GLSL output: Removed fixed-size buffer; fixes #769.

Makes some white-space differences in most output, plus a few cases
where more could have been put out but was cut short by the previous
fix-sized buffer.
This commit is contained in:
John Kessenich 2017-03-14 19:43:13 -06:00
parent c08fb8ab9c
commit 71c100d7c0
332 changed files with 62136 additions and 62097 deletions

View file

@ -1,14 +1,14 @@
mains1.frag
Shader version: 110
0:? Sequence
0:3 Function Definition: main( (global void)
0:3 Function Definition: main( ( global void)
0:3 Function Parameters:
0:? Linker Objects
mains2.frag
Shader version: 110
0:? Sequence
0:3 Function Definition: main( (global void)
0:3 Function Definition: main( ( global void)
0:3 Function Parameters:
0:? Linker Objects
@ -23,7 +23,7 @@ max_vertices = -1
input primitive = none
output primitive = points
ERROR: node is still EOpNull!
0:3 Function Definition: foo( (global void)
0:3 Function Definition: foo( ( global void)
0:3 Function Parameters:
0:? Linker Objects
@ -34,7 +34,7 @@ max_vertices = -1
input primitive = none
output primitive = line_strip
0:? Sequence
0:3 Function Definition: bar( (global void)
0:3 Function Definition: bar( ( global void)
0:3 Function Parameters:
0:? Linker Objects
@ -61,9 +61,9 @@ ERROR: node is still EOpNull!
0:? Linker Objects
Shader version: 110
0:? Sequence
0:3 Function Definition: main( (global void)
0:3 Function Definition: main( ( global void)
0:3 Function Parameters:
0:3 Function Definition: main( (global void)
0:3 Function Definition: main( ( global void)
0:3 Function Parameters:
0:? Linker Objects