GLSL output: Removed fixed-size buffer; fixes #769.
Makes some white-space differences in most output, plus a few cases where more could have been put out but was cut short by the previous fix-sized buffer.
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332 changed files with 62136 additions and 62097 deletions
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@ -5,14 +5,14 @@ max_vertices = 0
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input primitive = points
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output primitive = triangle_strip
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0:? Sequence
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0:8 Function Definition: main( (global void)
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0:8 Function Definition: main( ( global void)
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0:8 Function Parameters:
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0:10 Sequence
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0:10 EndPrimitive (global void)
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0:11 EndPrimitive (global void)
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0:10 EndPrimitive ( global void)
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0:11 EndPrimitive ( global void)
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0:? Linker Objects
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0:? 'v_geom_FragColor' (in 1-element array of 4-component vector of float)
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0:? 'v_frag_FragColor' (layout(stream=0 ) out 4-component vector of float)
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0:? 'v_geom_FragColor' ( in 1-element array of 4-component vector of float)
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0:? 'v_frag_FragColor' (layout( stream=0) out 4-component vector of float)
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Linked geometry stage:
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@ -24,12 +24,12 @@ max_vertices = 0
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input primitive = points
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output primitive = triangle_strip
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0:? Sequence
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0:8 Function Definition: main( (global void)
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0:8 Function Definition: main( ( global void)
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0:8 Function Parameters:
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0:10 Sequence
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0:10 EndPrimitive (global void)
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0:11 EndPrimitive (global void)
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0:10 EndPrimitive ( global void)
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0:11 EndPrimitive ( global void)
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0:? Linker Objects
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0:? 'v_geom_FragColor' (in 1-element array of 4-component vector of float)
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0:? 'v_frag_FragColor' (layout(stream=0 ) out 4-component vector of float)
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0:? 'v_geom_FragColor' ( in 1-element array of 4-component vector of float)
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0:? 'v_frag_FragColor' (layout( stream=0) out 4-component vector of float)
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