GLSL output: Removed fixed-size buffer; fixes #769.

Makes some white-space differences in most output, plus a few cases
where more could have been put out but was cut short by the previous
fix-sized buffer.
This commit is contained in:
John Kessenich 2017-03-14 19:43:13 -06:00
parent c08fb8ab9c
commit 71c100d7c0
332 changed files with 62136 additions and 62097 deletions

View file

@ -2,38 +2,38 @@ hlsl.typedef.frag
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:4 Function Definition: ShaderFunction(vf4;i1; (temp 4-component vector of float)
0:4 Function Definition: ShaderFunction(vf4;i1; ( temp 4-component vector of float)
0:4 Function Parameters:
0:4 'input' (in 4-component vector of float)
0:4 'ii' (in int)
0:4 'input' ( in 4-component vector of float)
0:4 'ii' ( in int)
0:? Sequence
0:6 Sequence
0:6 move second child to first child (temp 4-component vector of float)
0:6 'a1' (temp 4-component vector of float)
0:6 move second child to first child ( temp 4-component vector of float)
0:6 'a1' ( temp 4-component vector of float)
0:6 Constant:
0:6 1.000000
0:6 1.000000
0:6 1.000000
0:6 1.000000
0:7 Sequence
0:7 move second child to first child (temp int)
0:7 'i' (temp int)
0:7 move second child to first child ( temp int)
0:7 'i' ( temp int)
0:7 Constant:
0:7 2 (const int)
0:9 Sequence
0:9 move second child to first child (temp int)
0:9 'j' (temp int)
0:9 'ii' (in int)
0:9 move second child to first child ( temp int)
0:9 'j' ( temp int)
0:9 'ii' ( in int)
0:10 Branch: Return with expression
0:10 add (temp 4-component vector of float)
0:10 component-wise multiply (temp 4-component vector of float)
0:10 'input' (in 4-component vector of float)
0:10 'a1' (temp 4-component vector of float)
0:10 Construct vec4 (uniform 4-component vector of float)
0:10 Convert int to float (temp float)
0:10 add (temp int)
0:10 'i' (temp int)
0:10 'j' (temp int)
0:10 add ( temp 4-component vector of float)
0:10 component-wise multiply ( temp 4-component vector of float)
0:10 'input' ( in 4-component vector of float)
0:10 'a1' ( temp 4-component vector of float)
0:10 Construct vec4 ( uniform 4-component vector of float)
0:10 Convert int to float ( temp float)
0:10 add ( temp int)
0:10 'i' ( temp int)
0:10 'j' ( temp int)
0:? Linker Objects
@ -44,38 +44,38 @@ WARNING: Linking fragment stage: Entry point not found
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:4 Function Definition: ShaderFunction(vf4;i1; (temp 4-component vector of float)
0:4 Function Definition: ShaderFunction(vf4;i1; ( temp 4-component vector of float)
0:4 Function Parameters:
0:4 'input' (in 4-component vector of float)
0:4 'ii' (in int)
0:4 'input' ( in 4-component vector of float)
0:4 'ii' ( in int)
0:? Sequence
0:6 Sequence
0:6 move second child to first child (temp 4-component vector of float)
0:6 'a1' (temp 4-component vector of float)
0:6 move second child to first child ( temp 4-component vector of float)
0:6 'a1' ( temp 4-component vector of float)
0:6 Constant:
0:6 1.000000
0:6 1.000000
0:6 1.000000
0:6 1.000000
0:7 Sequence
0:7 move second child to first child (temp int)
0:7 'i' (temp int)
0:7 move second child to first child ( temp int)
0:7 'i' ( temp int)
0:7 Constant:
0:7 2 (const int)
0:9 Sequence
0:9 move second child to first child (temp int)
0:9 'j' (temp int)
0:9 'ii' (in int)
0:9 move second child to first child ( temp int)
0:9 'j' ( temp int)
0:9 'ii' ( in int)
0:10 Branch: Return with expression
0:10 add (temp 4-component vector of float)
0:10 component-wise multiply (temp 4-component vector of float)
0:10 'input' (in 4-component vector of float)
0:10 'a1' (temp 4-component vector of float)
0:10 Construct vec4 (uniform 4-component vector of float)
0:10 Convert int to float (temp float)
0:10 add (temp int)
0:10 'i' (temp int)
0:10 'j' (temp int)
0:10 add ( temp 4-component vector of float)
0:10 component-wise multiply ( temp 4-component vector of float)
0:10 'input' ( in 4-component vector of float)
0:10 'a1' ( temp 4-component vector of float)
0:10 Construct vec4 ( uniform 4-component vector of float)
0:10 Convert int to float ( temp float)
0:10 add ( temp int)
0:10 'i' ( temp int)
0:10 'j' ( temp int)
0:? Linker Objects
// Module Version 10000