GLSL output: Removed fixed-size buffer; fixes #769.
Makes some white-space differences in most output, plus a few cases where more could have been put out but was cut short by the previous fix-sized buffer.
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332 changed files with 62136 additions and 62097 deletions
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@ -3,55 +3,55 @@ Shader version: 450
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gl_FragCoord origin is upper left
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using depth_greater
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0:? Sequence
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0:15 Function Definition: @main(struct-T-f1-f1-f1-vf41; (temp structure{temp float f, temp float g, temp float d, temp 4-component vector of float normal})
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0:15 Function Definition: @main(struct-T-f1-f1-f1-vf41; ( temp structure{ temp float f, temp float g, temp float d, temp 4-component vector of float normal})
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0:15 Function Parameters:
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0:15 't' (in structure{temp float f, temp float g, temp float d, temp 4-component vector of float normal})
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0:15 't' ( in structure{ temp float f, temp float g, temp float d, temp 4-component vector of float normal})
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0:? Sequence
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0:17 Branch: Return with expression
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0:17 'local' (temp structure{temp float f, temp float g, temp float d, temp 4-component vector of float normal})
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0:15 Function Definition: main( (temp void)
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0:17 'local' ( temp structure{ temp float f, temp float g, temp float d, temp 4-component vector of float normal})
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0:15 Function Definition: main( ( temp void)
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0:15 Function Parameters:
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0:? Sequence
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0:15 move second child to first child (temp structure{temp float f, temp float g, temp float d, temp 4-component vector of float normal})
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0:? 't' (temp structure{temp float f, temp float g, temp float d, temp 4-component vector of float normal})
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0:? 't' (layout(location=0 ) in structure{temp float f, centroid temp float g, temp float d, temp 4-component vector of float normal})
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0:15 move second child to first child ( temp structure{ temp float f, temp float g, temp float d, temp 4-component vector of float normal})
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0:? 't' ( temp structure{ temp float f, temp float g, temp float d, temp 4-component vector of float normal})
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0:? 't' (layout( location=0) in structure{ temp float f, centroid temp float g, temp float d, temp 4-component vector of float normal})
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0:15 Sequence
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0:15 move second child to first child (temp structure{temp float f, temp float g, temp float d, temp 4-component vector of float normal})
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0:15 'flattenTemp' (temp structure{temp float f, temp float g, temp float d, temp 4-component vector of float normal})
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0:15 Function Call: @main(struct-T-f1-f1-f1-vf41; (temp structure{temp float f, temp float g, temp float d, temp 4-component vector of float normal})
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0:? 't' (temp structure{temp float f, temp float g, temp float d, temp 4-component vector of float normal})
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0:15 move second child to first child (temp float)
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0:? 'f' (layout(location=0 ) out float)
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0:15 f: direct index for structure (temp float)
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0:15 'flattenTemp' (temp structure{temp float f, temp float g, temp float d, temp 4-component vector of float normal})
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0:15 move second child to first child ( temp structure{ temp float f, temp float g, temp float d, temp 4-component vector of float normal})
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0:15 'flattenTemp' ( temp structure{ temp float f, temp float g, temp float d, temp 4-component vector of float normal})
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0:15 Function Call: @main(struct-T-f1-f1-f1-vf41; ( temp structure{ temp float f, temp float g, temp float d, temp 4-component vector of float normal})
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0:? 't' ( temp structure{ temp float f, temp float g, temp float d, temp 4-component vector of float normal})
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0:15 move second child to first child ( temp float)
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0:? 'f' (layout( location=0) out float)
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0:15 f: direct index for structure ( temp float)
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0:15 'flattenTemp' ( temp structure{ temp float f, temp float g, temp float d, temp 4-component vector of float normal})
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0:15 Constant:
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0:15 0 (const int)
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0:15 move second child to first child (temp float)
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0:? 'g' (layout(location=1 ) out float)
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0:15 g: direct index for structure (temp float)
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0:15 'flattenTemp' (temp structure{temp float f, temp float g, temp float d, temp 4-component vector of float normal})
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0:15 move second child to first child ( temp float)
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0:? 'g' (layout( location=1) out float)
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0:15 g: direct index for structure ( temp float)
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0:15 'flattenTemp' ( temp structure{ temp float f, temp float g, temp float d, temp 4-component vector of float normal})
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0:15 Constant:
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0:15 1 (const int)
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0:15 move second child to first child (temp float)
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0:? 'd' (out float FragDepth)
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0:15 d: direct index for structure (temp float)
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0:15 'flattenTemp' (temp structure{temp float f, temp float g, temp float d, temp 4-component vector of float normal})
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0:15 move second child to first child ( temp float)
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0:? 'd' ( out float FragDepth)
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0:15 d: direct index for structure ( temp float)
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0:15 'flattenTemp' ( temp structure{ temp float f, temp float g, temp float d, temp 4-component vector of float normal})
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0:15 Constant:
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0:15 2 (const int)
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0:15 move second child to first child (temp 4-component vector of float)
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0:? 'normal' (layout(location=2 ) out 4-component vector of float)
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0:15 normal: direct index for structure (temp 4-component vector of float)
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0:15 'flattenTemp' (temp structure{temp float f, temp float g, temp float d, temp 4-component vector of float normal})
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0:15 move second child to first child ( temp 4-component vector of float)
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0:? 'normal' (layout( location=2) out 4-component vector of float)
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0:15 normal: direct index for structure ( temp 4-component vector of float)
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0:15 'flattenTemp' ( temp structure{ temp float f, temp float g, temp float d, temp 4-component vector of float normal})
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0:15 Constant:
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0:15 3 (const int)
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0:? Linker Objects
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0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(row_major std140 offset=88 ) uniform structure{temp float f, temp float g, temp float d, temp 4-component vector of float normal} t})
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0:? 'f' (layout(location=0 ) out float)
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0:? 'g' (layout(location=1 ) out float)
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0:? 'd' (out float FragDepth)
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0:? 'normal' (layout(location=2 ) out 4-component vector of float)
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0:? 't' (layout(location=0 ) in structure{temp float f, centroid temp float g, temp float d, temp 4-component vector of float normal})
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0:? 'anon@1' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform structure{layout(offset=68 ) temp float f, temp float g, temp float d, temp 4-component vector of float normal} s})
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0:? 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140 offset=88) uniform structure{ temp float f, temp float g, temp float d, temp 4-component vector of float normal} t})
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0:? 'f' (layout( location=0) out float)
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0:? 'g' (layout( location=1) out float)
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0:? 'd' ( out float FragDepth)
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0:? 'normal' (layout( location=2) out 4-component vector of float)
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0:? 't' (layout( location=0) in structure{ temp float f, centroid temp float g, temp float d, temp 4-component vector of float normal})
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0:? 'anon@1' (layout( row_major std140) uniform block{layout( offset=0) uniform structure{layout( offset=68) temp float f, temp float g, temp float d, temp 4-component vector of float normal} s})
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Linked fragment stage:
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@ -61,55 +61,55 @@ Shader version: 450
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gl_FragCoord origin is upper left
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using depth_greater
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0:? Sequence
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0:15 Function Definition: @main(struct-T-f1-f1-f1-vf41; (temp structure{temp float f, temp float g, temp float d, temp 4-component vector of float normal})
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0:15 Function Definition: @main(struct-T-f1-f1-f1-vf41; ( temp structure{ temp float f, temp float g, temp float d, temp 4-component vector of float normal})
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0:15 Function Parameters:
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0:15 't' (in structure{temp float f, temp float g, temp float d, temp 4-component vector of float normal})
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0:15 't' ( in structure{ temp float f, temp float g, temp float d, temp 4-component vector of float normal})
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0:? Sequence
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0:17 Branch: Return with expression
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0:17 'local' (temp structure{temp float f, temp float g, temp float d, temp 4-component vector of float normal})
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0:15 Function Definition: main( (temp void)
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0:17 'local' ( temp structure{ temp float f, temp float g, temp float d, temp 4-component vector of float normal})
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0:15 Function Definition: main( ( temp void)
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0:15 Function Parameters:
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0:? Sequence
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0:15 move second child to first child (temp structure{temp float f, temp float g, temp float d, temp 4-component vector of float normal})
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0:? 't' (temp structure{temp float f, temp float g, temp float d, temp 4-component vector of float normal})
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0:? 't' (layout(location=0 ) in structure{temp float f, centroid temp float g, temp float d, temp 4-component vector of float normal})
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0:15 move second child to first child ( temp structure{ temp float f, temp float g, temp float d, temp 4-component vector of float normal})
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0:? 't' ( temp structure{ temp float f, temp float g, temp float d, temp 4-component vector of float normal})
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0:? 't' (layout( location=0) in structure{ temp float f, centroid temp float g, temp float d, temp 4-component vector of float normal})
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0:15 Sequence
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0:15 move second child to first child (temp structure{temp float f, temp float g, temp float d, temp 4-component vector of float normal})
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0:15 'flattenTemp' (temp structure{temp float f, temp float g, temp float d, temp 4-component vector of float normal})
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0:15 Function Call: @main(struct-T-f1-f1-f1-vf41; (temp structure{temp float f, temp float g, temp float d, temp 4-component vector of float normal})
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0:? 't' (temp structure{temp float f, temp float g, temp float d, temp 4-component vector of float normal})
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0:15 move second child to first child (temp float)
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0:? 'f' (layout(location=0 ) out float)
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0:15 f: direct index for structure (temp float)
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0:15 'flattenTemp' (temp structure{temp float f, temp float g, temp float d, temp 4-component vector of float normal})
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0:15 move second child to first child ( temp structure{ temp float f, temp float g, temp float d, temp 4-component vector of float normal})
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0:15 'flattenTemp' ( temp structure{ temp float f, temp float g, temp float d, temp 4-component vector of float normal})
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0:15 Function Call: @main(struct-T-f1-f1-f1-vf41; ( temp structure{ temp float f, temp float g, temp float d, temp 4-component vector of float normal})
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0:? 't' ( temp structure{ temp float f, temp float g, temp float d, temp 4-component vector of float normal})
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0:15 move second child to first child ( temp float)
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0:? 'f' (layout( location=0) out float)
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0:15 f: direct index for structure ( temp float)
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0:15 'flattenTemp' ( temp structure{ temp float f, temp float g, temp float d, temp 4-component vector of float normal})
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0:15 Constant:
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0:15 0 (const int)
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0:15 move second child to first child (temp float)
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0:? 'g' (layout(location=1 ) out float)
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0:15 g: direct index for structure (temp float)
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0:15 'flattenTemp' (temp structure{temp float f, temp float g, temp float d, temp 4-component vector of float normal})
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0:15 move second child to first child ( temp float)
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0:? 'g' (layout( location=1) out float)
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0:15 g: direct index for structure ( temp float)
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0:15 'flattenTemp' ( temp structure{ temp float f, temp float g, temp float d, temp 4-component vector of float normal})
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0:15 Constant:
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0:15 1 (const int)
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0:15 move second child to first child (temp float)
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0:? 'd' (out float FragDepth)
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0:15 d: direct index for structure (temp float)
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0:15 'flattenTemp' (temp structure{temp float f, temp float g, temp float d, temp 4-component vector of float normal})
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0:15 move second child to first child ( temp float)
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0:? 'd' ( out float FragDepth)
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0:15 d: direct index for structure ( temp float)
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0:15 'flattenTemp' ( temp structure{ temp float f, temp float g, temp float d, temp 4-component vector of float normal})
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0:15 Constant:
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0:15 2 (const int)
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0:15 move second child to first child (temp 4-component vector of float)
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0:? 'normal' (layout(location=2 ) out 4-component vector of float)
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0:15 normal: direct index for structure (temp 4-component vector of float)
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0:15 'flattenTemp' (temp structure{temp float f, temp float g, temp float d, temp 4-component vector of float normal})
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0:15 move second child to first child ( temp 4-component vector of float)
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0:? 'normal' (layout( location=2) out 4-component vector of float)
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0:15 normal: direct index for structure ( temp 4-component vector of float)
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0:15 'flattenTemp' ( temp structure{ temp float f, temp float g, temp float d, temp 4-component vector of float normal})
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0:15 Constant:
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0:15 3 (const int)
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0:? Linker Objects
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0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(row_major std140 offset=88 ) uniform structure{temp float f, temp float g, temp float d, temp 4-component vector of float normal} t})
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0:? 'f' (layout(location=0 ) out float)
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0:? 'g' (layout(location=1 ) out float)
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0:? 'd' (out float FragDepth)
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0:? 'normal' (layout(location=2 ) out 4-component vector of float)
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0:? 't' (layout(location=0 ) in structure{temp float f, centroid temp float g, temp float d, temp 4-component vector of float normal})
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0:? 'anon@1' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform structure{layout(offset=68 ) temp float f, temp float g, temp float d, temp 4-component vector of float normal} s})
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0:? 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140 offset=88) uniform structure{ temp float f, temp float g, temp float d, temp 4-component vector of float normal} t})
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0:? 'f' (layout( location=0) out float)
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0:? 'g' (layout( location=1) out float)
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0:? 'd' ( out float FragDepth)
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0:? 'normal' (layout( location=2) out 4-component vector of float)
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0:? 't' (layout( location=0) in structure{ temp float f, centroid temp float g, temp float d, temp 4-component vector of float normal})
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0:? 'anon@1' (layout( row_major std140) uniform block{layout( offset=0) uniform structure{layout( offset=68) temp float f, temp float g, temp float d, temp 4-component vector of float normal} s})
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// Module Version 10000
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// Generated by (magic number): 80001
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