 3X2 matrix of float)
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0:23 'v3' ( in 3-component vector of float)
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0:23 Constant:
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0:23 0.000000
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0:24 matrix-times-vector (temp 4-component vector of float)
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0:24 matrix-times-vector ( temp 4-component vector of float)
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0:24 Constant:
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0:24 3.000000
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0:24 6.000000
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@ -46,7 +46,7 @@ Shader version: 120
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0:24 24.000000
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0:24 0.000000
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0:24 0.000000
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0:24 'v4' (in 4-component vector of float)
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0:24 'v4' ( in 4-component vector of float)
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0:24 Constant:
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0:24 50.000000
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0:24 110.000000
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@ -63,13 +63,13 @@ Shader version: 120
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0:24 6.000000
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0:24 5.000000
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0:? Linker Objects
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0:? 'v3' (in 3-component vector of float)
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0:? 'v4' (in 4-component vector of float)
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0:? 'm32' (uniform 3X2 matrix of float)
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0:? 'cv2' (const 2-component vector of float)
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0:? 'v3' ( in 3-component vector of float)
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0:? 'v4' ( in 4-component vector of float)
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0:? 'm32' ( uniform 3X2 matrix of float)
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0:? 'cv2' ( const 2-component vector of float)
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0:? 10.000000
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0:? 20.000000
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0:? 'm24' (const 2X4 matrix of float)
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0:? 'm24' ( const 2X4 matrix of float)
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0:? 3.000000
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0:? 0.000000
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0:? 0.000000
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@ -78,7 +78,7 @@ Shader version: 120
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0:? 3.000000
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0:? 0.000000
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0:? 0.000000
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0:? 'm42' (const 4X2 matrix of float)
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0:? 'm42' ( const 4X2 matrix of float)
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0:? 1.000000
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0:? 2.000000
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0:? 3.000000
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@ -94,34 +94,34 @@ Linked vertex stage:
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Shader version: 120
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0:? Sequence
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0:15 Function Definition: main( (global void)
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0:15 Function Definition: main( ( global void)
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0:15 Function Parameters:
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0:? Sequence
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0:20 move second child to first child (temp 2-component vector of float)
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0:20 'a' (temp 2-component vector of float)
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0:20 vector-times-matrix (temp 2-component vector of float)
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0:20 'v3' (in 3-component vector of float)
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0:20 'm23' (temp 2X3 matrix of float)
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0:21 move second child to first child (temp 2-component vector of float)
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0:21 'b' (temp 2-component vector of float)
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0:21 matrix-times-vector (temp 2-component vector of float)
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0:21 'm32' (uniform 3X2 matrix of float)
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0:21 'v3' (in 3-component vector of float)
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0:23 move second child to first child (temp 4-component vector of float)
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0:23 'gl_Position' (gl_Position 4-component vector of float Position)
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0:24 add (temp 4-component vector of float)
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0:24 add (temp 4-component vector of float)
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0:24 add (temp 4-component vector of float)
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0:23 add (temp 4-component vector of float)
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0:23 Construct vec4 (temp 4-component vector of float)
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0:23 matrix-times-vector (temp 3-component vector of float)
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0:23 matrix-multiply (temp 3X3 matrix of float)
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0:23 'm23' (temp 2X3 matrix of float)
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0:23 'm32' (uniform 3X2 matrix of float)
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0:23 'v3' (in 3-component vector of float)
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0:20 move second child to first child ( temp 2-component vector of float)
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0:20 'a' ( temp 2-component vector of float)
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0:20 vector-times-matrix ( temp 2-component vector of float)
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0:20 'v3' ( in 3-component vector of float)
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0:20 'm23' ( temp 2X3 matrix of float)
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0:21 move second child to first child ( temp 2-component vector of float)
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0:21 'b' ( temp 2-component vector of float)
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0:21 matrix-times-vector ( temp 2-component vector of float)
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0:21 'm32' ( uniform 3X2 matrix of float)
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0:21 'v3' ( in 3-component vector of float)
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0:23 move second child to first child ( temp 4-component vector of float)
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0:23 'gl_Position' ( gl_Position 4-component vector of float Position)
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0:24 add ( temp 4-component vector of float)
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0:24 add ( temp 4-component vector of float)
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0:24 add ( temp 4-component vector of float)
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0:23 add ( temp 4-component vector of float)
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0:23 Construct vec4 ( temp 4-component vector of float)
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0:23 matrix-times-vector ( temp 3-component vector of float)
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0:23 matrix-multiply ( temp 3X3 matrix of float)
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0:23 'm23' ( temp 2X3 matrix of float)
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0:23 'm32' ( uniform 3X2 matrix of float)
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0:23 'v3' ( in 3-component vector of float)
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0:23 Constant:
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0:23 0.000000
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0:24 matrix-times-vector (temp 4-component vector of float)
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0:24 matrix-times-vector ( temp 4-component vector of float)
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0:24 Constant:
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0:24 3.000000
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0:24 6.000000
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@ -139,7 +139,7 @@ Shader version: 120
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0:24 24.000000
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0:24 0.000000
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0:24 0.000000
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0:24 'v4' (in 4-component vector of float)
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0:24 'v4' ( in 4-component vector of float)
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0:24 Constant:
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0:24 50.000000
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0:24 110.000000
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@ -156,13 +156,13 @@ Shader version: 120
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0:24 6.000000
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0:24 5.000000
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0:? Linker Objects
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0:? 'v3' (in 3-component vector of float)
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0:? 'v4' (in 4-component vector of float)
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0:? 'm32' (uniform 3X2 matrix of float)
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0:? 'cv2' (const 2-component vector of float)
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0:? 'v3' ( in 3-component vector of float)
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0:? 'v4' ( in 4-component vector of float)
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0:? 'm32' ( uniform 3X2 matrix of float)
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0:? 'cv2' ( const 2-component vector of float)
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0:? 10.000000
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0:? 20.000000
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0:? 'm24' (const 2X4 matrix of float)
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0:? 'm24' ( const 2X4 matrix of float)
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0:? 3.000000
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0:? 0.000000
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0:? 0.000000
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@ -171,7 +171,7 @@ Shader version: 120
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0:? 3.000000
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0:? 0.000000
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0:? 0.000000
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0:? 'm42' (const 4X2 matrix of float)
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0:? 'm42' ( const 4X2 matrix of float)
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0:? 1.000000
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0:? 2.000000
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0:? 3.000000
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