GLSL output: Removed fixed-size buffer; fixes #769.

Makes some white-space differences in most output, plus a few cases
where more could have been put out but was cut short by the previous
fix-sized buffer.
This commit is contained in:
John Kessenich 2017-03-14 19:43:13 -06:00
parent c08fb8ab9c
commit 71c100d7c0
332 changed files with 62136 additions and 62097 deletions

View file

@ -5,14 +5,14 @@ max_vertices = 0
input primitive = points
output primitive = triangle_strip
0:? Sequence
0:8 Function Definition: main( (global void)
0:8 Function Definition: main( ( global void)
0:8 Function Parameters:
0:10 Sequence
0:10 EndPrimitive (global void)
0:11 EndPrimitive (global void)
0:10 EndPrimitive ( global void)
0:11 EndPrimitive ( global void)
0:? Linker Objects
0:? 'v_geom_FragColor' (in 1-element array of 4-component vector of float)
0:? 'v_frag_FragColor' (layout(stream=0 ) out 4-component vector of float)
0:? 'v_geom_FragColor' ( in 1-element array of 4-component vector of float)
0:? 'v_frag_FragColor' (layout( stream=0) out 4-component vector of float)
Linked geometry stage:
@ -24,12 +24,12 @@ max_vertices = 0
input primitive = points
output primitive = triangle_strip
0:? Sequence
0:8 Function Definition: main( (global void)
0:8 Function Definition: main( ( global void)
0:8 Function Parameters:
0:10 Sequence
0:10 EndPrimitive (global void)
0:11 EndPrimitive (global void)
0:10 EndPrimitive ( global void)
0:11 EndPrimitive ( global void)
0:? Linker Objects
0:? 'v_geom_FragColor' (in 1-element array of 4-component vector of float)
0:? 'v_frag_FragColor' (layout(stream=0 ) out 4-component vector of float)
0:? 'v_geom_FragColor' ( in 1-element array of 4-component vector of float)
0:? 'v_frag_FragColor' (layout( stream=0) out 4-component vector of float)