GLSL output: Removed fixed-size buffer; fixes #769.

Makes some white-space differences in most output, plus a few cases
where more could have been put out but was cut short by the previous
fix-sized buffer.
This commit is contained in:
John Kessenich 2017-03-14 19:43:13 -06:00
parent c08fb8ab9c
commit 71c100d7c0
332 changed files with 62136 additions and 62097 deletions

View file

@ -2,16 +2,16 @@ hlsl.switch.frag
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:2 Function Definition: @PixelShaderFunction(vf4;i1;i1; (temp 4-component vector of float)
0:2 Function Definition: @PixelShaderFunction(vf4;i1;i1; ( temp 4-component vector of float)
0:2 Function Parameters:
0:2 'input' (in 4-component vector of float)
0:2 'c' (in int)
0:2 'd' (in int)
0:2 'input' ( in 4-component vector of float)
0:2 'c' ( in int)
0:2 'd' ( in int)
0:? Sequence
0:3 'c' (in int)
0:3 'c' ( in int)
0:7 switch
0:7 condition
0:7 'c' (in int)
0:7 'c' ( in int)
0:7 body
0:7 Sequence
0:9 default:
@ -19,34 +19,34 @@ gl_FragCoord origin is upper left
0:7 Branch: Break
0:12 switch
0:12 condition
0:12 'c' (in int)
0:12 'c' ( in int)
0:12 body
0:12 Sequence
0:13 case: with expression
0:13 Constant:
0:13 1 (const int)
0:? Sequence
0:14 Pre-Increment (temp 4-component vector of float)
0:14 'input' (in 4-component vector of float)
0:14 Pre-Increment ( temp 4-component vector of float)
0:14 'input' ( in 4-component vector of float)
0:15 Branch: Break
0:16 case: with expression
0:16 Constant:
0:16 2 (const int)
0:? Sequence
0:17 Pre-Decrement (temp 4-component vector of float)
0:17 'input' (in 4-component vector of float)
0:17 Pre-Decrement ( temp 4-component vector of float)
0:17 'input' ( in 4-component vector of float)
0:18 Branch: Break
0:21 switch
0:21 condition
0:21 'c' (in int)
0:21 'c' ( in int)
0:21 body
0:21 Sequence
0:22 case: with expression
0:22 Constant:
0:22 1 (const int)
0:? Sequence
0:23 Pre-Increment (temp 4-component vector of float)
0:23 'input' (in 4-component vector of float)
0:23 Pre-Increment ( temp 4-component vector of float)
0:23 'input' ( in 4-component vector of float)
0:24 Branch: Break
0:25 case: with expression
0:25 Constant:
@ -54,15 +54,15 @@ gl_FragCoord origin is upper left
0:? Sequence
0:26 switch
0:26 condition
0:26 'd' (in int)
0:26 'd' ( in int)
0:26 body
0:26 Sequence
0:27 case: with expression
0:27 Constant:
0:27 2 (const int)
0:? Sequence
0:28 add second child into first child (temp 4-component vector of float)
0:28 'input' (in 4-component vector of float)
0:28 add second child into first child ( temp 4-component vector of float)
0:28 'input' ( in 4-component vector of float)
0:28 Constant:
0:28 2.000000
0:29 Branch: Break
@ -70,21 +70,21 @@ gl_FragCoord origin is upper left
0:30 Constant:
0:30 3 (const int)
0:? Sequence
0:31 add second child into first child (temp 4-component vector of float)
0:31 'input' (in 4-component vector of float)
0:31 add second child into first child ( temp 4-component vector of float)
0:31 'input' ( in 4-component vector of float)
0:31 Constant:
0:31 3.000000
0:32 Branch: Break
0:34 Branch: Break
0:35 default:
0:? Sequence
0:36 add second child into first child (temp 4-component vector of float)
0:36 'input' (in 4-component vector of float)
0:36 add second child into first child ( temp 4-component vector of float)
0:36 'input' ( in 4-component vector of float)
0:36 Constant:
0:36 4.000000
0:39 switch
0:39 condition
0:39 'c' (in int)
0:39 'c' ( in int)
0:39 body
0:39 Sequence
0:40 case: with expression
@ -94,7 +94,7 @@ gl_FragCoord origin is upper left
0:39 Branch: Break
0:43 switch
0:43 condition
0:43 'c' (in int)
0:43 'c' ( in int)
0:43 body
0:43 Sequence
0:44 case: with expression
@ -107,8 +107,8 @@ gl_FragCoord origin is upper left
0:46 Constant:
0:46 3 (const int)
0:? Sequence
0:47 Pre-Increment (temp 4-component vector of float)
0:47 'input' (in 4-component vector of float)
0:47 Pre-Increment ( temp 4-component vector of float)
0:47 'input' ( in 4-component vector of float)
0:48 Branch: Break
0:49 case: with expression
0:49 Constant:
@ -117,33 +117,33 @@ gl_FragCoord origin is upper left
0:50 Constant:
0:50 5 (const int)
0:? Sequence
