GLSL output: Removed fixed-size buffer; fixes #769.

Makes some white-space differences in most output, plus a few cases
where more could have been put out but was cut short by the previous
fix-sized buffer.
This commit is contained in:
John Kessenich 2017-03-14 19:43:13 -06:00
parent c08fb8ab9c
commit 71c100d7c0
332 changed files with 62136 additions and 62097 deletions

View file

@ -4,14 +4,14 @@ Warning, version 450 is not yet complete; most version-specific features are pre
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:7 Function Definition: main( (global void)
0:7 Function Definition: main( ( global void)
0:7 Function Parameters:
0:9 Sequence
0:9 move second child to first child (temp highp 4-component vector of float)
0:9 'color' (out highp 4-component vector of float)
0:9 Function Call: getColor( (global highp 4-component vector of float)
0:9 move second child to first child ( temp highp 4-component vector of float)
0:9 'color' ( out highp 4-component vector of float)
0:9 Function Call: getColor( ( global highp 4-component vector of float)
0:? Linker Objects
0:? 'color' (out highp 4-component vector of float)
0:? 'color' ( out highp 4-component vector of float)
link2.vk.frag
Warning, version 450 is not yet complete; most version-specific features are present, but some are missing.
@ -19,17 +19,17 @@ Warning, version 450 is not yet complete; most version-specific features are pre
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:5 Function Definition: getColor( (global highp 4-component vector of float)
0:5 Function Definition: getColor( ( global highp 4-component vector of float)
0:5 Function Parameters:
0:7 Sequence
0:7 Branch: Return with expression
0:7 texture (global highp 4-component vector of float)
0:7 's2D' (uniform highp sampler2D)
0:7 texture ( global highp 4-component vector of float)
0:7 's2D' ( uniform highp sampler2D)
0:7 Constant:
0:7 0.500000
0:7 0.500000
0:? Linker Objects
0:? 's2D' (uniform highp sampler2D)
0:? 's2D' ( uniform highp sampler2D)
Linked fragment stage:
@ -38,23 +38,23 @@ Linked fragment stage:
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:7 Function Definition: main( (global void)
0:7 Function Definition: main( ( global void)
0:7 Function Parameters:
0:9 Sequence
0:9 move second child to first child (temp highp 4-component vector of float)
0:9 'color' (out highp 4-component vector of float)
0:9 Function Call: getColor( (global highp 4-component vector of float)
0:5 Function Definition: getColor( (global highp 4-component vector of float)
0:9 move second child to first child ( temp highp 4-component vector of float)
0:9 'color' ( out highp 4-component vector of float)
0:9 Function Call: getColor( ( global highp 4-component vector of float)
0:5 Function Definition: getColor( ( global highp 4-component vector of float)
0:5 Function Parameters:
0:7 Sequence
0:7 Branch: Return with expression
0:7 texture (global highp 4-component vector of float)
0:7 's2D' (uniform highp sampler2D)
0:7 texture ( global highp 4-component vector of float)
0:7 's2D' ( uniform highp sampler2D)
0:7 Constant:
0:7 0.500000
0:7 0.500000
0:? Linker Objects
0:? 'color' (out highp 4-component vector of float)
0:? 's2D' (uniform highp sampler2D)
0:? 'color' ( out highp 4-component vector of float)
0:? 's2D' ( uniform highp sampler2D)
SPIR-V is not generated for failed compile or link