GLSL output: Removed fixed-size buffer; fixes #769.

Makes some white-space differences in most output, plus a few cases
where more could have been put out but was cut short by the previous
fix-sized buffer.
This commit is contained in:
John Kessenich 2017-03-14 19:43:13 -06:00
parent c08fb8ab9c
commit 71c100d7c0
332 changed files with 62136 additions and 62097 deletions

View file

@ -1,132 +1,132 @@
hlsl.structin.vert
Shader version: 450
0:? Sequence
0:8 Function Definition: @main(vf4;struct-VI-vf4[2]-vu2-vf41;vf4; (temp structure{temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, temp 4-component vector of float b})
0:8 Function Definition: @main(vf4;struct-VI-vf4[2]-vu2-vf41;vf4; ( temp structure{ temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, temp 4-component vector of float b})
0:8 Function Parameters:
0:8 'd' (in 4-component vector of float)
0:8 'vi' (in structure{temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, temp 4-component vector of float b})
0:8 'e' (in 4-component vector of float)
0:8 'd' ( in 4-component vector of float)
0:8 'vi' ( in structure{ temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, temp 4-component vector of float b})
0:8 'e' ( in 4-component vector of float)
0:? Sequence
0:11 move second child to first child (temp 4-component vector of float)
0:11 b: direct index for structure (temp 4-component vector of float)
0:11 'local' (temp structure{temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, temp 4-component vector of float b})
0:11 move second child to first child ( temp 4-component vector of float)
0:11 b: direct index for structure ( temp 4-component vector of float)
0:11 'local' ( temp structure{ temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, temp 4-component vector of float b})
0:11 Constant:
0:11 2 (const int)
0:11 add (temp 4-component vector of float)
0:11 add (temp 4-component vector of float)
0:11 add (temp 4-component vector of float)
0:11 add (temp 4-component vector of float)
0:11 direct index (temp 4-component vector of float)
0:11 m: direct index for structure (temp 2-element array of 4-component vector of float)
0:11 'vi' (in structure{temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, temp 4-component vector of float b})
0:11 add ( temp 4-component vector of float)
0:11 add ( temp 4-component vector of float)
0:11 add ( temp 4-component vector of float)
0:11 add ( temp 4-component vector of float)
0:11 direct index ( temp 4-component vector of float)
0:11 m: direct index for structure ( temp 2-element array of 4-component vector of float)
0:11 'vi' ( in structure{ temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, temp 4-component vector of float b})
0:11 Constant:
0:11 0 (const int)
0:11 Constant:
0:11 1 (const int)
0:11 direct index (temp 4-component vector of float)
0:11 m: direct index for structure (temp 2-element array of 4-component vector of float)
0:11 'vi' (in structure{temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, temp 4-component vector of float b})
0:11 direct index ( temp 4-component vector of float)
0:11 m: direct index for structure ( temp 2-element array of 4-component vector of float)
0:11 'vi' ( in structure{ temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, temp 4-component vector of float b})
0:11 Constant:
0:11 0 (const int)
0:11 Constant:
0:11 0 (const int)
0:11 Construct vec4 (temp 4-component vector of float)
0:11 Convert uint to float (temp float)
0:11 direct index (temp uint)
0:11 coord: direct index for structure (temp 2-component vector of uint)
0:11 'vi' (in structure{temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, temp 4-component vector of float b})
0:11 Construct vec4 ( temp 4-component vector of float)
0:11 Convert uint to float ( temp float)
0:11 direct index ( temp uint)
0:11 coord: direct index for structure ( temp 2-component vector of uint)
0:11 'vi' ( in structure{ temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, temp 4-component vector of float b})
0:11 Constant:
0:11 1 (const int)
0:11 Constant:
0:11 0 (const int)
0:11 'd' (in 4-component vector of float)
0:11 'e' (in 4-component vector of float)
0:11 'd' ( in 4-component vector of float)
0:11 'e' ( in 4-component vector of float)
0:13 Branch: Return with expression
0:13 'local' (temp structure{temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, temp 4-component vector of float b})
0:8 Function Definition: main( (temp void)
0:13 'local' ( temp structure{ temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, temp 4-component vector of float b})
0:8 Function Definition: main( ( temp void)
0:8 Function Parameters:
0:? Sequence
0:8 move second child to first child (temp 4-component vector of float)