0:51 Pre-Decrement (temp 4-component vector of float)
0:51 'input' (in 4-component vector of float)
0:51 Pre-Decrement ( temp 4-component vector of float)
0:51 'input' ( in 4-component vector of float)
0:54 Branch: Return with expression
0:54 'input' (in 4-component vector of float)
0:2 Function Definition: PixelShaderFunction( (temp void)
0:54 'input' ( in 4-component vector of float)
0:2 Function Definition: PixelShaderFunction( ( temp void)
0:2 Function Parameters:
0:? Sequence
0:2 move second child to first child (temp 4-component vector of float)
0:? 'input' (temp 4-component vector of float)
0:? 'input' (layout(location=0 ) in 4-component vector of float)
0:2 move second child to first child (temp int)
0:? 'c' (temp int)
0:? 'c' (layout(location=1 ) in int)
0:2 move second child to first child (temp int)
0:? 'd' (temp int)
0:? 'd' (layout(location=2 ) in int)
0:2 move second child to first child (temp 4-component vector of float)
0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
0:2 Function Call: @PixelShaderFunction(vf4;i1;i1; (temp 4-component vector of float)
0:? 'input' (temp 4-component vector of float)
0:? 'c' (temp int)
0:? 'd' (temp int)
0:2 move second child to first child ( temp 4-component vector of float)
0:? 'input' ( temp 4-component vector of float)
0:? 'input' (layout( location=0) in 4-component vector of float)
0:2 move second child to first child ( temp int)
0:? 'c' ( temp int)
0:? 'c' (layout( location=1) in int)
0:2 move second child to first child ( temp int)
0:? 'd' ( temp int)
0:? 'd' (layout( location=2) in int)
0:2 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:2 Function Call: @PixelShaderFunction(vf4;i1;i1; ( temp 4-component vector of float)
0:? 'input' ( temp 4-component vector of float)
0:? 'c' ( temp int)
0:? 'd' ( temp int)
0:? Linker Objects
0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
0:? 'input' (layout(location=0 ) in 4-component vector of float)
0:? 'c' (layout(location=1 ) in int)
0:? 'd' (layout(location=2 ) in int)
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:? 'input' (layout( location=0) in 4-component vector of float)
0:? 'c' (layout( location=1) in int)
0:? 'd' (layout( location=2) in int)
Linked fragment stage:
@ -152,16 +152,16 @@ Linked fragment stage:
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:2 Function Definition: @PixelShaderFunction(vf4;i1;i1; (temp 4-component vector of float)
0:2 Function Definition: @PixelShaderFunction(vf4;i1;i1; ( temp 4-component vector of float)
0:2 Function Parameters:
0:2 'input' (in 4-component vector of float)
0:2 'c' (in int)
0:2 'd' (in int)
0:2 'input' ( in 4-component vector of float)
0:2 'c' ( in int)
0:2 'd' ( in int)
0:? Sequence
0:3 'c' (in int)
0:3 'c' ( in int)
0:7 switch
0:7 condition
0:7 'c' (in int)
0:7 'c' ( in int)
0:7 body
0:7 Sequence
0:9 default:
@ -169,34 +169,34 @@ gl_FragCoord origin is upper left
0:7 Branch: Break
0:12 switch
0:12 condition
0:12 'c' (in int)
0:12 'c' ( in int)
0:12 body
0:12 Sequence
0:13 case: with expression
0:13 Constant:
0:13 1 (const int)
0:? Sequence
0:14 Pre-Increment (temp 4-component vector of float)
0:14 'input' (in 4-component vector of float)
0:14 Pre-Increment ( temp 4-component vector of float)
0:14 'input' ( in 4-component vector of float)
0:15 Branch: Break
0:16 case: with expression
0:16 Constant:
0:16 2 (const int)
0:? Sequence
0:17 Pre-Decrement (temp 4-component vector of float)
0:17 'input' (in 4-component vector of float)
0:17 Pre-Decrement ( temp 4-component vector of float)
0:17 'input' ( in 4-component vector of float)
0:18 Branch: Break
0:21 switch
0:21 condition
0:21 'c' (in int)
0:21 'c' ( in int)
0:21 body
0:21 Sequence
0:22 case: with expression
0:22 Constant:
0:22 1 (const int)
0:? Sequence
0:23 Pre-Increment (temp 4-component vector of float)
0:23 'input' (in 4-component vector of float)
0:23 Pre-Increment ( temp 4-component vector of float)
0:23 'input' ( in 4-component vector of float)
0:24 Branch: Break
0:25 case: with expression
0:25 Constant:
@ -204,15 +204,15 @@ gl_FragCoord origin is upper left
0:? Sequence
0:26 switch
0:26 condition
0:26 'd' (in int)
0:26 'd' ( in int)
0:26 body
0:26 Sequence
0:27 case: with expression
0:27 Constant:
0:27 2 (const int)
0:? Sequence
0:28 add second child into first child (temp 4-component vector of float)
0:28 'input' (in 4-component vector of float)
0:28 add second child into first child ( temp 4-component vector of float)
0:28 'input' ( in 4-component vector of float)
0:28 Constant:
0:28 2.000000
0:29 Branch: Break
@ -220,21 +220,21 @@ gl_FragCoord origin is upper left
0:30 Constant:
0:30 3 (const int)
0:? Sequence
0:31 add second child into first child (temp 4-component vector of float)
0:31 'input' (in 4-component vector of float)
0:31 add second child into first child ( temp 4-component vector of float)
0:31 'input' ( in 4-component vector of float)
0:31 Constant:
0:31 3.000000
0:32 Branch: Break
0:34 Branch: Break
0:35 default:
0:? Sequence
0:36 add second child into first child (temp 4-component vector of float)
0:36 'input' (in 4-component vector of float)
0:36 add second child into first child ( temp 4-component vector of float)
0:36 'input' ( in 4-component vector of float)
0:36 Constant:
0:36 4.000000
0:39 switch
0:39 condition
0:39 'c' (in int)
0:39 'c' ( in int)
0:39 body
0:39 Sequence
0:40 case: with expression
@ -244,7 +244,7 @@ gl_FragCoord origin is upper left
0:39 Branch: Break
0:43 switch
0:43 condition
0:43 'c' (in int)
0:43 'c' ( in int)
0:43 body
0:43 Sequence
0:44 case: with expression
@ -257,8 +257,8 @@ gl_FragCoord origin is upper left
0:46 Constant:
0:46 3 (const int)
0:? Sequence
0:47 Pre-Increment (temp 4-component vector of float)
0:47 'input' (in 4-component vector of float)
0:47 Pre-Increment ( temp 4-component vector of float)
0:47 'input' ( in 4-component vector of float)
0:48 Branch: Break
0:49 case: with expression
0:49 Constant:
@ -267,33 +267,33 @@ gl_FragCoord origin is upper left
0:50 Constant:
0:50 5 (const int)
0:? Sequence
0:51 Pre-Decrement (temp 4-component vector of float)
0:51 'input' (in 4-component vector of float)
0:51 Pre-Decrement ( temp 4-component vector of float)
0:51 'input' ( in 4-component vector of float)
0:54 Branch: Return with expression
0:54 'input' (in 4-component vector of float)
0:2 Function Definition: PixelShaderFunction( (temp void)
0:54 'input' ( in 4-component vector of float)
0:2 Function Definition: PixelShaderFunction( ( temp void)
0:2 Function Parameters:
0:? Sequence
0:2 move second child to first child (temp 4-component vector of float)
0:? 'input' (temp 4-component vector of float)
0:? 'input' (layout(location=0 ) in 4-component vector of float)
0:2 move second child to first child (temp int)
0:? 'c' (temp int)
0:? 'c' (layout(location=1 ) in int)
0:2 move second child to first child (temp int)
0:? 'd' (temp int)
0:? 'd' (layout(location=2 ) in int)
0:2 move second child to first child (temp 4-component vector of float)
0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
0:2 Function Call: @PixelShaderFunction(vf4;i1;i1; (temp 4-component vector of float)
0:? 'input' (temp 4-component vector of float)
0:? 'c' (temp int)
0:? 'd' (temp int)
0:2 move second child to first child ( temp 4-component vector of float)
0:? 'input' ( temp 4-component vector of float)
0:? 'input' (layout( location=0) in 4-component vector of float)
0:2 move second child to first child ( temp int)
0:? 'c' ( temp int)
0:? 'c' (layout( location=1) in int)
0:2 move second child to first child ( temp int)
0:? 'd' ( temp int)
0:? 'd' (layout( location=2) in int)
0:2 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:2 Function Call: @PixelShaderFunction(vf4;i1;i1; ( temp 4-component vector of float)
0:? 'input' ( temp 4-component vector of float)
0:? 'c' ( temp int)
0:? 'd' ( temp int)
0:? Linker Objects
0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
0:? 'input' (layout(location=0 ) in 4-component vector of float)
0:? 'c' (layout(location=1 ) in int)
0:? 'd' (layout(location=2 ) in int)
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:? 'input' (layout( location=0) in 4-component vector of float)
0:? 'c' (layout( location=1) in int)
0:? 'd' (layout( location=2) in int)
// Module Version 10000
// Generated by (magic number): 80001