GLSL output: Removed fixed-size buffer; fixes #769.

Makes some white-space differences in most output, plus a few cases
where more could have been put out but was cut short by the previous
fix-sized buffer.
This commit is contained in:
John Kessenich 2017-03-14 19:43:13 -06:00
parent c08fb8ab9c
commit 71c100d7c0
332 changed files with 62136 additions and 62097 deletions

View file

@ -3,21 +3,21 @@ Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:1 Sequence
0:1 move second child to first child (temp 4-component vector of float)
0:1 'AmbientColor' (global 4-component vector of float)
0:1 move second child to first child ( temp 4-component vector of float)
0:1 'AmbientColor' ( global 4-component vector of float)
0:? Constant:
0:? 1.000000
0:? 0.500000
0:? 0.000000
0:? 1.000000
0:4 Function Definition: ShaderFunction(vf4; (temp 4-component vector of float)
0:4 Function Definition: ShaderFunction(vf4; ( temp 4-component vector of float)
0:4 Function Parameters:
0:4 'input' (in 4-component vector of float)
0:4 'input' ( in 4-component vector of float)
0:? Sequence
0:5 Branch: Return with expression
0:5 component-wise multiply (temp 4-component vector of float)
0:5 vector swizzle (temp 4-component vector of float)
0:5 'input' (in 4-component vector of float)
0:5 component-wise multiply ( temp 4-component vector of float)
0:5 vector swizzle ( temp 4-component vector of float)
0:5 'input' ( in 4-component vector of float)
0:5 Sequence
0:5 Constant:
0:5 3 (const int)
@ -27,13 +27,13 @@ gl_FragCoord origin is upper left
0:5 1 (const int)
0:5 Constant:
0:5 0 (const int)
0:5 Construct vec4 (temp 4-component vector of float)
0:5 direct index (temp float)
0:5 'AmbientColor' (global 4-component vector of float)
0:5 Construct vec4 ( temp 4-component vector of float)
0:5 direct index ( temp float)
0:5 'AmbientColor' ( global 4-component vector of float)
0:5 Constant:
0:5 2 (const int)
0:? Linker Objects
0:? 'AmbientColor' (global 4-component vector of float)
0:? 'AmbientColor' ( global 4-component vector of float)
Linked fragment stage:
@ -44,21 +44,21 @@ Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:1 Sequence
0:1 move second child to first child (temp 4-component vector of float)
0:1 'AmbientColor' (global 4-component vector of float)
0:1 move second child to first child ( temp 4-component vector of float)
0:1 'AmbientColor' ( global 4-component vector of float)
0:? Constant:
0:? 1.000000
0:? 0.500000
0:? 0.000000
0:? 1.000000
0:4 Function Definition: ShaderFunction(vf4; (temp 4-component vector of float)
0:4 Function Definition: ShaderFunction(vf4; ( temp 4-component vector of float)
0:4 Function Parameters:
0:4 'input' (in 4-component vector of float)
0:4 'input' ( in 4-component vector of float)
0:? Sequence
0:5 Branch: Return with expression
0:5 component-wise multiply (temp 4-component vector of float)
0:5 vector swizzle (temp 4-component vector of float)
0:5 'input' (in 4-component vector of float)
0:5 component-wise multiply ( temp 4-component vector of float)
0:5 vector swizzle ( temp 4-component vector of float)
0:5 'input' ( in 4-component vector of float)
0:5 Sequence
0:5 Constant:
0:5 3 (const int)
@ -68,13 +68,13 @@ gl_FragCoord origin is upper left
0:5 1 (const int)
0:5 Constant:
0:5 0 (const int)
0:5 Construct vec4 (temp 4-component vector of float)
0:5 direct index (temp float)
0:5 'AmbientColor' (global 4-component vector of float)
0:5 Construct vec4 ( temp 4-component vector of float)
0:5 direct index ( temp float)
0:5 'AmbientColor' ( global 4-component vector of float)
0:5 Constant:
0:5 2 (const int)
0:? Linker Objects
0:? 'AmbientColor' (global 4-component vector of float)
0:? 'AmbientColor' ( global 4-component vector of float)
// Module Version 10000
// Generated by (magic number): 80001