0:? 'd' (temp 4-component vector of float)
0:? 'd' (layout(location=0 ) in 4-component vector of float)
0:8 move second child to first child ( temp 4-component vector of float)
0:? 'd' ( temp 4-component vector of float)
0:? 'd' (layout( location=0) in 4-component vector of float)
0:8 Sequence
0:8 move second child to first child (temp 4-component vector of float)
0:8 direct index (temp 4-component vector of float)
0:8 m: direct index for structure (temp 2-element array of 4-component vector of float)
0:? 'vi' (temp structure{temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, temp 4-component vector of float b})
0:8 move second child to first child ( temp 4-component vector of float)
0:8 direct index ( temp 4-component vector of float)
0:8 m: direct index for structure ( temp 2-element array of 4-component vector of float)
0:? 'vi' ( temp structure{ temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, temp 4-component vector of float b})
0:8 Constant:
0:8 0 (const int)
0:8 Constant:
0:8 0 (const int)
0:? 'm[0]' (layout(location=1 ) in 4-component vector of float)
0:8 move second child to first child (temp 4-component vector of float)
0:8 direct index (temp 4-component vector of float)
0:8 m: direct index for structure (temp 2-element array of 4-component vector of float)
0:? 'vi' (temp structure{temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, temp 4-component vector of float b})
0:? 'm[0]' (layout( location=1) in 4-component vector of float)
0:8 move second child to first child ( temp 4-component vector of float)
0:8 direct index ( temp 4-component vector of float)
0:8 m: direct index for structure ( temp 2-element array of 4-component vector of float)
0:? 'vi' ( temp structure{ temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, temp 4-component vector of float b})
0:8 Constant:
0:8 0 (const int)
0:8 Constant:
0:8 1 (const int)
0:? 'm[1]' (layout(location=2 ) in 4-component vector of float)
0:8 move second child to first child (temp 2-component vector of uint)
0:8 coord: direct index for structure (temp 2-component vector of uint)
0:? 'vi' (temp structure{temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, temp 4-component vector of float b})
0:? 'm[1]' (layout( location=2) in 4-component vector of float)
0:8 move second child to first child ( temp 2-component vector of uint)
0:8 coord: direct index for structure ( temp 2-component vector of uint)
0:? 'vi' ( temp structure{ temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, temp 4-component vector of float b})
0:8 Constant:
0:8 1 (const int)
0:? 'coord' (layout(location=3 ) in 2-component vector of uint)
0:8 move second child to first child (temp 4-component vector of float)
0:8 b: direct index for structure (temp 4-component vector of float)
0:? 'vi' (temp structure{temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, temp 4-component vector of float b})
0:? 'coord' (layout( location=3) in 2-component vector of uint)
0:8 move second child to first child ( temp 4-component vector of float)
0:8 b: direct index for structure ( temp 4-component vector of float)
0:? 'vi' ( temp structure{ temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, temp 4-component vector of float b})
0:8 Constant:
0:8 2 (const int)
0:? 'b' (layout(location=4 ) in 4-component vector of float)
0:8 move second child to first child (temp 4-component vector of float)
0:? 'e' (temp 4-component vector of float)
0:? 'e' (layout(location=5 ) in 4-component vector of float)
0:? 'b' (layout( location=4) in 4-component vector of float)
0:8 move second child to first child ( temp 4-component vector of float)
0:? 'e' ( temp 4-component vector of float)
0:? 'e' (layout( location=5) in 4-component vector of float)
0:8 Sequence
0:8 move second child to first child (temp structure{temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, temp 4-component vector of float b})
0:8 'flattenTemp' (temp structure{temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, temp 4-component vector of float b})
0:8 Function Call: @main(vf4;struct-VI-vf4[2]-vu2-vf41;vf4; (temp structure{temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, temp 4-component vector of float b})
0:? 'd' (temp 4-component vector of float)
0:? 'vi' (temp structure{temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, temp 4-component vector of float b})
0:? 'e' (temp 4-component vector of float)
0:8 move second child to first child (temp 2-element array of 4-component vector of float)
0:8 m: direct index for structure (temp 2-element array of 4-component vector of float)
0:8 '@entryPointOutput' (out structure Position{temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, temp 4-component vector of float b})
0:8 move second child to first child ( temp structure{ temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, temp 4-component vector of float b})
0:8 'flattenTemp' ( temp structure{ temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, temp 4-component vector of float b})
0:8 Function Call: @main(vf4;struct-VI-vf4[2]-vu2-vf41;vf4; ( temp structure{ temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, temp 4-component vector of float b})
0:? 'd' ( temp 4-component vector of float)
0:? 'vi' ( temp structure{ temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, temp 4-component vector of float b})
0:? 'e' ( temp 4-component vector of float)
0:8 move second child to first child ( temp 2-element array of 4-component vector of float)
0:8 m: direct index for structure ( temp 2-element array of 4-component vector of float)
0:8 '@entryPointOutput' ( out structure Position{ temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, temp 4-component vector of float b})
0:8 Constant:
0:8 0 (const int)
0:8 m: direct index for structure (temp 2-element array of 4-component vector of float)
0:8 'flattenTemp' (temp structure{temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, temp 4-component vector of float b})
0:8 m: direct index for structure ( temp 2-element array of 4-component vector of float)
0:8 'flattenTemp' ( temp structure{ temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, temp 4-component vector of float b})
0:8 Constant:
0:8 0 (const int)
0:8 move second child to first child (temp 2-component vector of uint)
0:8 coord: direct index for structure (temp 2-component vector of uint)
0:8 '@entryPointOutput' (out structure Position{temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, temp 4-component vector of float b})
0:8 move second child to first child ( temp 2-component vector of uint)
0:8 coord: direct index for structure ( temp 2-component vector of uint)
0:8 '@entryPointOutput' ( out structure Position{ temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, temp 4-component vector of float b})
0:8 Constant:
0:8 1 (const int)
0:8 coord: direct index for structure (temp 2-component vector of uint)
0:8 'flattenTemp' (temp structure{temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, temp 4-component vector of float b})
0:8 coord: direct index for structure ( temp 2-component vector of uint)
0:8 'flattenTemp' ( temp structure{ temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, temp 4-component vector of float b})
0:8 Constant:
0:8 1 (const int)
0:8 move second child to first child (temp 4-component vector of float)
0:8 b: direct index for structure (temp 4-component vector of float)
0:8 '@entryPointOutput' (out structure Position{temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, temp 4-component vector of float b})
0:8 move second child to first child ( temp 4-component vector of float)
0:8 b: direct index for structure ( temp 4-component vector of float)
0:8 '@entryPointOutput' ( out structure Position{ temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, temp 4-component vector of float b})
0:8 Constant:
0:8 2 (const int)
0:8 b: direct index for structure (temp 4-component vector of float)
0:8 'flattenTemp' (temp structure{temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, temp 4-component vector of float b})
0:8 b: direct index for structure ( temp 4-component vector of float)
0:8 'flattenTemp' ( temp structure{ temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, temp 4-component vector of float b})
0:8 Constant:
0:8 2 (const int)
0:? Linker Objects
0:? '@entryPointOutput' (out structure Position{temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, temp 4-component vector of float b})
0:? 'd' (layout(location=0 ) in 4-component vector of float)
0:? 'm[0]' (layout(location=1 ) in 4-component vector of float)
0:? 'm[1]' (layout(location=2 ) in 4-component vector of float)
0:? 'm[0]' (layout(location=1 ) in 4-component vector of float)
0:? 'm[1]' (layout(location=2 ) in 4-component vector of float)
0:? 'coord' (layout(location=3 ) in 2-component vector of uint)
0:? 'b' (layout(location=4 ) in 4-component vector of float)
0:? 'e' (layout(location=5 ) in 4-component vector of float)
0:? '@entryPointOutput' ( out structure Position{ temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, temp 4-component vector of float b})
0:? 'd' (layout( location=0) in 4-component vector of float)
0:? 'm[0]' (layout( location=1) in 4-component vector of float)
0:? 'm[1]' (layout( location=2) in 4-component vector of float)
0:? 'm[0]' (layout( location=1) in 4-component vector of float)
0:? 'm[1]' (layout( location=2) in 4-component vector of float)
0:? 'coord' (layout( location=3) in 2-component vector of uint)
0:? 'b' (layout( location=4) in 4-component vector of float)
0:? 'e' (layout( location=5) in 4-component vector of float)
Linked vertex stage:
@ -134,132 +134,132 @@ Linked vertex stage:
Shader version: 450
0:? Sequence
0:8 Function Definition: @main(vf4;struct-VI-vf4[2]-vu2-vf41;vf4; (temp structure{temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, temp 4-component vector of float b})
0:8 Function Definition: @main(vf4;struct-VI-vf4[2]-vu2-vf41;vf4; ( temp structure{ temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, temp 4-component vector of float b})
0:8 Function Parameters:
0:8 'd' (in 4-component vector of float)
0:8 'vi' (in structure{temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, temp 4-component vector of float b})
0:8 'e' (in 4-component vector of float)
0:8 'd' ( in 4-component vector of float)
0:8 'vi' ( in structure{ temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, temp 4-component vector of float b})
0:8 'e' ( in 4-component vector of float)
0:? Sequence
0:11 move second child to first child (temp 4-component vector of float)
0:11 b: direct index for structure (temp 4-component vector of float)
0:11 'local' (temp structure{temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, temp 4-component vector of float b})
0:11 move second child to first child ( temp 4-component vector of float)
0:11 b: direct index for structure ( temp 4-component vector of float)
0:11 'local' ( temp structure{ temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, temp 4-component vector of float b})
0:11 Constant:
0:11 2 (const int)
0:11 add (temp 4-component vector of float)
0:11 add (temp 4-component vector of float)
0:11 add (temp 4-component vector of float)
0:11 add (temp 4-component vector of float)
0:11 direct index (temp 4-component vector of float)
0:11 m: direct index for structure (temp 2-element array of 4-component vector of float)
0:11 'vi' (in structure{temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, temp 4-component vector of float b})
0:11 add ( temp 4-component vector of float)
0:11 add ( temp 4-component vector of float)
0:11 add ( temp 4-component vector of float)
0:11 add ( temp 4-component vector of float)
0:11 direct index ( temp 4-component vector of float)
0:11 m: direct index for structure ( temp 2-element array of 4-component vector of float)
0:11 'vi' ( in structure{ temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, temp 4-component vector of float b})
0:11 Constant:
0:11 0 (const int)
0:11 Constant:
0:11 1 (const int)
0:11 direct index (temp 4-component vector of float)
0:11 m: direct index for structure (temp 2-element array of 4-component vector of float)
0:11 'vi' (in structure{temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, temp 4-component vector of float b})
0:11 direct index ( temp 4-component vector of float)
0:11 m: direct index for structure ( temp 2-element array of 4-component vector of float)
0:11 'vi' ( in structure{ temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, temp 4-component vector of float b})
0:11 Constant:
0:11 0 (const int)
0:11 Constant:
0:11 0 (const int)
0:11 Construct vec4 (temp 4-component vector of float)
0:11 Convert uint to float (temp float)
0:11 direct index (temp uint)
0:11 coord: direct index for structure (temp 2-component vector of uint)
0:11 'vi' (in structure{temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, temp 4-component vector of float b})
0:11 Construct vec4 ( temp 4-component vector of float)
0:11 Convert uint to float ( temp float)
0:11 direct index ( temp uint)
0:11 coord: direct index for structure ( temp 2-component vector of uint)
0:11 'vi' ( in structure{ temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, temp 4-component vector of float b})
0:11 Constant:
0:11 1 (const int)
0:11 Constant:
0:11 0 (const int)
0:11 'd' (in 4-component vector of float)
0:11 'e' (in 4-component vector of float)
0:11 'd' ( in 4-component vector of float)
0:11 'e' ( in 4-component vector of float)
0:13 Branch: Return with expression
0:13 'local' (temp structure{temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, temp 4-component vector of float b})
0:8 Function Definition: main( (temp void)
0:13 'local' ( temp structure{ temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, temp 4-component vector of float b})
0:8 Function Definition: main( ( temp void)
0:8 Function Parameters:
0:? Sequence
0:8 move second child to first child (temp 4-component vector of float)
0:? 'd' (temp 4-component vector of float)
0:? 'd' (layout(location=0 ) in 4-component vector of float)
0:8 move second child to first child ( temp 4-component vector of float)
0:? 'd' ( temp 4-component vector of float)
0:? 'd' (layout( location=0) in 4-component vector of float)
0:8 Sequence
0:8 move second child to first child (temp 4-component vector of float)
0:8 direct index (temp 4-component vector of float)
0:8 m: direct index for structure (temp 2-element array of 4-component vector of float)
0:? 'vi' (temp structure{temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, temp 4-component vector of float b})
0:8 move second child to first child ( temp 4-component vector of float)
0:8 direct index ( temp 4-component vector of float)
0:8 m: direct index for structure ( temp 2-element array of 4-component vector of float)
0:? 'vi' ( temp structure{ temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, temp 4-component vector of float b})
0:8 Constant:
0:8 0 (const int)
0:8 Constant:
0:8 0 (const int)
0:? 'm[0]' (layout(location=1 ) in 4-component vector of float)
0:8 move second child to first child (temp 4-component vector of float)
0:8 direct index (temp 4-component vector of float)
0:8 m: direct index for structure (temp 2-element array of 4-component vector of float)
0:? 'vi' (temp structure{temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, temp 4-component vector of float b})
0:? 'm[0]' (layout( location=1) in 4-component vector of float)
0:8 move second child to first child ( temp 4-component vector of float)
0:8 direct index ( temp 4-component vector of float)
0:8 m: direct index for structure ( temp 2-element array of 4-component vector of float)
0:? 'vi' ( temp structure{ temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, temp 4-component vector of float b})
0:8 Constant:
0:8 0 (const int)
0:8 Constant:
0:8 1 (const int)
0:? 'm[1]' (layout(location=2 ) in 4-component vector of float)
0:8 move second child to first child (temp 2-component vector of uint)
0:8 coord: direct index for structure (temp 2-component vector of uint)
0:? 'vi' (temp structure{temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, temp 4-component vector of float b})
0:? 'm[1]' (layout( location=2) in 4-component vector of float)
0:8 move second child to first child ( temp 2-component vector of uint)
0:8 coord: direct index for structure ( temp 2-component vector of uint)
0:? 'vi' ( temp structure{ temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, temp 4-component vector of float b})
0:8 Constant:
0:8 1 (const int)
0:? 'coord' (layout(location=3 ) in 2-component vector of uint)
0:8 move second child to first child (temp 4-component vector of float)
0:8 b: direct index for structure (temp 4-component vector of float)
0:? 'vi' (temp structure{temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, temp 4-component vector of float b})
0:? 'coord' (layout( location=3) in 2-component vector of uint)
0:8 move second child to first child ( temp 4-component vector of float)
0:8 b: direct index for structure ( temp 4-component vector of float)
0:? 'vi' ( temp structure{ temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, temp 4-component vector of float b})
0:8 Constant:
0:8 2 (const int)
0:? 'b' (layout(location=4 ) in 4-component vector of float)
0:8 move second child to first child (temp 4-component vector of float)
0:? 'e' (temp 4-component vector of float)
0:? 'e' (layout(location=5 ) in 4-component vector of float)
0:? 'b' (layout( location=4) in 4-component vector of float)
0:8 move second child to first child ( temp 4-component vector of float)
0:? 'e' ( temp 4-component vector of float)
0:? 'e' (layout( location=5) in 4-component vector of float)
0:8 Sequence
0:8 move second child to first child (temp structure{temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, temp 4-component vector of float b})
0:8 'flattenTemp' (temp structure{temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, temp 4-component vector of float b})
0:8 Function Call: @main(vf4;struct-VI-vf4[2]-vu2-vf41;vf4; (temp structure{temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, temp 4-component vector of float b})
0:? 'd' (temp 4-component vector of float)
0:? 'vi' (temp structure{temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, temp 4-component vector of float b})
0:? 'e' (temp 4-component vector of float)
0:8 move second child to first child (temp 2-element array of 4-component vector of float)
0:8 m: direct index for structure (temp 2-element array of 4-component vector of float)
0:8 '@entryPointOutput' (out structure Position{temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, temp 4-component vector of float b})
0:8 move second child to first child ( temp structure{ temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, temp 4-component vector of float b})
0:8 'flattenTemp' ( temp structure{ temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, temp 4-component vector of float b})
0:8 Function Call: @main(vf4;struct-VI-vf4[2]-vu2-vf41;vf4; ( temp structure{ temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, temp 4-component vector of float b})
0:? 'd' ( temp 4-component vector of float)
0:? 'vi' ( temp structure{ temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, temp 4-component vector of float b})
0:? 'e' ( temp 4-component vector of float)
0:8 move second child to first child ( temp 2-element array of 4-component vector of float)
0:8 m: direct index for structure ( temp 2-element array of 4-component vector of float)
0:8 '@entryPointOutput' ( out structure Position{ temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, temp 4-component vector of float b})
0:8 Constant:
0:8 0 (const int)
0:8 m: direct index for structure (temp 2-element array of 4-component vector of float)
0:8 'flattenTemp' (temp structure{temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, temp 4-component vector of float b})
0:8 m: direct index for structure ( temp 2-element array of 4-component vector of float)
0:8 'flattenTemp' ( temp structure{ temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, temp 4-component vector of float b})
0:8 Constant:
0:8 0 (const int)
0:8 move second child to first child (temp 2-component vector of uint)
0:8 coord: direct index for structure (temp 2-component vector of uint)
0:8 '@entryPointOutput' (out structure Position{temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, temp 4-component vector of float b})
0:8 move second child to first child ( temp 2-component vector of uint)
0:8 coord: direct index for structure ( temp 2-component vector of uint)
0:8 '@entryPointOutput' ( out structure Position{ temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, temp 4-component vector of float b})
0:8 Constant:
0:8 1 (const int)
0:8 coord: direct index for structure (temp 2-component vector of uint)
0:8 'flattenTemp' (temp structure{temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, temp 4-component vector of float b})
0:8 coord: direct index for structure ( temp 2-component vector of uint)
0:8 'flattenTemp' ( temp structure{ temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, temp 4-component vector of float b})
0:8 Constant:
0:8 1 (const int)
0:8 move second child to first child (temp 4-component vector of float)
0:8 b: direct index for structure (temp 4-component vector of float)
0:8 '@entryPointOutput' (out structure Position{temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, temp 4-component vector of float b})
0:8 move second child to first child ( temp 4-component vector of float)
0:8 b: direct index for structure ( temp 4-component vector of float)
0:8 '@entryPointOutput' ( out structure Position{ temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, temp 4-component vector of float b})
0:8 Constant:
0:8 2 (const int)
0:8 b: direct index for structure (temp 4-component vector of float)
0:8 'flattenTemp' (temp structure{temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, temp 4-component vector of float b})
0:8 b: direct index for structure ( temp 4-component vector of float)
0:8 'flattenTemp' ( temp structure{ temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, temp 4-component vector of float b})
0:8 Constant:
0:8 2 (const int)
0:? Linker Objects
0:? '@entryPointOutput' (out structure Position{temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, temp 4-component vector of float b})
0:? 'd' (layout(location=0 ) in 4-component vector of float)
0:? 'm[0]' (layout(location=1 ) in 4-component vector of float)
0:? 'm[1]' (layout(location=2 ) in 4-component vector of float)
0:? 'm[0]' (layout(location=1 ) in 4-component vector of float)
0:? 'm[1]' (layout(location=2 ) in 4-component vector of float)
0:? 'coord' (layout(location=3 ) in 2-component vector of uint)
0:? 'b' (layout(location=4 ) in 4-component vector of float)
0:? 'e' (layout(location=5 ) in 4-component vector of float)
0:? '@entryPointOutput' ( out structure Position{ temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, temp 4-component vector of float b})
0:? 'd' (layout( location=0) in 4-component vector of float)
0:? 'm[0]' (layout( location=1) in 4-component vector of float)
0:? 'm[1]' (layout( location=2) in 4-component vector of float)
0:? 'm[0]' (layout( location=1) in 4-component vector of float)
0:? 'm[1]' (layout( location=2) in 4-component vector of float)
0:? 'coord' (layout( location=3) in 2-component vector of uint)
0:? 'b' (layout( location=4) in 4-component vector of float)
0:? 'e' (layout( location=5) in 4-component vector of float)
// Module Version 10000
// Generated by (magic number): 80001