GLSL output: Removed fixed-size buffer; fixes #769.

Makes some white-space differences in most output, plus a few cases
where more could have been put out but was cut short by the previous
fix-sized buffer.
This commit is contained in:
John Kessenich 2017-03-14 19:43:13 -06:00
parent c08fb8ab9c
commit 71c100d7c0
332 changed files with 62136 additions and 62097 deletions

View file

@ -2,63 +2,63 @@ hlsl.structarray.flatten.frag
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:23 Function Definition: @main(struct-PS_OUTPUT-vf41; (temp void)
0:23 Function Definition: @main(struct-PS_OUTPUT-vf41; ( temp void)
0:23 Function Parameters:
0:23 'ps_output' (out structure{temp 4-component vector of float color})
0:23 'ps_output' ( out structure{ temp 4-component vector of float color})
0:? Sequence
0:24 move second child to first child (temp 4-component vector of float)
0:24 color: direct index for structure (temp 4-component vector of float)
0:24 'ps_output' (out structure{temp 4-component vector of float color})
0:24 move second child to first child ( temp 4-component vector of float)
0:24 color: direct index for structure ( temp 4-component vector of float)
0:24 'ps_output' ( out structure{ temp 4-component vector of float color})
0:24 Constant:
0:24 0 (const int)
0:26 add (temp 4-component vector of float)
0:25 add (temp 4-component vector of float)
0:25 texture (temp 4-component vector of float)
0:25 Construct combined texture-sampler (temp sampler1D)
0:? 'tex' (uniform texture1D)
0:? 'samp' (uniform sampler)
0:26 add ( temp 4-component vector of float)
0:25 add ( temp 4-component vector of float)
0:25 texture ( temp 4-component vector of float)
0:25 Construct combined texture-sampler ( temp sampler1D)
0:? 'tex' ( uniform texture1D)
0:? 'samp' ( uniform sampler)
0:25 Constant:
0:25 0.500000
0:26 texture (temp 4-component vector of float)
0:26 Construct combined texture-sampler (temp sampler1D)
0:? 'g_texdata_array[1].tex' (uniform texture1D)
0:? 'g_texdata_array[1].samp' (uniform sampler)
0:26 texture ( temp 4-component vector of float)
0:26 Construct combined texture-sampler ( temp sampler1D)
0:? 'g_texdata_array[1].tex' ( uniform texture1D)
0:? 'g_texdata_array[1].samp' ( uniform sampler)
0:26 Constant:
0:26 0.400000
0:27 texture (temp 4-component vector of float)
0:27 Construct combined texture-sampler (temp sampler1D)
0:? 'g_texdata_array2[1].tex[0]' (uniform texture1D)
0:? 'g_texdata_array2[1].samp[0]' (uniform sampler)
0:27 texture ( temp 4-component vector of float)
0:27 Construct combined texture-sampler ( temp sampler1D)
0:? 'g_texdata_array2[1].tex[0]' ( uniform texture1D)
0:? 'g_texdata_array2[1].samp[0]' ( uniform sampler)
0:27 Constant:
0:27 0.300000
0:23 Function Definition: main( (temp void)
0:23 Function Definition: main( ( temp void)
0:23 Function Parameters:
0:? Sequence
0:23 Function Call: @main(struct-PS_OUTPUT-vf41; (temp void)
0:? 'ps_output' (temp structure{temp 4-component vector of float color})
0:23 Function Call: @main(struct-PS_OUTPUT-vf41; ( temp void)
0:? 'ps_output' ( temp structure{ temp 4-component vector of float color})
0:23 Sequence
0:23 move second child to first child (temp 4-component vector of float)
0:? 'color' (layout(location=0 ) out 4-component vector of float)
0:23 color: direct index for structure (temp 4-component vector of float)
0:? 'ps_output' (temp structure{temp 4-component vector of float color})
0:23 move second child to first child ( temp 4-component vector of float)
0:? 'color' (layout( location=0) out 4-component vector of float)
0:23 color: direct index for structure ( temp 4-component vector of float)
0:? 'ps_output' ( temp structure{ temp 4-component vector of float color})
0:23 Constant:
0:23 0 (const int)
0:? Linker Objects
0:? 'g_samp' (uniform sampler)
0:? 'g_tex' (uniform texture1D)
0:? 'g_texdata_array2[0].samp[0]' (uniform sampler)
0:? 'g_texdata_array2[0].samp[1]' (uniform sampler)
0:? 'g_texdata_array2[0].tex[0]' (uniform texture1D)
0:? 'g_texdata_array2[0].tex[1]' (uniform texture1D)
0:? 'g_texdata_array2[1].samp[0]' (uniform sampler)
0:? 'g_texdata_array2[1].samp[1]' (uniform sampler)
0:? 'g_texdata_array2[1].tex[0]' (uniform texture1D)
0:? 'g_texdata_array2[1].tex[1]' (uniform texture1D)
0:? 'g_texdata_array2[2].samp[0]' (uniform sampler)
0:? 'g_texdata_array2[2].samp[1]' (uniform sampler)
0:? 'g_texdata_array2[2].tex[0]' (uniform texture1D)
0:? 'g_texdata_array2[2].tex[1]' (uniform texture1D)
0:? 'color' (layout(location=0 ) out 4-component vector of float)
0:? 'g_samp' ( uniform sampler)
0:? 'g_tex' ( uniform texture1D)
0:? 'g_texdata_array2[0].samp[0]' ( uniform sampler)
0:? 'g_texdata_array2[0].samp[1]' ( uniform sampler)
0:? 'g_texdata_array2[0].tex[0]' ( uniform texture1D)
0:? 'g_texdata_array2[0].tex[1]' ( uniform texture1D)
0:? 'g_texdata_array2[1].samp[0]' ( uniform sampler)
0:? 'g_texdata_array2[1].samp[1]' ( uniform sampler)
0:? 'g_texdata_array2[1].tex[0]' ( uniform texture1D)
0:? 'g_texdata_array2[1].tex[1]' ( uniform texture1D)
0:? 'g_texdata_array2[2].samp[0]' ( uniform sampler)
0:? 'g_texdata_array2[2].samp[1]' ( uniform sampler)
0:? 'g_texdata_array2[2].tex[0]' ( uniform texture1D)
0:? 'g_texdata_array2[2].tex[1]' ( uniform texture1D)
0:? 'color' (layout( location=0) out 4-component vector of float)
Linked fragment stage:
@ -67,63 +67,63 @@ Linked fragment stage:
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:23 Function Definition: @main(struct-PS_OUTPUT-vf41; (temp void)
0:23 Function Definition: @main(struct-PS_OUTPUT-vf41; ( temp void)
0:23 Function Parameters:
0:23 'ps_output' (out structure{temp 4-component vector of float color})
0:23 'ps_output' ( out structure{ temp 4-component vector of float color})
0:? Sequence
0:24 move second child to first child (temp 4-component vector of float)
0:24 color: direct index for structure (temp 4-component vector of float)
0:24 'ps_output' (out structure{temp 4-component vector of float color})
0:24 move second child to first child ( temp 4-component vector of float)
0:24 color: direct index for structure ( temp 4-component vector of float)
0:24 'ps_output' ( out structure{ temp 4-component vector of float color})
0:24 Constant:
0:24 0 (const int)
0:26 add (temp 4-component vector of float)
0:25 add (temp 4-component vector of float)
0:25 texture (temp 4-component vector of float)
0:25 Construct combined texture-sampler (temp sampler1D)
0:? 'tex' (uniform texture1D)
0:? 'samp' (uniform sampler)
0:26 add ( temp 4-component vector of float)
0:25 add ( temp 4-component vector of float)
0:25 texture ( temp 4-component vector of float)
0:25 Construct combined texture-sampler ( temp sampler1D)
0:? 'tex' ( uniform texture1D)
0:? 'samp' ( uniform sampler)
0:25 Constant:
0:25 0.500000
0:26 texture (temp 4-component vector of float)
0:26 Construct combined texture-sampler (temp sampler1D)
0:? 'g_texdata_array[1].tex' (uniform texture1D)
0:? 'g_texdata_array[1].samp' (uniform sampler)
0:26 texture ( temp 4-component vector of float)
0:26 Construct combined texture-sampler ( temp sampler1D)
0:? 'g_texdata_array[1].tex' ( uniform texture1D)
0:? 'g_texdata_array[1].samp' ( uniform sampler)
0:26 Constant:
0:26 0.400000
0:27 texture (temp 4-component vector of float)
0:27 Construct combined texture-sampler (temp sampler1D)
0:? 'g_texdata_array2[1].tex[0]' (uniform texture1D)
0:? 'g_texdata_array2[1].samp[0]' (uniform sampler)
0:27 texture ( temp 4-component vector of float)
0:27 Construct combined texture-sampler ( temp sampler1D)
0:? 'g_texdata_array2[1].tex[0]' ( uniform texture1D)
0:? 'g_texdata_array2[1].samp[0]' ( uniform sampler)
0:27 Constant:
0:27 0.300000
0:23 Function Definition: main( (temp void)
0:23 Function Definition: main( ( temp void)
0:23 Function Parameters:
0:? Sequence
0:23 Function Call: @main(struct-PS_OUTPUT-vf41; (temp void)
0:? 'ps_output' (temp structure{temp 4-component vector of float color})
0:23 Function Call: @main(struct-PS_OUTPUT-vf41; ( temp void)
0:? 'ps_output' ( temp structure{ temp 4-component vector of float color})
0:23 Sequence
0:23 move second child to first child (temp 4-component vector of float)
0:? 'color' (layout(location=0 ) out 4-component vector of float)
0:23 color: direct index for structure (temp 4-component vector of float)
0:? 'ps_output' (temp structure{temp 4-component vector of float color})
0:23 move second child to first child ( temp 4-component vector of float)
0:? 'color' (layout( location=0) out 4-component vector of float)
0:23 color: direct index for structure ( temp 4-component vector of float)
0:? 'ps_output' ( temp structure{ temp 4-component vector of float color})
0:23 Constant:
0:23 0 (const int)
0:? Linker Objects
0:? 'g_samp' (uniform sampler)
0:? 'g_tex' (uniform texture1D)
0:? 'g_texdata_array2[0].samp[0]' (uniform sampler)
0:? 'g_texdata_array2[0].samp[1]' (uniform sampler)
0:? 'g_texdata_array2[0].tex[0]' (uniform texture1D)
0:? 'g_texdata_array2[0].tex[1]' (uniform texture1D)
0:? 'g_texdata_array2[1].samp[0]' (uniform sampler)
0:? 'g_texdata_array2[1].samp[1]' (uniform sampler)
0:? 'g_texdata_array2[1].tex[0]' (uniform texture1D)
0:? 'g_texdata_array2[1].tex[1]' (uniform texture1D)
0:? 'g_texdata_array2[2].samp[0]' (uniform sampler)
0:? 'g_texdata_array2[2].samp[1]' (uniform sampler)
0:? 'g_texdata_array2[2].tex[0]' (uniform texture1D)
0:? 'g_texdata_array2[2].tex[1]' (uniform texture1D)
0:? 'color' (layout(location=0 ) out 4-component vector of float)
0:? 'g_samp' ( uniform sampler)
0:? 'g_tex' ( uniform texture1D)
0:? 'g_texdata_array2[0].samp[0]' ( uniform sampler)
0:? 'g_texdata_array2[0].samp[1]' ( uniform sampler)
0:? 'g_texdata_array2[0].tex[0]' ( uniform texture1D)
0:? 'g_texdata_array2[0].tex[1]' ( uniform texture1D)
0:? 'g_texdata_array2[1].samp[0]' ( uniform sampler)
0:? 'g_texdata_array2[1].samp[1]' ( uniform sampler)
0:? 'g_texdata_array2[1].tex[0]' ( uniform texture1D)
0:? 'g_texdata_array2[1].tex[1]' ( uniform texture1D)
0:? 'g_texdata_array2[2].samp[0]' ( uniform sampler)
0:? 'g_texdata_array2[2].samp[1]' ( uniform sampler)
0:? 'g_texdata_array2[2].tex[0]' ( uniform texture1D)
0:? 'g_texdata_array2[2].tex[1]' ( uniform texture1D)
0:? 'color' (layout( location=0) out 4-component vector of float)
// Module Version 10000
// Generated by (magic number): 80001