GLSL output: Removed fixed-size buffer; fixes #769.
Makes some white-space differences in most output, plus a few cases where more could have been put out but was cut short by the previous fix-sized buffer.
This commit is contained in:
parent
c08fb8ab9c
commit
71c100d7c0
332 changed files with 62136 additions and 62097 deletions
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@ -1,103 +1,103 @@
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hlsl.struct.split-1.vert
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Shader version: 450
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0:? Sequence
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0:17 Function Definition: @main(struct-VS_INPUT-i1-vf4-i11;vf4; (temp structure{temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out})
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0:17 Function Definition: @main(struct-VS_INPUT-i1-vf4-i11;vf4; ( temp structure{ temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out})
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0:17 Function Parameters:
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0:17 'vsin' (in structure{temp int x0_in, temp 4-component vector of float Pos_in, temp int x1_in})
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0:17 'Pos_loose' (in 4-component vector of float)
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0:17 'vsin' ( in structure{ temp int x0_in, temp 4-component vector of float Pos_in, temp int x1_in})
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0:17 'Pos_loose' ( in 4-component vector of float)
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0:? Sequence
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0:20 move second child to first child (temp int)
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0:20 x0_out: direct index for structure (temp int)
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0:20 'vsout' (temp structure{temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out})
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0:20 move second child to first child ( temp int)
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0:20 x0_out: direct index for structure ( temp int)
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0:20 'vsout' ( temp structure{ temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out})
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0:20 Constant:
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0:20 0 (const int)
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0:20 x0_in: direct index for structure (temp int)
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0:20 'vsin' (in structure{temp int x0_in, temp 4-component vector of float Pos_in, temp int x1_in})
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0:20 x0_in: direct index for structure ( temp int)
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0:20 'vsin' ( in structure{ temp int x0_in, temp 4-component vector of float Pos_in, temp int x1_in})
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0:20 Constant:
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0:20 0 (const int)
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0:21 move second child to first child (temp 4-component vector of float)
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0:21 Pos_out: direct index for structure (temp 4-component vector of float)
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0:21 'vsout' (temp structure{temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out})
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0:21 move second child to first child ( temp 4-component vector of float)
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0:21 Pos_out: direct index for structure ( temp 4-component vector of float)
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0:21 'vsout' ( temp structure{ temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out})
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0:21 Constant:
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0:21 1 (const int)
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0:21 add (temp 4-component vector of float)
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0:21 Pos_in: direct index for structure (temp 4-component vector of float)
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0:21 'vsin' (in structure{temp int x0_in, temp 4-component vector of float Pos_in, temp int x1_in})
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0:21 add ( temp 4-component vector of float)
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0:21 Pos_in: direct index for structure ( temp 4-component vector of float)
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0:21 'vsin' ( in structure{ temp int x0_in, temp 4-component vector of float Pos_in, temp int x1_in})
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0:21 Constant:
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0:21 1 (const int)
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0:21 'Pos_loose' (in 4-component vector of float)
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0:22 move second child to first child (temp int)
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0:22 x1_out: direct index for structure (temp int)
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0:22 'vsout' (temp structure{temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out})
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0:21 'Pos_loose' ( in 4-component vector of float)
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0:22 move second child to first child ( temp int)
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0:22 x1_out: direct index for structure ( temp int)
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0:22 'vsout' ( temp structure{ temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out})
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0:22 Constant:
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0:22 2 (const int)
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0:22 x1_in: direct index for structure (temp int)
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0:22 'vsin' (in structure{temp int x0_in, temp 4-component vector of float Pos_in, temp int x1_in})
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0:22 x1_in: direct index for structure ( temp int)
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0:22 'vsin' ( in structure{ temp int x0_in, temp 4-component vector of float Pos_in, temp int x1_in})
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0:22 Constant:
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0:22 2 (const int)
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0:24 Branch: Return with expression
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0:24 'vsout' (temp structure{temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out})
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0:17 Function Definition: main( (temp void)
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0:24 'vsout' ( temp structure{ temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out})
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0:17 Function Definition: main( ( temp void)
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0:17 Function Parameters:
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0:? Sequence
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0:17 Sequence
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0:17 move second child to first child (temp int)
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0:17 x0_in: direct index for structure (temp int)
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0:? 'vsin' (temp structure{temp int x0_in, temp 4-component vector of float Pos_in, temp int x1_in})
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0:17 move second child to first child ( temp int)
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0:17 x0_in: direct index for structure ( temp int)
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0:? 'vsin' ( temp structure{ temp int x0_in, temp 4-component vector of float Pos_in, temp int x1_in})
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0:17 Constant:
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0:17 0 (const int)
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0:? 'x0_in' (layout(location=0 ) in int)
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0:17 move second child to first child (temp 4-component vector of float)
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0:17 Pos_in: direct index for structure (temp 4-component vector of float)
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0:? 'vsin' (temp structure{temp int x0_in, temp 4-component vector of float Pos_in, temp int x1_in})
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0:? 'x0_in' (layout( location=0) in int)
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0:17 move second child to first child ( temp 4-component vector of float)
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0:17 Pos_in: direct index for structure ( temp 4-component vector of float)
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0:? 'vsin' ( temp structure{ temp int x0_in, temp 4-component vector of float Pos_in, temp int x1_in})
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0:17 Constant:
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0:17 1 (const int)
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0:? 'Pos_in' (layout(location=1 ) in 4-component vector of float)
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0:17 move second child to first child (temp int)
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0:17 x1_in: direct index for structure (temp int)
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0:? 'vsin' (temp structure{temp int x0_in, temp 4-component vector of float Pos_in, temp int x1_in})
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0:? 'Pos_in' (layout( location=1) in 4-component vector of float)
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0:17 move second child to first child ( temp int)
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0:17 x1_in: direct index for structure ( temp int)
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0:? 'vsin' ( temp structure{ temp int x0_in, temp 4-component vector of float Pos_in, temp int x1_in})
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0:17 Constant:
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0:17 2 (const int)
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0:? 'x1_in' (layout(location=2 ) in int)
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0:17 move second child to first child (temp 4-component vector of float)
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0:? 'Pos_loose' (temp 4-component vector of float)
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0:? 'Pos_loose' (layout(location=3 ) in 4-component vector of float)
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0:? 'x1_in' (layout( location=2) in int)
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0:17 move second child to first child ( temp 4-component vector of float)
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0:? 'Pos_loose' ( temp 4-component vector of float)
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0:? 'Pos_loose' (layout( location=3) in 4-component vector of float)
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0:17 Sequence
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0:17 move second child to first child (temp structure{temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out})
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0:17 'flattenTemp' (temp structure{temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out})
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0:17 Function Call: @main(struct-VS_INPUT-i1-vf4-i11;vf4; (temp structure{temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out})
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0:? 'vsin' (temp structure{temp int x0_in, temp 4-component vector of float Pos_in, temp int x1_in})
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0:? 'Pos_loose' (temp 4-component vector of float)
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0:17 move second child to first child (temp int)
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0:17 x0_out: direct index for structure (temp int)
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0:17 '@entryPointOutput' (layout(location=0 ) out structure{temp int x0_out, temp int x1_out})
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0:17 move second child to first child ( temp structure{ temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out})
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0:17 'flattenTemp' ( temp structure{ temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out})
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0:17 Function Call: @main(struct-VS_INPUT-i1-vf4-i11;vf4; ( temp structure{ temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out})
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0:? 'vsin' ( temp structure{ temp int x0_in, temp 4-component vector of float Pos_in, temp int x1_in})
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0:? 'Pos_loose' ( temp 4-component vector of float)
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0:17 move second child to first child ( temp int)
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0:17 x0_out: direct index for structure ( temp int)
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0:17 '@entryPointOutput' (layout( location=0) out structure{ temp int x0_out, temp int x1_out})
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0:17 Constant:
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0:17 0 (const int)
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0:17 x0_out: direct index for structure (temp int)
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0:17 'flattenTemp' (temp structure{temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out})
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0:17 x0_out: direct index for structure ( temp int)
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0:17 'flattenTemp' ( temp structure{ temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out})
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0:17 Constant:
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0:17 0 (const int)
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0:17 move second child to first child (temp 4-component vector of float)
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0:? '@entryPointOutput_Pos_out' (out 4-component vector of float Position)
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0:17 Pos_out: direct index for structure (temp 4-component vector of float)
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0:17 'flattenTemp' (temp structure{temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out})
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0:17 move second child to first child ( temp 4-component vector of float)
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0:? '@entryPointOutput_Pos_out' ( out 4-component vector of float Position)
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0:17 Pos_out: direct index for structure ( temp 4-component vector of float)
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0:17 'flattenTemp' ( temp structure{ temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out})
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0:17 Constant:
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0:17 1 (const int)
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0:17 move second child to first child (temp int)
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0:17 x1_out: direct index for structure (temp int)
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0:17 '@entryPointOutput' (layout(location=0 ) out structure{temp int x0_out, temp int x1_out})
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0:17 move second child to first child ( temp int)
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0:17 x1_out: direct index for structure ( temp int)
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0:17 '@entryPointOutput' (layout( location=0) out structure{ temp int x0_out, temp int x1_out})
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0:17 Constant:
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0:17 1 (const int)
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0:17 x1_out: direct index for structure (temp int)
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0:17 'flattenTemp' (temp structure{temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out})
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0:17 x1_out: direct index for structure ( temp int)
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0:17 'flattenTemp' ( temp structure{ temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out})
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0:17 Constant:
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0:17 2 (const int)
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0:? Linker Objects
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0:? '@entryPointOutput' (layout(location=0 ) out structure{temp int x0_out, temp int x1_out})
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0:? 'x0_in' (layout(location=0 ) in int)
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0:? 'Pos_in' (layout(location=1 ) in 4-component vector of float)
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0:? 'x1_in' (layout(location=2 ) in int)
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0:? 'Pos_loose' (layout(location=3 ) in 4-component vector of float)
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0:? '@entryPointOutput' (layout( location=0) out structure{ temp int x0_out, temp int x1_out})
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0:? 'x0_in' (layout( location=0) in int)
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0:? 'Pos_in' (layout( location=1) in 4-component vector of float)
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0:? 'x1_in' (layout( location=2) in int)
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0:? 'Pos_loose' (layout( location=3) in 4-component vector of float)
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Linked vertex stage:
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@ -105,103 +105,103 @@ Linked vertex stage:
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Shader version: 450
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0:? Sequence
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0:17 Function Definition: @main(struct-VS_INPUT-i1-vf4-i11;vf4; (temp structure{temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out})
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0:17 Function Definition: @main(struct-VS_INPUT-i1-vf4-i11;vf4; ( temp structure{ temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out})
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0:17 Function Parameters:
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0:17 'vsin' (in structure{temp int x0_in, temp 4-component vector of float Pos_in, temp int x1_in})
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0:17 'Pos_loose' (in 4-component vector of float)
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0:17 'vsin' ( in structure{ temp int x0_in, temp 4-component vector of float Pos_in, temp int x1_in})
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0:17 'Pos_loose' ( in 4-component vector of float)
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0:? Sequence
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0:20 move second child to first child (temp int)
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0:20 x0_out: direct index for structure (temp int)
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0:20 'vsout' (temp structure{temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out})
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0:20 move second child to first child ( temp int)
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0:20 x0_out: direct index for structure ( temp int)
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0:20 'vsout' ( temp structure{ temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out})
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0:20 Constant:
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0:20 0 (const int)
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0:20 x0_in: direct index for structure (temp int)
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0:20 'vsin' (in structure{temp int x0_in, temp 4-component vector of float Pos_in, temp int x1_in})
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0:20 x0_in: direct index for structure ( temp int)
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0:20 'vsin' ( in structure{ temp int x0_in, temp 4-component vector of float Pos_in, temp int x1_in})
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0:20 Constant:
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0:20 0 (const int)
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0:21 move second child to first child (temp 4-component vector of float)
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0:21 Pos_out: direct index for structure (temp 4-component vector of float)
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0:21 'vsout' (temp structure{temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out})
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0:21 move second child to first child ( temp 4-component vector of float)
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0:21 Pos_out: direct index for structure ( temp 4-component vector of float)
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0:21 'vsout' ( temp structure{ temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out})
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0:21 Constant:
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0:21 1 (const int)
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0:21 add (temp 4-component vector of float)
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0:21 Pos_in: direct index for structure (temp 4-component vector of float)
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0:21 'vsin' (in structure{temp int x0_in, temp 4-component vector of float Pos_in, temp int x1_in})
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0:21 add ( temp 4-component vector of float)
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0:21 Pos_in: direct index for structure ( temp 4-component vector of float)
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0:21 'vsin' ( in structure{ temp int x0_in, temp 4-component vector of float Pos_in, temp int x1_in})
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0:21 Constant:
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0:21 1 (const int)
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0:21 'Pos_loose' (in 4-component vector of float)
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0:22 move second child to first child (temp int)
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0:22 x1_out: direct index for structure (temp int)
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0:22 'vsout' (temp structure{temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out})
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0:21 'Pos_loose' ( in 4-component vector of float)
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0:22 move second child to first child ( temp int)
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0:22 x1_out: direct index for structure ( temp int)
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0:22 'vsout' ( temp structure{ temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out})
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0:22 Constant:
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0:22 2 (const int)
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0:22 x1_in: direct index for structure (temp int)
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0:22 'vsin' (in structure{temp int x0_in, temp 4-component vector of float Pos_in, temp int x1_in})
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0:22 x1_in: direct index for structure ( temp int)
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0:22 'vsin' ( in structure{ temp int x0_in, temp 4-component vector of float Pos_in, temp int x1_in})
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0:22 Constant:
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0:22 2 (const int)
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0:24 Branch: Return with expression
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0:24 'vsout' (temp structure{temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out})
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0:17 Function Definition: main( (temp void)
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0:24 'vsout' ( temp structure{ temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out})
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0:17 Function Definition: main( ( temp void)
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0:17 Function Parameters:
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0:? Sequence
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0:17 Sequence
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0:17 move second child to first child (temp int)
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0:17 x0_in: direct index for structure (temp int)
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0:? 'vsin' (temp structure{temp int x0_in, temp 4-component vector of float Pos_in, temp int x1_in})
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0:17 move second child to first child ( temp int)
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0:17 x0_in: direct index for structure ( temp int)
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0:? 'vsin' ( temp structure{ temp int x0_in, temp 4-component vector of float Pos_in, temp int x1_in})
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0:17 Constant:
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0:17 0 (const int)
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0:? 'x0_in' (layout(location=0 ) in int)
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0:17 move second child to first child (temp 4-component vector of float)
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0:17 Pos_in: direct index for structure (temp 4-component vector of float)
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0:? 'vsin' (temp structure{temp int x0_in, temp 4-component vector of float Pos_in, temp int x1_in})
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0:? 'x0_in' (layout( location=0) in int)
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0:17 move second child to first child ( temp 4-component vector of float)
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0:17 Pos_in: direct index for structure ( temp 4-component vector of float)
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0:? 'vsin' ( temp structure{ temp int x0_in, temp 4-component vector of float Pos_in, temp int x1_in})
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0:17 Constant:
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0:17 1 (const int)
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0:? 'Pos_in' (layout(location=1 ) in 4-component vector of float)
