GLSL output: Removed fixed-size buffer; fixes #769.
Makes some white-space differences in most output, plus a few cases where more could have been put out but was cut short by the previous fix-sized buffer.
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332 changed files with 62136 additions and 62097 deletions
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@ -3,21 +3,21 @@ Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:1 Sequence
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0:1 move second child to first child (temp 4-component vector of float)
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0:1 'AmbientColor' (global 4-component vector of float)
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0:1 move second child to first child ( temp 4-component vector of float)
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0:1 'AmbientColor' ( global 4-component vector of float)
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0:? Constant:
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0:? 1.000000
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0:? 0.500000
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0:? 0.000000
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0:? 1.000000
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0:4 Function Definition: ShaderFunction(vf4; (temp 4-component vector of float)
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0:4 Function Definition: ShaderFunction(vf4; ( temp 4-component vector of float)
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0:4 Function Parameters:
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0:4 'input' (in 4-component vector of float)
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0:4 'input' ( in 4-component vector of float)
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0:? Sequence
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0:5 Branch: Return with expression
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0:5 component-wise multiply (temp 4-component vector of float)
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0:5 vector swizzle (temp 4-component vector of float)
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0:5 'input' (in 4-component vector of float)
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0:5 component-wise multiply ( temp 4-component vector of float)
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0:5 vector swizzle ( temp 4-component vector of float)
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0:5 'input' ( in 4-component vector of float)
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0:5 Sequence
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0:5 Constant:
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0:5 3 (const int)
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@ -27,13 +27,13 @@ gl_FragCoord origin is upper left
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0:5 1 (const int)
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0:5 Constant:
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0:5 0 (const int)
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0:5 Construct vec4 (temp 4-component vector of float)
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0:5 direct index (temp float)
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0:5 'AmbientColor' (global 4-component vector of float)
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0:5 Construct vec4 ( temp 4-component vector of float)
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0:5 direct index ( temp float)
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0:5 'AmbientColor' ( global 4-component vector of float)
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0:5 Constant:
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0:5 2 (const int)
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0:? Linker Objects
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0:? 'AmbientColor' (global 4-component vector of float)
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0:? 'AmbientColor' ( global 4-component vector of float)
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Linked fragment stage:
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@ -44,21 +44,21 @@ Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:1 Sequence
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0:1 move second child to first child (temp 4-component vector of float)
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0:1 'AmbientColor' (global 4-component vector of float)
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0:1 move second child to first child ( temp 4-component vector of float)
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0:1 'AmbientColor' ( global 4-component vector of float)
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0:? Constant:
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0:? 1.000000
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0:? 0.500000
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0:? 0.000000
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0:? 1.000000
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0:4 Function Definition: ShaderFunction(vf4; (temp 4-component vector of float)
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0:4 Function Definition: ShaderFunction(vf4; ( temp 4-component vector of float)
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0:4 Function Parameters:
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0:4 'input' (in 4-component vector of float)
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0:4 'input' ( in 4-component vector of float)
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0:? Sequence
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0:5 Branch: Return with expression
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0:5 component-wise multiply (temp 4-component vector of float)
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0:5 vector swizzle (temp 4-component vector of float)
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0:5 'input' (in 4-component vector of float)
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0:5 component-wise multiply ( temp 4-component vector of float)
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0:5 vector swizzle ( temp 4-component vector of float)
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0:5 'input' ( in 4-component vector of float)
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0:5 Sequence
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0:5 Constant:
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0:5 3 (const int)
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@ -68,13 +68,13 @@ gl_FragCoord origin is upper left
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0:5 1 (const int)
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0:5 Constant:
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0:5 0 (const int)
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0:5 Construct vec4 (temp 4-component vector of float)
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0:5 direct index (temp float)
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0:5 'AmbientColor' (global 4-component vector of float)
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0:5 Construct vec4 ( temp 4-component vector of float)
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0:5 direct index ( temp float)
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0:5 'AmbientColor' ( global 4-component vector of float)
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0:5 Constant:
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0:5 2 (const int)
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0:? Linker Objects
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0:? 'AmbientColor' (global 4-component vector of float)
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0:? 'AmbientColor' ( global 4-component vector of float)
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// Module Version 10000
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// Generated by (magic number): 80001
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