GLSL output: Removed fixed-size buffer; fixes #769.

Makes some white-space differences in most output, plus a few cases
where more could have been put out but was cut short by the previous
fix-sized buffer.
This commit is contained in:
John Kessenich 2017-03-14 19:43:13 -06:00
parent c08fb8ab9c
commit 71c100d7c0
332 changed files with 62136 additions and 62097 deletions

View file

@ -1,50 +1,50 @@
hlsl.struct.split.trivial.vert
Shader version: 450
0:? Sequence
0:16 Function Definition: @main(struct-VS_INPUT-vf41;vf4; (temp structure{temp 4-component vector of float Pos})
0:16 Function Definition: @main(struct-VS_INPUT-vf41;vf4; ( temp structure{ temp 4-component vector of float Pos})
0:16 Function Parameters:
0:16 'vsin' (in structure{temp 4-component vector of float Pos_in})
0:16 'Pos_loose' (in 4-component vector of float)
0:16 'vsin' ( in structure{ temp 4-component vector of float Pos_in})
0:16 'Pos_loose' ( in 4-component vector of float)
0:? Sequence
0:19 move second child to first child (temp 4-component vector of float)
0:19 Pos: direct index for structure (temp 4-component vector of float)
0:19 'vsout' (temp structure{temp 4-component vector of float Pos})
0:19 move second child to first child ( temp 4-component vector of float)
0:19 Pos: direct index for structure ( temp 4-component vector of float)
0:19 'vsout' ( temp structure{ temp 4-component vector of float Pos})
0:19 Constant:
0:19 0 (const int)
0:19 add (temp 4-component vector of float)
0:19 Pos_in: direct index for structure (temp 4-component vector of float)
0:19 'vsin' (in structure{temp 4-component vector of float Pos_in})
0:19 add ( temp 4-component vector of float)
0:19 Pos_in: direct index for structure ( temp 4-component vector of float)
0:19 'vsin' ( in structure{ temp 4-component vector of float Pos_in})
0:19 Constant:
0:19 0 (const int)
0:19 'Pos_loose' (in 4-component vector of float)
0:19 'Pos_loose' ( in 4-component vector of float)
0:21 Branch: Return with expression
0:21 'vsout' (temp structure{temp 4-component vector of float Pos})
0:16 Function Definition: main( (temp void)
0:21 'vsout' ( temp structure{ temp 4-component vector of float Pos})
0:16 Function Definition: main( ( temp void)
0:16 Function Parameters:
0:? Sequence
0:16 Sequence
0:16 move second child to first child (temp 4-component vector of float)
0:16 Pos_in: direct index for structure (temp 4-component vector of float)
0:? 'vsin' (temp structure{temp 4-component vector of float Pos_in})
0:16 move second child to first child ( temp 4-component vector of float)
0:16 Pos_in: direct index for structure ( temp 4-component vector of float)
0:? 'vsin' ( temp structure{ temp 4-component vector of float Pos_in})
0:16 Constant:
0:16 0 (const int)
0:? 'Pos_in' (layout(location=0 ) in 4-component vector of float)
0:16 move second child to first child (temp 4-component vector of float)
0:? 'Pos_loose' (temp 4-component vector of float)
0:? 'Pos_loose' (layout(location=1 ) in 4-component vector of float)
0:? 'Pos_in' (layout( location=0) in 4-component vector of float)
0:16 move second child to first child ( temp 4-component vector of float)
0:? 'Pos_loose' ( temp 4-component vector of float)
0:? 'Pos_loose' (layout( location=1) in 4-component vector of float)
0:16 Sequence
0:16 move second child to first child (temp 4-component vector of float)
0:? '@entryPointOutput_Pos' (out 4-component vector of float Position)
0:16 Pos: direct index for structure (temp 4-component vector of float)
0:16 Function Call: @main(struct-VS_INPUT-vf41;vf4; (temp structure{temp 4-component vector of float Pos})
0:? 'vsin' (temp structure{temp 4-component vector of float Pos_in})
0:? 'Pos_loose' (temp 4-component vector of float)
0:16 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput_Pos' ( out 4-component vector of float Position)
0:16 Pos: direct index for structure ( temp 4-component vector of float)
0:16 Function Call: @main(struct-VS_INPUT-vf41;vf4; ( temp structure{ temp 4-component vector of float Pos})
0:? 'vsin' ( temp structure{ temp 4-component vector of float Pos_in})
0:? 'Pos_loose' ( temp 4-component vector of float)
0:16 Constant:
0:16 0 (const int)
0:? Linker Objects
0:? '@entryPointOutput' (layout(location=0 ) out structure{})
0:? 'Pos_in' (layout(location=0 ) in 4-component vector of float)
0:? 'Pos_loose' (layout(location=1 ) in 4-component vector of float)
0:? '@entryPointOutput' (layout( location=0) out structure{})
0:? 'Pos_in' (layout( location=0) in 4-component vector of float)
0:? 'Pos_loose' (layout( location=1) in 4-component vector of float)
Linked vertex stage:
@ -52,50 +52,50 @@ Linked vertex stage:
Shader version: 450
0:? Sequence
0:16 Function Definition: @main(struct-VS_INPUT-vf41;vf4; (temp structure{temp 4-component vector of float Pos})
0:16 Function Definition: @main(struct-VS_INPUT-vf41;vf4; ( temp structure{ temp 4-component vector of float Pos})
0:16 Function Parameters:
0:16 'vsin' (in structure{temp 4-component vector of float Pos_in})
0:16 'Pos_loose' (in 4-component vector of float)
0:16 'vsin' ( in structure{ temp 4-component vector of float Pos_in})
0:16 'Pos_loose' ( in 4-component vector of float)
0:? Sequence
0:19 move second child to first child (temp 4-component vector of float)
0:19 Pos: direct index for structure (temp 4-component vector of float)
0:19 'vsout' (temp structure{temp 4-component vector of float Pos})
0:19 move second child to first child ( temp 4-component vector of float)
0:19 Pos: direct index for structure ( temp 4-component vector of float)
0:19 'vsout' ( temp structure{ temp 4-component vector of float Pos})
0:19 Constant:
0:19 0 (const int)
0:19 add (temp 4-component vector of float)
0:19 Pos_in: direct index for structure (temp 4-component vector of float)
0:19 'vsin' (in structure{temp 4-component vector of float Pos_in})
0:19 add ( temp 4-component vector of float)
0:19 Pos_in: direct index for structure ( temp 4-component vector of float)
0:19 'vsin' ( in structure{ temp 4-component vector of float Pos_in})
0:19 Constant:
0:19 0 (const int)
0:19 'Pos_loose' (in 4-component vector of float)
0:19 'Pos_loose' ( in 4-component vector of float)
0:21 Branch: Return with expression
0:21 'vsout' (temp structure{temp 4-component vector of float Pos})
0:16 Function Definition: main( (temp void)
0:21 'vsout' ( temp structure{ temp 4-component vector of float Pos})
0:16 Function Definition: main( ( temp void)
0:16 Function Parameters:
0:? Sequence
0:16 Sequence
0:16 move second child to first child (temp 4-component vector of float)
0:16 Pos_in: direct index for structure (temp 4-component vector of float)
0:? 'vsin' (temp structure{temp 4-component vector of float Pos_in})
0:16 move second child to first child ( temp 4-component vector of float)
0:16 Pos_in: direct index for structure ( temp 4-component vector of float)
0:? 'vsin' ( temp structure{ temp 4-component vector of float Pos_in})
0:16 Constant:
0:16 0 (const int)
0:? 'Pos_in' (layout(location=0 ) in 4-component vector of float)
0:16 move second child to first child (temp 4-component vector of float)
0:? 'Pos_loose' (temp 4-component vector of float)
0:? 'Pos_loose' (layout(location=1 ) in 4-component vector of float)
0:? 'Pos_in' (layout( location=0) in 4-component vector of float)
0:16 move second child to first child ( temp 4-component vector of float)
0:? 'Pos_loose' ( temp 4-component vector of float)
0:? 'Pos_loose' (layout( location=1) in 4-component vector of float)
0:16 Sequence
0:16 move second child to first child (temp 4-component vector of float)
0:? '@entryPointOutput_Pos' (out 4-component vector of float Position)
0:16 Pos: direct index for structure (temp 4-component vector of float)
0:16 Function Call: @main(struct-VS_INPUT-vf41;vf4; (temp structure{temp 4-component vector of float Pos})
0:? 'vsin' (temp structure{temp 4-component vector of float Pos_in})
0:? 'Pos_loose' (temp 4-component vector of float)
0:16 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput_Pos' ( out 4-component vector of float Position)
0:16 Pos: direct index for structure ( temp 4-component vector of float)
0:16 Function Call: @main(struct-VS_INPUT-vf41;vf4; ( temp structure{ temp 4-component vector of float Pos})
0:? 'vsin' ( temp structure{ temp 4-component vector of float Pos_in})
0:? 'Pos_loose' ( temp 4-component vector of float)
0:16 Constant:
0:16 0 (const int)
0:? Linker Objects
0:? '@entryPointOutput' (layout(location=0 ) out structure{})
0:? 'Pos_in' (layout(location=0 ) in 4-component vector of float)
0:? 'Pos_loose' (layout(location=1 ) in 4-component vector of float)
0:? '@entryPointOutput' (layout( location=0) out structure{})
0:? 'Pos_in' (layout( location=0) in 4-component vector of float)
0:? 'Pos_loose' (layout( location=1) in 4-component vector of float)
// Module Version 10000
// Generated by (magic number): 80001