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0:17 move second child to first child (temp int)
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0:17 x1_in: direct index for structure (temp int)
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0:? 'vsin' (temp structure{temp int x0_in, temp 4-component vector of float Pos_in, temp int x1_in})
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0:? 'Pos_in' (layout( location=1) in 4-component vector of float)
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0:17 move second child to first child ( temp int)
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0:17 x1_in: direct index for structure ( temp int)
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0:? 'vsin' ( temp structure{ temp int x0_in, temp 4-component vector of float Pos_in, temp int x1_in})
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0:17 Constant:
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0:17 2 (const int)
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0:? 'x1_in' (layout(location=2 ) in int)
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0:17 move second child to first child (temp 4-component vector of float)
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0:? 'Pos_loose' (temp 4-component vector of float)
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0:? 'Pos_loose' (layout(location=3 ) in 4-component vector of float)
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0:? 'x1_in' (layout( location=2) in int)
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0:17 move second child to first child ( temp 4-component vector of float)
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0:? 'Pos_loose' ( temp 4-component vector of float)
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0:? 'Pos_loose' (layout( location=3) in 4-component vector of float)
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0:17 Sequence
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0:17 move second child to first child (temp structure{temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out})
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0:17 'flattenTemp' (temp structure{temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out})
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0:17 Function Call: @main(struct-VS_INPUT-i1-vf4-i11;vf4; (temp structure{temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out})
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0:? 'vsin' (temp structure{temp int x0_in, temp 4-component vector of float Pos_in, temp int x1_in})
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0:? 'Pos_loose' (temp 4-component vector of float)
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0:17 move second child to first child (temp int)
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0:17 x0_out: direct index for structure (temp int)
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0:17 '@entryPointOutput' (layout(location=0 ) out structure{temp int x0_out, temp int x1_out})
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0:17 move second child to first child ( temp structure{ temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out})
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0:17 'flattenTemp' ( temp structure{ temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out})
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0:17 Function Call: @main(struct-VS_INPUT-i1-vf4-i11;vf4; ( temp structure{ temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out})
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0:? 'vsin' ( temp structure{ temp int x0_in, temp 4-component vector of float Pos_in, temp int x1_in})
|
||||
0:? 'Pos_loose' ( temp 4-component vector of float)
|
||||
0:17 move second child to first child ( temp int)
|
||||
0:17 x0_out: direct index for structure ( temp int)
|
||||
0:17 '@entryPointOutput' (layout( location=0) out structure{ temp int x0_out, temp int x1_out})
|
||||
0:17 Constant:
|
||||
0:17 0 (const int)
|
||||
0:17 x0_out: direct index for structure (temp int)
|
||||
0:17 'flattenTemp' (temp structure{temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out})
|
||||
0:17 x0_out: direct index for structure ( temp int)
|
||||
0:17 'flattenTemp' ( temp structure{ temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out})
|
||||
0:17 Constant:
|
||||
0:17 0 (const int)
|
||||
0:17 move second child to first child (temp 4-component vector of float)
|
||||
0:? '@entryPointOutput_Pos_out' (out 4-component vector of float Position)
|
||||
0:17 Pos_out: direct index for structure (temp 4-component vector of float)
|
||||
0:17 'flattenTemp' (temp structure{temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out})
|
||||
0:17 move second child to first child ( temp 4-component vector of float)
|
||||
0:? '@entryPointOutput_Pos_out' ( out 4-component vector of float Position)
|
||||
0:17 Pos_out: direct index for structure ( temp 4-component vector of float)
|
||||
0:17 'flattenTemp' ( temp structure{ temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out})
|
||||
0:17 Constant:
|
||||
0:17 1 (const int)
|
||||
0:17 move second child to first child (temp int)
|
||||
0:17 x1_out: direct index for structure (temp int)
|
||||
0:17 '@entryPointOutput' (layout(location=0 ) out structure{temp int x0_out, temp int x1_out})
|
||||
0:17 move second child to first child ( temp int)
|
||||
0:17 x1_out: direct index for structure ( temp int)
|
||||
0:17 '@entryPointOutput' (layout( location=0) out structure{ temp int x0_out, temp int x1_out})
|
||||
0:17 Constant:
|
||||
0:17 1 (const int)
|
||||
0:17 x1_out: direct index for structure (temp int)
|
||||
0:17 'flattenTemp' (temp structure{temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out})
|
||||
0:17 x1_out: direct index for structure ( temp int)
|
||||
0:17 'flattenTemp' ( temp structure{ temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out})
|
||||
0:17 Constant:
|
||||
0:17 2 (const int)
|
||||
0:? Linker Objects
|
||||
0:? '@entryPointOutput' (layout(location=0 ) out structure{temp int x0_out, temp int x1_out})
|
||||
0:? 'x0_in' (layout(location=0 ) in int)
|
||||
0:? 'Pos_in' (layout(location=1 ) in 4-component vector of float)
|
||||
0:? 'x1_in' (layout(location=2 ) in int)
|
||||
0:? 'Pos_loose' (layout(location=3 ) in 4-component vector of float)
|
||||
0:? '@entryPointOutput' (layout( location=0) out structure{ temp int x0_out, temp int x1_out})
|
||||
0:? 'x0_in' (layout( location=0) in int)
|
||||
0:? 'Pos_in' (layout( location=1) in 4-component vector of float)
|
||||
0:? 'x1_in' (layout( location=2) in int)
|
||||
0:? 'Pos_loose' (layout( location=3) in 4-component vector of float)
|
||||
|
||||
// Module Version 10000
|
||||
// Generated by (magic number): 80001
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue