GLSL output: Removed fixed-size buffer; fixes #769.
Makes some white-space differences in most output, plus a few cases where more could have been put out but was cut short by the previous fix-sized buffer.
This commit is contained in:
parent
c08fb8ab9c
commit
71c100d7c0
332 changed files with 62136 additions and 62097 deletions
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@ -1,132 +1,132 @@
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hlsl.structin.vert
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Shader version: 450
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0:? Sequence
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0:8 Function Definition: @main(vf4;struct-VI-vf4[2]-vu2-vf41;vf4; (temp structure{temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, temp 4-component vector of float b})
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0:8 Function Definition: @main(vf4;struct-VI-vf4[2]-vu2-vf41;vf4; ( temp structure{ temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, temp 4-component vector of float b})
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0:8 Function Parameters:
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0:8 'd' (in 4-component vector of float)
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0:8 'vi' (in structure{temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, temp 4-component vector of float b})
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0:8 'e' (in 4-component vector of float)
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0:8 'd' ( in 4-component vector of float)
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0:8 'vi' ( in structure{ temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, temp 4-component vector of float b})
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0:8 'e' ( in 4-component vector of float)
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0:? Sequence
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0:11 move second child to first child (temp 4-component vector of float)
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0:11 b: direct index for structure (temp 4-component vector of float)
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0:11 'local' (temp structure{temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, temp 4-component vector of float b})
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0:11 move second child to first child ( temp 4-component vector of float)
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0:11 b: direct index for structure ( temp 4-component vector of float)
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0:11 'local' ( temp structure{ temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, temp 4-component vector of float b})
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0:11 Constant:
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0:11 2 (const int)
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0:11 add (temp 4-component vector of float)
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0:11 add (temp 4-component vector of float)
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0:11 add (temp 4-component vector of float)
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0:11 add (temp 4-component vector of float)
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0:11 direct index (temp 4-component vector of float)
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0:11 m: direct index for structure (temp 2-element array of 4-component vector of float)
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0:11 'vi' (in structure{temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, temp 4-component vector of float b})
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0:11 add ( temp 4-component vector of float)
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0:11 add ( temp 4-component vector of float)
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0:11 add ( temp 4-component vector of float)
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0:11 add ( temp 4-component vector of float)
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0:11 direct index ( temp 4-component vector of float)
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0:11 m: direct index for structure ( temp 2-element array of 4-component vector of float)
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0:11 'vi' ( in structure{ temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, temp 4-component vector of float b})
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0:11 Constant:
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0:11 0 (const int)
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0:11 Constant:
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0:11 1 (const int)
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0:11 direct index (temp 4-component vector of float)
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0:11 m: direct index for structure (temp 2-element array of 4-component vector of float)
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0:11 'vi' (in structure{temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, temp 4-component vector of float b})
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0:11 direct index ( temp 4-component vector of float)
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0:11 m: direct index for structure ( temp 2-element array of 4-component vector of float)
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0:11 'vi' ( in structure{ temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, temp 4-component vector of float b})
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0:11 Constant:
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0:11 0 (const int)
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0:11 Constant:
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0:11 0 (const int)
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0:11 Construct vec4 (temp 4-component vector of float)
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0:11 Convert uint to float (temp float)
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0:11 direct index (temp uint)
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0:11 coord: direct index for structure (temp 2-component vector of uint)
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0:11 'vi' (in structure{temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, temp 4-component vector of float b})
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0:11 Construct vec4 ( temp 4-component vector of float)
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0:11 Convert uint to float ( temp float)
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0:11 direct index ( temp uint)
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0:11 coord: direct index for structure ( temp 2-component vector of uint)
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0:11 'vi' ( in structure{ temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, temp 4-component vector of float b})
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0:11 Constant:
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0:11 1 (const int)
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0:11 Constant:
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0:11 0 (const int)
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0:11 'd' (in 4-component vector of float)
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0:11 'e' (in 4-component vector of float)
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0:11 'd' ( in 4-component vector of float)
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0:11 'e' ( in 4-component vector of float)
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0:13 Branch: Return with expression
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0:13 'local' (temp structure{temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, temp 4-component vector of float b})
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0:8 Function Definition: main( (temp void)
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0:13 'local' ( temp structure{ temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, temp 4-component vector of float b})
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0:8 Function Definition: main( ( temp void)
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0:8 Function Parameters:
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0:? Sequence
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0:8 move second child to first child (temp 4-component vector of float)
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0:? 'd' (temp 4-component vector of float)
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0:? 'd' (layout(location=0 ) in 4-component vector of float)
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0:8 move second child to first child ( temp 4-component vector of float)
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0:? 'd' ( temp 4-component vector of float)
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0:? 'd' (layout( location=0) in 4-component vector of float)
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0:8 Sequence
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0:8 move second child to first child (temp 4-component vector of float)
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0:8 direct index (temp 4-component vector of float)
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0:8 m: direct index for structure (temp 2-element array of 4-component vector of float)
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0:? 'vi' (temp structure{temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, temp 4-component vector of float b})
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0:8 move second child to first child ( temp 4-component vector of float)
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0:8 direct index ( temp 4-component vector of float)
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0:8 m: direct index for structure ( temp 2-element array of 4-component vector of float)
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0:? 'vi' ( temp structure{ temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, temp 4-component vector of float b})
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0:8 Constant:
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0:8 0 (const int)
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0:8 Constant:
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0:8 0 (const int)
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0:? 'm[0]' (layout(location=1 ) in 4-component vector of float)
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0:8 move second child to first child (temp 4-component vector of float)
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0:8 direct index (temp 4-component vector of float)
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0:8 m: direct index for structure (temp 2-element array of 4-component vector of float)
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0:? 'vi' (temp structure{temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, temp 4-component vector of float b})
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0:? 'm[0]' (layout( location=1) in 4-component vector of float)
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0:8 move second child to first child ( temp 4-component vector of float)
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0:8 direct index ( temp 4-component vector of float)
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0:8 m: direct index for structure ( temp 2-element array of 4-component vector of float)
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0:? 'vi' ( temp structure{ temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, temp 4-component vector of float b})
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0:8 Constant:
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0:8 0 (const int)
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0:8 Constant:
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0:8 1 (const int)
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0:? 'm[1]' (layout(location=2 ) in 4-component vector of float)
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0:8 move second child to first child (temp 2-component vector of uint)
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0:8 coord: direct index for structure (temp 2-component vector of uint)
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0:? 'vi' (temp structure{temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, temp 4-component vector of float b})
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0:? 'm[1]' (layout( location=2) in 4-component vector of float)
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0:8 move second child to first child ( temp 2-component vector of uint)
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0:8 coord: direct index for structure ( temp 2-component vector of uint)
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0:? 'vi' ( temp structure{ temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, temp 4-component vector of float b})
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0:8 Constant:
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0:8 1 (const int)
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0:? 'coord' (layout(location=3 ) in 2-component vector of uint)
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0:8 move second child to first child (temp 4-component vector of float)
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0:8 b: direct index for structure (temp 4-component vector of float)
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0:? 'vi' (temp structure{temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, temp 4-component vector of float b})
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0:? 'coord' (layout( location=3) in 2-component vector of uint)
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0:8 move second child to first child ( temp 4-component vector of float)
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0:8 b: direct index for structure ( temp 4-component vector of float)
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0:? 'vi' ( temp structure{ temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, temp 4-component vector of float b})
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0:8 Constant:
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0:8 2 (const int)
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0:? 'b' (layout(location=4 ) in 4-component vector of float)
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0:8 move second child to first child (temp 4-component vector of float)
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0:? 'e' (temp 4-component vector of float)
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0:? 'e' (layout(location=5 ) in 4-component vector of float)
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0:? 'b' (layout( location=4) in 4-component vector of float)
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0:8 move second child to first child ( temp 4-component vector of float)
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0:? 'e' ( temp 4-component vector of float)
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0:? 'e' (layout( location=5) in 4-component vector of float)
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0:8 Sequence
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0:8 move second child to first child (temp structure{temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, temp 4-component vector of float b})
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0:8 'flattenTemp' (temp structure{temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, temp 4-component vector of float b})
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0:8 Function Call: @main(vf4;struct-VI-vf4[2]-vu2-vf41;vf4; (temp structure{temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, temp 4-component vector of float b})
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0:? 'd' (temp 4-component vector of float)
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0:? 'vi' (temp structure{temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, temp 4-component vector of float b})
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0:? 'e' (temp 4-component vector of float)
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0:8 move second child to first child (temp 2-element array of 4-component vector of float)
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0:8 m: direct index for structure (temp 2-element array of 4-component vector of float)
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0:8 '@entryPointOutput' (out structure Position{temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, temp 4-component vector of float b})
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0:8 move second child to first child ( temp structure{ temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, temp 4-component vector of float b})
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0:8 'flattenTemp' ( temp structure{ temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, temp 4-component vector of float b})
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0:8 Function Call: @main(vf4;struct-VI-vf4[2]-vu2-vf41;vf4; ( temp structure{ temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, temp 4-component vector of float b})
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0:? 'd' ( temp 4-component vector of float)
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0:? 'vi' ( temp structure{ temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, temp 4-component vector of float b})
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0:? 'e' ( temp 4-component vector of float)
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0:8 move second child to first child ( temp 2-element array of 4-component vector of float)
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0:8 m: direct index for structure ( temp 2-element array of 4-component vector of float)
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0:8 '@entryPointOutput' ( out structure Position{ temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, temp 4-component vector of float b})
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0:8 Constant:
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0:8 0 (const int)
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0:8 m: direct index for structure (temp 2-element array of 4-component vector of float)
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0:8 'flattenTemp' (temp structure{temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, temp 4-component vector of float b})
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0:8 m: direct index for structure ( temp 2-element array of 4-component vector of float)
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0:8 'flattenTemp' ( temp structure{ temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, temp 4-component vector of float b})
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0:8 Constant:
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0:8 0 (const int)
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0:8 move second child to first child (temp 2-component vector of uint)
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0:8 coord: direct index for structure (temp 2-component vector of uint)
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0:8 '@entryPointOutput' (out structure Position{temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, temp 4-component vector of float b})
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0:8 move second child to first child ( temp 2-component vector of uint)
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0:8 coord: direct index for structure ( temp 2-component vector of uint)
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0:8 '@entryPointOutput' ( out structure Position{ temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, temp 4-component vector of float b})
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0:8 Constant:
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0:8 1 (const int)
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0:8 coord: direct index for structure (temp 2-component vector of uint)
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0:8 'flattenTemp' (temp structure{temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, temp 4-component vector of float b})
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0:8 coord: direct index for structure ( temp 2-component vector of uint)
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0:8 'flattenTemp' ( temp structure{ temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, temp 4-component vector of float b})
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0:8 Constant:
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0:8 1 (const int)
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0:8 move second child to first child (temp 4-component vector of float)
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0:8 b: direct index for structure (temp 4-component vector of float)
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0:8 '@entryPointOutput' (out structure Position{temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, temp 4-component vector of float b})
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0:8 move second child to first child ( temp 4-component vector of float)
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0:8 b: direct index for structure ( temp 4-component vector of float)
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0:8 '@entryPointOutput' ( out structure Position{ temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, temp 4-component vector of float b})
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0:8 Constant:
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0:8 2 (const int)
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0:8 b: direct index for structure (temp 4-component vector of float)
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0:8 'flattenTemp' (temp structure{temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, temp 4-component vector of float b})
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0:8 b: direct index for structure ( temp 4-component vector of float)
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0:8 'flattenTemp' ( temp structure{ temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, temp 4-component vector of float b})
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0:8 Constant:
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0:8 2 (const int)
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0:? Linker Objects
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0:? '@entryPointOutput' (out structure Position{temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, temp 4-component vector of float b})
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0:? 'd' (layout(location=0 ) in 4-component vector of float)
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0:? 'm[0]' (layout(location=1 ) in 4-component vector of float)
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0:? 'm[1]' (layout(location=2 ) in 4-component vector of float)
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0:? 'm[0]' (layout(location=1 ) in 4-component vector of float)
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0:? 'm[1]' (layout(location=2 ) in 4-component vector of float)
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0:? 'coord' (layout(location=3 ) in 2-component vector of uint)
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0:? 'b' (layout(location=4 ) in 4-component vector of float)
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0:? 'e' (layout(location=5 ) in 4-component vector of float)
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0:? '@entryPointOutput' ( out structure Position{ temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, temp 4-component vector of float b})
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0:? 'd' (layout( location=0) in 4-component vector of float)
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0:? 'm[0]' (layout( location=1) in 4-component vector of float)
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0:? 'm[1]' (layout( location=2) in 4-component vector of float)
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0:? 'm[0]' (layout( location=1) in 4-component vector of float)
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0:? 'm[1]' (layout( location=2) in 4-component vector of float)
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0:? 'coord' (layout( location=3) in 2-component vector of uint)
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0:? 'b' (layout( location=4) in 4-component vector of float)
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0:? 'e' (layout( location=5) in 4-component vector of float)
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Linked vertex stage:
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@ -134,132 +134,132 @@ Linked vertex stage:
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Shader version: 450
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0:? Sequence
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0:8 Function Definition: @main(vf4;struct-VI-vf4[2]-vu2-vf41;vf4; (temp structure{temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, temp 4-component vector of float b})
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0:8 Function Definition: @main(vf4;struct-VI-vf4[2]-vu2-vf41;vf4; ( temp structure{ temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, temp 4-component vector of float b})
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0:8 Function Parameters:
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0:8 'd' (in 4-component vector of float)
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0:8 'vi' (in structure{temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, temp 4-component vector of float b})
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0:8 'e' (in 4-component vector of float)
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0:8 'd' ( in 4-component vector of float)
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0:8 'vi' ( in structure{ temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, temp 4-component vector of float b})
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0:8 'e' ( in 4-component vector of float)
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0:? Sequence
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0:11 move second child to first child (temp 4-component vector of float)
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0:11 b: direct index for structure (temp 4-component vector of float)
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0:11 'local' (temp structure{temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, temp 4-component vector of float b})
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0:11 move second child to first child ( temp 4-component vector of float)
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0:11 b: direct index for structure ( temp 4-component vector of float)
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0:11 'local' ( temp structure{ temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, temp 4-component vector of float b})
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0:11 Constant:
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0:11 2 (const int)
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0:11 add (temp 4-component vector of float)
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0:11 add (temp 4-component vector of float)
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0:11 add (temp 4-component vector of float)
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0:11 add (temp 4-component vector of float)
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0:11 direct index (temp 4-component vector of float)
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0:11 m: direct index for structure (temp 2-element array of 4-component vector of float)
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0:11 'vi' (in structure{temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, temp 4-component vector of float b})
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0:11 add ( temp 4-component vector of float)
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0:11 add ( temp 4-component vector of float)
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0:11 add ( temp 4-component vector of float)
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0:11 add ( temp 4-component vector of float)
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0:11 direct index ( temp 4-component vector of float)
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0:11 m: direct index for structure ( temp 2-element array of 4-component vector of float)
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0:11 'vi' ( in structure{ temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, temp 4-component vector of float b})
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0:11 Constant:
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0:11 0 (const int)
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0:11 Constant:
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0:11 1 (const int)
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0:11 direct index (temp 4-component vector of float)
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0:11 m: direct index for structure (temp 2-element array of 4-component vector of float)
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0:11 'vi' (in structure{temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, temp 4-component vector of float b})
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0:11 direct index ( temp 4-component vector of float)
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0:11 m: direct index for structure ( temp 2-element array of 4-component vector of float)
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0:11 'vi' ( in structure{ temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, temp 4-component vector of float b})
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0:11 Constant:
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0:11 0 (const int)
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0:11 Constant:
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0:11 0 (const int)
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0:11 Construct vec4 (temp 4-component vector of float)
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0:11 Convert uint to float (temp float)
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0:11 direct index (temp uint)
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0:11 coord: direct index for structure (temp 2-component vector of uint)
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0:11 'vi' (in structure{temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, temp 4-component vector of float b})
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0:11 Construct vec4 ( temp 4-component vector of float)
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0:11 Convert uint to float ( temp float)
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0:11 direct index ( temp uint)
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0:11 coord: direct index for structure ( temp 2-component vector of uint)
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0:11 'vi' ( in structure{ temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, temp 4-component vector of float b})
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0:11 Constant:
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0:11 1 (const int)
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0:11 Constant:
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0:11 0 (const int)
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0:11 'd' (in 4-component vector of float)
|
||||
0:11 'e' (in 4-component vector of float)
|
||||
0:11 'd' ( in 4-component vector of float)
|
||||
0:11 'e' ( in 4-component vector of float)
|
||||
0:13 Branch: Return with expression
|
||||
0:13 'local' (temp structure{temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, temp 4-component vector of float b})
|
||||
0:8 Function Definition: main( (temp void)
|
||||
0:13 'local' ( temp structure{ temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, temp 4-component vector of float b})
|
||||
0:8 Function Definition: main( ( temp void)
|
||||
0:8 Function Parameters:
|
||||
0:? Sequence
|
||||
0:8 move second child to first child (temp 4-component vector of float)
|
||||
0:? 'd' (temp 4-component vector of float)
|
||||
0:? 'd' (layout(location=0 ) in 4-component vector of float)
|
||||
0:8 move second child to first child ( temp 4-component vector of float)
|
||||
0:? 'd' ( temp 4-component vector of float)
|
||||
0:? 'd' (layout( location=0) in 4-component vector of float)
|
||||
0:8 Sequence
|
||||
0:8 move second child to first child (temp 4-component vector of float)
|
||||
0:8 direct index (temp 4-component vector of float)
|
||||
0:8 m: direct index for structure (temp 2-element array of 4-component vector of float)
|
||||
0:? 'vi' (temp structure{temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, temp 4-component vector of float b})
|
||||
0:8 move second child to first child ( temp 4-component vector of float)
|
||||
0:8 direct index ( temp 4-component vector of float)
|
||||
0:8 m: direct index for structure ( temp 2-element array of 4-component vector of float)
|
||||
0:? 'vi' ( temp structure{ temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, temp 4-component vector of float b})
|
||||
0:8 Constant:
|
||||
0:8 0 (const int)
|
||||
0:8 Constant:
|
||||
0:8 0 (const int)
|
||||
0:? 'm[0]' (layout(location=1 ) in 4-component vector of float)
|
||||
0:8 move second child to first child (temp 4-component vector of float)
|
||||
0:8 direct index (temp 4-component vector of float)
|
||||
0:8 m: direct index for structure (temp 2-element array of 4-component vector of float)
|
||||
0:? 'vi' (temp structure{temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, temp 4-component vector of float b})
|
||||
0:? 'm[0]' (layout( location=1) in 4-component vector of float)
|
||||
0:8 move second child to first child ( temp 4-component vector of float)
|
||||
0:8 direct index ( temp 4-component vector of float)
|
||||
0:8 m: direct index for structure ( temp 2-element array of 4-component vector of float)
|
||||
0:? 'vi' ( temp structure{ temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, temp 4-component vector of float b})
|
||||
0:8 Constant:
|
||||
0:8 0 (const int)
|
||||
0:8 Constant:
|
||||
0:8 1 (const int)
|
||||
0:? 'm[1]' (layout(location=2 ) in 4-component vector of float)
|
||||
0:8 move second child to first child (temp 2-component vector of uint)
|
||||
0:8 coord: direct index for structure (temp 2-component vector of uint)
|
||||
0:? 'vi' (temp structure{temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, temp 4-component vector of float b})
|
||||
0:? 'm[1]' (layout( location=2) in 4-component vector of float)
|
||||
0:8 move second child to first child ( temp 2-component vector of uint)
|
||||
0:8 coord: direct index for structure ( temp 2-component vector of uint)
|
||||
0:? 'vi' ( temp structure{ temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, temp 4-component vector of float b})
|
||||
0:8 Constant:
|
||||
0:8 1 (const int)
|
||||
0:? 'coord' (layout(location=3 ) in 2-component vector of uint)
|
||||
0:8 move second child to first child (temp 4-component vector of float)
|
||||
0:8 b: direct index for structure (temp 4-component vector of float)
|
||||
0:? 'vi' (temp structure{temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, temp 4-component vector of float b})
|
||||
0:? 'coord' (layout( location=3) in 2-component vector of uint)
|
||||
0:8 move second child to first child ( temp 4-component vector of float)
|
||||
0:8 b: direct index for structure ( temp 4-component vector of float)
|
||||
0:? 'vi' ( temp structure{ temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, temp 4-component vector of float b})
|
||||
0:8 Constant:
|
||||
0:8 2 (const int)
|
||||
0:? 'b' (layout(location=4 ) in 4-component vector of float)
|
||||
0:8 move second child to first child (temp 4-component vector of float)
|
||||
0:? 'e' (temp 4-component vector of float)
|
||||
0:? 'e' (layout(location=5 ) in 4-component vector of float)
|
||||
0:? 'b' (layout( location=4) in 4-component vector of float)
|
||||
0:8 move second child to first child ( temp 4-component vector of float)
|
||||
0:? 'e' ( temp 4-component vector of float)
|
||||
0:? 'e' (layout( location=5) in 4-component vector of float)
|
||||
0:8 Sequence
|
||||
0:8 move second child to first child (temp structure{temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, temp 4-component vector of float b})
|
||||
0:8 'flattenTemp' (temp structure{temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, temp 4-component vector of float b})
|
||||
0:8 Function Call: @main(vf4;struct-VI-vf4[2]-vu2-vf41;vf4; (temp structure{temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, temp 4-component vector of float b})
|
||||
0:? 'd' (temp 4-component vector of float)
|
||||
0:? 'vi' (temp structure{temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, temp 4-component vector of float b})
|
||||
0:? 'e' (temp 4-component vector of float)
|
||||
0:8 move second child to first child (temp 2-element array of 4-component vector of float)
|
||||
0:8 m: direct index for structure (temp 2-element array of 4-component vector of float)
|
||||
0:8 '@entryPointOutput' (out structure Position{temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, temp 4-component vector of float b})
|
||||
0:8 move second child to first child ( temp structure{ temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, temp 4-component vector of float b})
|
||||
0:8 'flattenTemp' ( temp structure{ temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, temp 4-component vector of float b})
|
||||
0:8 Function Call: @main(vf4;struct-VI-vf4[2]-vu2-vf41;vf4; ( temp structure{ temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, temp 4-component vector of float b})
|
||||
0:? 'd' ( temp 4-component vector of float)
|
||||
0:? 'vi' ( temp structure{ temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, temp 4-component vector of float b})
|
||||
0:? 'e' ( temp 4-component vector of float)
|
||||
0:8 move second child to first child ( temp 2-element array of 4-component vector of float)
|
||||
0:8 m: direct index for structure ( temp 2-element array of 4-component vector of float)
|
||||
0:8 '@entryPointOutput' ( out structure Position{ temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, temp 4-component vector of float b})
|
||||
0:8 Constant:
|
||||
0:8 0 (const int)
|
||||
0:8 m: direct index for structure (temp 2-element array of 4-component vector of float)
|
||||
0:8 'flattenTemp' (temp structure{temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, temp 4-component vector of float b})
|
||||
0:8 m: direct index for structure ( temp 2-element array of 4-component vector of float)
|
||||
0:8 'flattenTemp' ( temp structure{ temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, temp 4-component vector of float b})
|
||||
0:8 Constant:
|
||||
0:8 0 (const int)
|
||||
0:8 move second child to first child (temp 2-component vector of uint)
|
||||
0:8 coord: direct index for structure (temp 2-component vector of uint)
|
||||
0:8 '@entryPointOutput' (out structure Position{temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, temp 4-component vector of float b})
|
||||
0:8 move second child to first child ( temp 2-component vector of uint)
|
||||
0:8 coord: direct index for structure ( temp 2-component vector of uint)
|
||||
0:8 '@entryPointOutput' ( out structure Position{ temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, temp 4-component vector of float b})
|
||||
0:8 Constant:
|
||||
0:8 1 (const int)
|
||||
0:8 coord: direct index for structure (temp 2-component vector of uint)
|
||||
0:8 'flattenTemp' (temp structure{temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, temp 4-component vector of float b})
|
||||
0:8 coord: direct index for structure ( temp 2-component vector of uint)
|
||||
0:8 'flattenTemp' ( temp structure{ temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, temp 4-component vector of float b})
|
||||
0:8 Constant:
|
||||
0:8 1 (const int)
|
||||
0:8 move second child to first child (temp 4-component vector of float)
|
||||
0:8 b: direct index for structure (temp 4-component vector of float)
|
||||
0:8 '@entryPointOutput' (out structure Position{temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, temp 4-component vector of float b})
|
||||
0:8 move second child to first child ( temp 4-component vector of float)
|
||||
0:8 b: direct index for structure ( temp 4-component vector of float)
|
||||
0:8 '@entryPointOutput' ( out structure Position{ temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, temp 4-component vector of float b})
|
||||
0:8 Constant:
|
||||
0:8 2 (const int)
|
||||
0:8 b: direct index for structure (temp 4-component vector of float)
|
||||
0:8 'flattenTemp' (temp structure{temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, temp 4-component vector of float b})
|
||||
0:8 b: direct index for structure ( temp 4-component vector of float)
|
||||
0:8 'flattenTemp' ( temp structure{ temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, temp 4-component vector of float b})
|
||||
0:8 Constant:
|
||||
0:8 2 (const int)
|
||||
0:? Linker Objects
|
||||
0:? '@entryPointOutput' (out structure Position{temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, temp 4-component vector of float b})
|
||||
0:? 'd' (layout(location=0 ) in 4-component vector of float)
|
||||
0:? 'm[0]' (layout(location=1 ) in 4-component vector of float)
|
||||
0:? 'm[1]' (layout(location=2 ) in 4-component vector of float)
|
||||
0:? 'm[0]' (layout(location=1 ) in 4-component vector of float)
|
||||
0:? 'm[1]' (layout(location=2 ) in 4-component vector of float)
|
||||
0:? 'coord' (layout(location=3 ) in 2-component vector of uint)
|
||||
0:? 'b' (layout(location=4 ) in 4-component vector of float)
|
||||
0:? 'e' (layout(location=5 ) in 4-component vector of float)
|
||||
0:? '@entryPointOutput' ( out structure Position{ temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, temp 4-component vector of float b})
|
||||
0:? 'd' (layout( location=0) in 4-component vector of float)
|
||||
0:? 'm[0]' (layout( location=1) in 4-component vector of float)
|
||||
0:? 'm[1]' (layout( location=2) in 4-component vector of float)
|
||||
0:? 'm[0]' (layout( location=1) in 4-component vector of float)
|
||||
0:? 'm[1]' (layout( location=2) in 4-component vector of float)
|
||||
0:? 'coord' (layout( location=3) in 2-component vector of uint)
|
||||
0:? 'b' (layout( location=4) in 4-component vector of float)
|
||||
0:? 'e' (layout( location=5) in 4-component vector of float)
|
||||
|
||||
// Module Version 10000
|
||||
// Generated by (magic number): 80001
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue