GLSL output: Removed fixed-size buffer; fixes #769.
Makes some white-space differences in most output, plus a few cases where more could have been put out but was cut short by the previous fix-sized buffer.
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332 changed files with 62136 additions and 62097 deletions
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@ -2,63 +2,63 @@ hlsl.structarray.flatten.frag
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:23 Function Definition: @main(struct-PS_OUTPUT-vf41; (temp void)
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0:23 Function Definition: @main(struct-PS_OUTPUT-vf41; ( temp void)
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0:23 Function Parameters:
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0:23 'ps_output' (out structure{temp 4-component vector of float color})
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0:23 'ps_output' ( out structure{ temp 4-component vector of float color})
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0:? Sequence
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0:24 move second child to first child (temp 4-component vector of float)
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0:24 color: direct index for structure (temp 4-component vector of float)
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0:24 'ps_output' (out structure{temp 4-component vector of float color})
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0:24 move second child to first child ( temp 4-component vector of float)
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0:24 color: direct index for structure ( temp 4-component vector of float)
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0:24 'ps_output' ( out structure{ temp 4-component vector of float color})
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0:24 Constant:
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0:24 0 (const int)
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0:26 add (temp 4-component vector of float)
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0:25 add (temp 4-component vector of float)
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0:25 texture (temp 4-component vector of float)
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0:25 Construct combined texture-sampler (temp sampler1D)
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0:? 'tex' (uniform texture1D)
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0:? 'samp' (uniform sampler)
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0:26 add ( temp 4-component vector of float)
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0:25 add ( temp 4-component vector of float)
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0:25 texture ( temp 4-component vector of float)
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0:25 Construct combined texture-sampler ( temp sampler1D)
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0:? 'tex' ( uniform texture1D)
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0:? 'samp' ( uniform sampler)
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0:25 Constant:
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0:25 0.500000
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0:26 texture (temp 4-component vector of float)
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0:26 Construct combined texture-sampler (temp sampler1D)
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0:? 'g_texdata_array[1].tex' (uniform texture1D)
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0:? 'g_texdata_array[1].samp' (uniform sampler)
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0:26 texture ( temp 4-component vector of float)
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0:26 Construct combined texture-sampler ( temp sampler1D)
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0:? 'g_texdata_array[1].tex' ( uniform texture1D)
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0:? 'g_texdata_array[1].samp' ( uniform sampler)
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0:26 Constant:
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0:26 0.400000
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0:27 texture (temp 4-component vector of float)
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0:27 Construct combined texture-sampler (temp sampler1D)
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0:? 'g_texdata_array2[1].tex[0]' (uniform texture1D)
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0:? 'g_texdata_array2[1].samp[0]' (uniform sampler)
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0:27 texture ( temp 4-component vector of float)
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0:27 Construct combined texture-sampler ( temp sampler1D)
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0:? 'g_texdata_array2[1].tex[0]' ( uniform texture1D)
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0:? 'g_texdata_array2[1].samp[0]' ( uniform sampler)
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0:27 Constant:
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0:27 0.300000
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0:23 Function Definition: main( (temp void)
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0:23 Function Definition: main( ( temp void)
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0:23 Function Parameters:
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0:? Sequence
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0:23 Function Call: @main(struct-PS_OUTPUT-vf41; (temp void)
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0:? 'ps_output' (temp structure{temp 4-component vector of float color})
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0:23 Function Call: @main(struct-PS_OUTPUT-vf41; ( temp void)
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0:? 'ps_output' ( temp structure{ temp 4-component vector of float color})
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0:23 Sequence
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0:23 move second child to first child (temp 4-component vector of float)
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0:? 'color' (layout(location=0 ) out 4-component vector of float)
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0:23 color: direct index for structure (temp 4-component vector of float)
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0:? 'ps_output' (temp structure{temp 4-component vector of float color})
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0:23 move second child to first child ( temp 4-component vector of float)
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0:? 'color' (layout( location=0) out 4-component vector of float)
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0:23 color: direct index for structure ( temp 4-component vector of float)
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0:? 'ps_output' ( temp structure{ temp 4-component vector of float color})
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0:23 Constant:
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0:23 0 (const int)
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0:? Linker Objects
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0:? 'g_samp' (uniform sampler)
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0:? 'g_tex' (uniform texture1D)
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0:? 'g_texdata_array2[0].samp[0]' (uniform sampler)
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0:? 'g_texdata_array2[0].samp[1]' (uniform sampler)
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0:? 'g_texdata_array2[0].tex[0]' (uniform texture1D)
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0:? 'g_texdata_array2[0].tex[1]' (uniform texture1D)
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0:? 'g_texdata_array2[1].samp[0]' (uniform sampler)
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0:? 'g_texdata_array2[1].samp[1]' (uniform sampler)
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0:? 'g_texdata_array2[1].tex[0]' (uniform texture1D)
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0:? 'g_texdata_array2[1].tex[1]' (uniform texture1D)
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0:? 'g_texdata_array2[2].samp[0]' (uniform sampler)
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0:? 'g_texdata_array2[2].samp[1]' (uniform sampler)
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0:? 'g_texdata_array2[2].tex[0]' (uniform texture1D)
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0:? 'g_texdata_array2[2].tex[1]' (uniform texture1D)
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0:? 'color' (layout(location=0 ) out 4-component vector of float)
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0:? 'g_samp' ( uniform sampler)
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0:? 'g_tex' ( uniform texture1D)
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0:? 'g_texdata_array2[0].samp[0]' ( uniform sampler)
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0:? 'g_texdata_array2[0].samp[1]' ( uniform sampler)
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0:? 'g_texdata_array2[0].tex[0]' ( uniform texture1D)
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0:? 'g_texdata_array2[0].tex[1]' ( uniform texture1D)
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0:? 'g_texdata_array2[1].samp[0]' ( uniform sampler)
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0:? 'g_texdata_array2[1].samp[1]' ( uniform sampler)
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0:? 'g_texdata_array2[1].tex[0]' ( uniform texture1D)
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0:? 'g_texdata_array2[1].tex[1]' ( uniform texture1D)
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0:? 'g_texdata_array2[2].samp[0]' ( uniform sampler)
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0:? 'g_texdata_array2[2].samp[1]' ( uniform sampler)
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0:? 'g_texdata_array2[2].tex[0]' ( uniform texture1D)
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0:? 'g_texdata_array2[2].tex[1]' ( uniform texture1D)
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0:? 'color' (layout( location=0) out 4-component vector of float)
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Linked fragment stage:
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@ -67,63 +67,63 @@ Linked fragment stage:
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:23 Function Definition: @main(struct-PS_OUTPUT-vf41; (temp void)
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0:23 Function Definition: @main(struct-PS_OUTPUT-vf41; ( temp void)
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0:23 Function Parameters:
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0:23 'ps_output' (out structure{temp 4-component vector of float color})
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0:23 'ps_output' ( out structure{ temp 4-component vector of float color})
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0:? Sequence
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0:24 move second child to first child (temp 4-component vector of float)
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0:24 color: direct index for structure (temp 4-component vector of float)
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0:24 'ps_output' (out structure{temp 4-component vector of float color})
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0:24 move second child to first child ( temp 4-component vector of float)
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0:24 color: direct index for structure ( temp 4-component vector of float)
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0:24 'ps_output' ( out structure{ temp 4-component vector of float color})
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0:24 Constant:
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0:24 0 (const int)
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0:26 add (temp 4-component vector of float)
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0:25 add (temp 4-component vector of float)
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0:25 texture (temp 4-component vector of float)
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0:25 Construct combined texture-sampler (temp sampler1D)
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0:? 'tex' (uniform texture1D)
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0:? 'samp' (uniform sampler)
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0:26 add ( temp 4-component vector of float)
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0:25 add ( temp 4-component vector of float)
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0:25 texture ( temp 4-component vector of float)
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0:25 Construct combined texture-sampler ( temp sampler1D)
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0:? 'tex' ( uniform texture1D)
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0:? 'samp' ( uniform sampler)
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0:25 Constant:
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0:25 0.500000
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0:26 texture (temp 4-component vector of float)
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0:26 Construct combined texture-sampler (temp sampler1D)
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0:? 'g_texdata_array[1].tex' (uniform texture1D)
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0:? 'g_texdata_array[1].samp' (uniform sampler)
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0:26 texture ( temp 4-component vector of float)
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0:26 Construct combined texture-sampler ( temp sampler1D)
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0:? 'g_texdata_array[1].tex' ( uniform texture1D)
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0:? 'g_texdata_array[1].samp' ( uniform sampler)
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0:26 Constant:
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0:26 0.400000
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0:27 texture (temp 4-component vector of float)
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0:27 Construct combined texture-sampler (temp sampler1D)
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0:? 'g_texdata_array2[1].tex[0]' (uniform texture1D)
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0:? 'g_texdata_array2[1].samp[0]' (uniform sampler)
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0:27 texture ( temp 4-component vector of float)
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0:27 Construct combined texture-sampler ( temp sampler1D)
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0:? 'g_texdata_array2[1].tex[0]' ( uniform texture1D)
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0:? 'g_texdata_array2[1].samp[0]' ( uniform sampler)
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0:27 Constant:
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0:27 0.300000
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0:23 Function Definition: main( (temp void)
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0:23 Function Definition: main( ( temp void)
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0:23 Function Parameters:
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0:? Sequence
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0:23 Function Call: @main(struct-PS_OUTPUT-vf41; (temp void)
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0:? 'ps_output' (temp structure{temp 4-component vector of float color})
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0:23 Function Call: @main(struct-PS_OUTPUT-vf41; ( temp void)
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0:? 'ps_output' ( temp structure{ temp 4-component vector of float color})
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0:23 Sequence
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0:23 move second child to first child (temp 4-component vector of float)
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0:? 'color' (layout(location=0 ) out 4-component vector of float)
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0:23 color: direct index for structure (temp 4-component vector of float)
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0:? 'ps_output' (temp structure{temp 4-component vector of float color})
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0:23 move second child to first child ( temp 4-component vector of float)
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0:? 'color' (layout( location=0) out 4-component vector of float)
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0:23 color: direct index for structure ( temp 4-component vector of float)
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0:? 'ps_output' ( temp structure{ temp 4-component vector of float color})
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0:23 Constant:
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0:23 0 (const int)
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0:? Linker Objects
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0:? 'g_samp' (uniform sampler)
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0:? 'g_tex' (uniform texture1D)
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0:? 'g_texdata_array2[0].samp[0]' (uniform sampler)
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0:? 'g_texdata_array2[0].samp[1]' (uniform sampler)
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0:? 'g_texdata_array2[0].tex[0]' (uniform texture1D)
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0:? 'g_texdata_array2[0].tex[1]' (uniform texture1D)
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0:? 'g_texdata_array2[1].samp[0]' (uniform sampler)
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0:? 'g_texdata_array2[1].samp[1]' (uniform sampler)
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0:? 'g_texdata_array2[1].tex[0]' (uniform texture1D)
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0:? 'g_texdata_array2[1].tex[1]' (uniform texture1D)
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0:? 'g_texdata_array2[2].samp[0]' (uniform sampler)
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0:? 'g_texdata_array2[2].samp[1]' (uniform sampler)
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0:? 'g_texdata_array2[2].tex[0]' (uniform texture1D)
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0:? 'g_texdata_array2[2].tex[1]' (uniform texture1D)
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0:? 'color' (layout(location=0 ) out 4-component vector of float)
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0:? 'g_samp' ( uniform sampler)
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0:? 'g_tex' ( uniform texture1D)
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0:? 'g_texdata_array2[0].samp[0]' ( uniform sampler)
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0:? 'g_texdata_array2[0].samp[1]' ( uniform sampler)
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0:? 'g_texdata_array2[0].tex[0]' ( uniform texture1D)
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0:? 'g_texdata_array2[0].tex[1]' ( uniform texture1D)
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0:? 'g_texdata_array2[1].samp[0]' ( uniform sampler)
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0:? 'g_texdata_array2[1].samp[1]' ( uniform sampler)
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0:? 'g_texdata_array2[1].tex[0]' ( uniform texture1D)
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0:? 'g_texdata_array2[1].tex[1]' ( uniform texture1D)
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0:? 'g_texdata_array2[2].samp[0]' ( uniform sampler)
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0:? 'g_texdata_array2[2].samp[1]' ( uniform sampler)
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0:? 'g_texdata_array2[2].tex[0]' ( uniform texture1D)
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0:? 'g_texdata_array2[2].tex[1]' ( uniform texture1D)
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0:? 'color' (layout( location=0) out 4-component vector of float)
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// Module Version 10000
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// Generated by (magic number): 80001
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