GLSL output: Removed fixed-size buffer; fixes #769.

Makes some white-space differences in most output, plus a few cases
where more could have been put out but was cut short by the previous
fix-sized buffer.
This commit is contained in:
John Kessenich 2017-03-14 19:43:13 -06:00
parent c08fb8ab9c
commit 71c100d7c0
332 changed files with 62136 additions and 62097 deletions

View file

@ -2,27 +2,27 @@ hlsl.void.frag
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:1 Function Definition: foo1( (temp void)
0:1 Function Definition: foo1( ( temp void)
0:1 Function Parameters:
0:2 Function Definition: foo2( (temp void)
0:2 Function Definition: foo2( ( temp void)
0:2 Function Parameters:
0:5 Function Definition: @PixelShaderFunction(vf4; (temp void)
0:5 Function Definition: @PixelShaderFunction(vf4; ( temp void)
0:5 Function Parameters:
0:5 'input' (in 4-component vector of float)
0:5 'input' ( in 4-component vector of float)
0:? Sequence
0:6 Function Call: foo1( (temp void)
0:7 Function Call: foo2( (temp void)
0:6 Function Call: foo1( ( temp void)
0:7 Function Call: foo2( ( temp void)
0:8 Branch: Return
0:5 Function Definition: PixelShaderFunction( (temp void)
0:5 Function Definition: PixelShaderFunction( ( temp void)
0:5 Function Parameters:
0:? Sequence
0:5 move second child to first child (temp 4-component vector of float)
0:? 'input' (temp 4-component vector of float)
0:? 'input' (layout(location=0 ) in 4-component vector of float)
0:5 Function Call: @PixelShaderFunction(vf4; (temp void)
0:? 'input' (temp 4-component vector of float)
0:5 move second child to first child ( temp 4-component vector of float)
0:? 'input' ( temp 4-component vector of float)
0:? 'input' (layout( location=0) in 4-component vector of float)
0:5 Function Call: @PixelShaderFunction(vf4; ( temp void)
0:? 'input' ( temp 4-component vector of float)
0:? Linker Objects
0:? 'input' (layout(location=0 ) in 4-component vector of float)
0:? 'input' (layout( location=0) in 4-component vector of float)
Linked fragment stage:
@ -31,27 +31,27 @@ Linked fragment stage:
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:1 Function Definition: foo1( (temp void)
0:1 Function Definition: foo1( ( temp void)
0:1 Function Parameters:
0:2 Function Definition: foo2( (temp void)
0:2 Function Definition: foo2( ( temp void)
0:2 Function Parameters:
0:5 Function Definition: @PixelShaderFunction(vf4; (temp void)
0:5 Function Definition: @PixelShaderFunction(vf4; ( temp void)
0:5 Function Parameters:
0:5 'input' (in 4-component vector of float)
0:5 'input' ( in 4-component vector of float)
0:? Sequence
0:6 Function Call: foo1( (temp void)
0:7 Function Call: foo2( (temp void)
0:6 Function Call: foo1( ( temp void)
0:7 Function Call: foo2( ( temp void)
0:8 Branch: Return
0:5 Function Definition: PixelShaderFunction( (temp void)
0:5 Function Definition: PixelShaderFunction( ( temp void)
0:5 Function Parameters:
0:? Sequence
0:5 move second child to first child (temp 4-component vector of float)
0:? 'input' (temp 4-component vector of float)
0:? 'input' (layout(location=0 ) in 4-component vector of float)
0:5 Function Call: @PixelShaderFunction(vf4; (temp void)
0:? 'input' (temp 4-component vector of float)
0:5 move second child to first child ( temp 4-component vector of float)
0:? 'input' ( temp 4-component vector of float)
0:? 'input' (layout( location=0) in 4-component vector of float)
0:5 Function Call: @PixelShaderFunction(vf4; ( temp void)
0:? 'input' ( temp 4-component vector of float)
0:? Linker Objects
0:? 'input' (layout(location=0 ) in 4-component vector of float)
0:? 'input' (layout( location=0) in 4-component vector of float)
// Module Version 10000
// Generated by (magic number): 80001