GLSL output: Removed fixed-size buffer; fixes #769.

Makes some white-space differences in most output, plus a few cases
where more could have been put out but was cut short by the previous
fix-sized buffer.
This commit is contained in:
John Kessenich 2017-03-14 19:43:13 -06:00
parent c08fb8ab9c
commit 71c100d7c0
332 changed files with 62136 additions and 62097 deletions

View file

@ -1,103 +1,103 @@
hlsl.struct.split-1.vert
Shader version: 450
0:? Sequence
0:17 Function Definition: @main(struct-VS_INPUT-i1-vf4-i11;vf4; (temp structure{temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out})
0:17 Function Definition: @main(struct-VS_INPUT-i1-vf4-i11;vf4; ( temp structure{ temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out})
0:17 Function Parameters:
0:17 'vsin' (in structure{temp int x0_in, temp 4-component vector of float Pos_in, temp int x1_in})
0:17 'Pos_loose' (in 4-component vector of float)
0:17 'vsin' ( in structure{ temp int x0_in, temp 4-component vector of float Pos_in, temp int x1_in})
0:17 'Pos_loose' ( in 4-component vector of float)
0:? Sequence
0:20 move second child to first child (temp int)
0:20 x0_out: direct index for structure (temp int)
0:20 'vsout' (temp structure{temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out})
0:20 move second child to first child ( temp int)
0:20 x0_out: direct index for structure ( temp int)
0:20 'vsout' ( temp structure{ temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out})
0:20 Constant:
0:20 0 (const int)
0:20 x0_in: direct index for structure (temp int)
0:20 'vsin' (in structure{temp int x0_in, temp 4-component vector of float Pos_in, temp int x1_in})
0:20 x0_in: direct index for structure ( temp int)
0:20 'vsin' ( in structure{ temp int x0_in, temp 4-component vector of float Pos_in, temp int x1_in})
0:20 Constant:
0:20 0 (const int)
0:21 move second child to first child (temp 4-component vector of float)
0:21 Pos_out: direct index for structure (temp 4-component vector of float)
0:21 'vsout' (temp structure{temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out})
0:21 move second child to first child ( temp 4-component vector of float)
0:21 Pos_out: direct index for structure ( temp 4-component vector of float)
0:21 'vsout' ( temp structure{ temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out})
0:21 Constant:
0:21 1 (const int)
0:21 add (temp 4-component vector of float)
0:21 Pos_in: direct index for structure (temp 4-component vector of float)
0:21 'vsin' (in structure{temp int x0_in, temp 4-component vector of float Pos_in, temp int x1_in})
0:21 add ( temp 4-component vector of float)
0:21 Pos_in: direct index for structure ( temp 4-component vector of float)
0:21 'vsin' ( in structure{ temp int x0_in, temp 4-component vector of float Pos_in, temp int x1_in})
0:21 Constant:
0:21 1 (const int)
0:21 'Pos_loose' (in 4-component vector of float)
0:22 move second child to first child (temp int)
0:22 x1_out: direct index for structure (temp int)
0:22 'vsout' (temp structure{temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out})
0:21 'Pos_loose' ( in 4-component vector of float)
0:22 move second child to first child ( temp int)
0:22 x1_out: direct index for structure ( temp int)
0:22 'vsout' ( temp structure{ temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out})
0:22 Constant:
0:22 2 (const int)
0:22 x1_in: direct index for structure (temp int)
0:22 'vsin' (in structure{temp int x0_in, temp 4-component vector of float Pos_in, temp int x1_in})
0:22 x1_in: direct index for structure ( temp int)
0:22 'vsin' ( in structure{ temp int x0_in, temp 4-component vector of float Pos_in, temp int x1_in})
0:22 Constant:
0:22 2 (const int)
0:24 Branch: Return with expression
0:24 'vsout' (temp structure{temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out})
0:17 Function Definition: main( (temp void)
0:24 'vsout' ( temp structure{ temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out})
0:17 Function Definition: main( ( temp void)
0:17 Function Parameters:
0:? Sequence
0:17 Sequence
0:17 move second child to first child (temp int)
0:17 x0_in: direct index for structure (temp int)
0:? 'vsin' (temp structure{temp int x0_in, temp 4-component vector of float Pos_in, temp int x1_in})
0:17 move second child to first child ( temp int)
0:17 x0_in: direct index for structure ( temp int)
0:? 'vsin' ( temp structure{ temp int x0_in, temp 4-component vector of float Pos_in, temp int x1_in})
0:17 Constant:
0:17 0 (const int)
0:? 'x0_in' (layout(location=0 ) in int)
0:17 move second child to first child (temp 4-component vector of float)
0:17 Pos_in: direct index for structure (temp 4-component vector of float)
0:? 'vsin' (temp structure{temp int x0_in, temp 4-component vector of float Pos_in, temp int x1_in})
0:? 'x0_in' (layout( location=0) in int)
0:17 move second child to first child ( temp 4-component vector of float)
0:17 Pos_in: direct index for structure ( temp 4-component vector of float)
0:? 'vsin' ( temp structure{ temp int x0_in, temp 4-component vector of float Pos_in, temp int x1_in})
0:17 Constant:
0:17 1 (const int)
0:? 'Pos_in' (layout(location=1 ) in 4-component vector of float)
0:17 move second child to first child (temp int)
0:17 x1_in: direct index for structure (temp int)
0:? 'vsin' (temp structure{temp int x0_in, temp 4-component vector of float Pos_in, temp int x1_in})
0:? 'Pos_in' (layout( location=1) in 4-component vector of float)
0:17 move second child to first child ( temp int)
0:17 x1_in: direct index for structure ( temp int)
0:? 'vsin' ( temp structure{ temp int x0_in, temp 4-component vector of float Pos_in, temp int x1_in})
0:17 Constant:
0:17 2 (const int)
0:? 'x1_in' (layout(location=2 ) in int)
0:17 move second child to first child (temp 4-component vector of float)
0:? 'Pos_loose' (temp 4-component vector of float)
0:? 'Pos_loose' (layout(location=3 ) in 4-component vector of float)
0:? 'x1_in' (layout( location=2) in int)
0:17 move second child to first child ( temp 4-component vector of float)
0:? 'Pos_loose' ( temp 4-component vector of float)
0:? 'Pos_loose' (layout( location=3) in 4-component vector of float)
0:17 Sequence
0:17 move second child to first child (temp structure{temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out})
0:17 'flattenTemp' (temp structure{temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out})
0:17 Function Call: @main(struct-VS_INPUT-i1-vf4-i11;vf4; (temp structure{temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out})
0:? 'vsin' (temp structure{temp int x0_in, temp 4-component vector of float Pos_in, temp int x1_in})
0:? 'Pos_loose' (temp 4-component vector of float)
0:17 move second child to first child (temp int)
0:17 x0_out: direct index for structure (temp int)
0:17 '@entryPointOutput' (layout(location=0 ) out structure{temp int x0_out, temp int x1_out})
0:17 move second child to first child ( temp structure{ temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out})
0:17 'flattenTemp' ( temp structure{ temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out})
0:17 Function Call: @main(struct-VS_INPUT-i1-vf4-i11;vf4; ( temp structure{ temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out})
0:? 'vsin' ( temp structure{ temp int x0_in, temp 4-component vector of float Pos_in, temp int x1_in})
0:? 'Pos_loose' ( temp 4-component vector of float)
0:17 move second child to first child ( temp int)
0:17 x0_out: direct index for structure ( temp int)
0:17 '@entryPointOutput' (layout( location=0) out structure{ temp int x0_out, temp int x1_out})
0:17 Constant:
0:17 0 (const int)
0:17 x0_out: direct index for structure (temp int)
0:17 'flattenTemp' (temp structure{temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out})
0:17 x0_out: direct index for structure ( temp int)
0:17 'flattenTemp' ( temp structure{ temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out})
0:17 Constant:
0:17 0 (const int)
0:17 move second child to first child (temp 4-component vector of float)
0:? '@entryPointOutput_Pos_out' (out 4-component vector of float Position)
0:17 Pos_out: direct index for structure (temp 4-component vector of float)
0:17 'flattenTemp' (temp structure{temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out})
0:17 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput_Pos_out' ( out 4-component vector of float Position)
0:17 Pos_out: direct index for structure ( temp 4-component vector of float)
0:17 'flattenTemp' ( temp structure{ temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out})
0:17 Constant:
0:17 1 (const int)
0:17 move second child to first child (temp int)
0:17 x1_out: direct index for structure (temp int)
0:17 '@entryPointOutput' (layout(location=0 ) out structure{temp int x0_out, temp int x1_out})
0:17 move second child to first child ( temp int)
0:17 x1_out: direct index for structure ( temp int)
0:17 '@entryPointOutput' (layout( location=0) out structure{ temp int x0_out, temp int x1_out})
0:17 Constant:
0:17 1 (const int)
0:17 x1_out: direct index for structure (temp int)
0:17 'flattenTemp' (temp structure{temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out})
0:17 x1_out: direct index for structure ( temp int)
0:17 'flattenTemp' ( temp structure{ temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out})
0:17 Constant:
0:17 2 (const int)
0:? Linker Objects
0:? '@entryPointOutput' (layout(location=0 ) out structure{temp int x0_out, temp int x1_out})
0:? 'x0_in' (layout(location=0 ) in int)
0:? 'Pos_in' (layout(location=1 ) in 4-component vector of float)
0:? 'x1_in' (layout(location=2 ) in int)
0:? 'Pos_loose' (layout(location=3 ) in 4-component vector of float)
0:? '@entryPointOutput' (layout( location=0) out structure{ temp int x0_out, temp int x1_out})
0:? 'x0_in' (layout( location=0) in int)
0:? 'Pos_in' (layout( location=1) in 4-component vector of float)
0:? 'x1_in' (layout( location=2) in int)
0:? 'Pos_loose' (layout( location=3) in 4-component vector of float)
Linked vertex stage:
@ -105,103 +105,103 @@ Linked vertex stage:
Shader version: 450
0:? Sequence
0:17 Function Definition: @main(struct-VS_INPUT-i1-vf4-i11;vf4; (temp structure{temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out})
0:17 Function Definition: @main(struct-VS_INPUT-i1-vf4-i11;vf4; ( temp structure{ temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out})
0:17 Function Parameters:
0:17 'vsin' (in structure{temp int x0_in, temp 4-component vector of float Pos_in, temp int x1_in})
0:17 'Pos_loose' (in 4-component vector of float)
0:17 'vsin' ( in structure{ temp int x0_in, temp 4-component vector of float Pos_in, temp int x1_in})
0:17 'Pos_loose' ( in 4-component vector of float)
0:? Sequence
0:20 move second child to first child (temp int)
0:20 x0_out: direct index for structure (temp int)
0:20 'vsout' (temp structure{temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out})
0:20 move second child to first child ( temp int)
0:20 x0_out: direct index for structure ( temp int)
0:20 'vsout' ( temp structure{ temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out})
0:20 Constant:
0:20 0 (const int)
0:20 x0_in: direct index for structure (temp int)
0:20 'vsin' (in structure{temp int x0_in, temp 4-component vector of float Pos_in, temp int x1_in})
0:20 x0_in: direct index for structure ( temp int)
0:20 'vsin' ( in structure{ temp int x0_in, temp 4-component vector of float Pos_in, temp int x1_in})
0:20 Constant:
0:20 0 (const int)
0:21 move second child to first child (temp 4-component vector of float)
0:21 Pos_out: direct index for structure (temp 4-component vector of float)
0:21 'vsout' (temp structure{temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out})
0:21 move second child to first child ( temp 4-component vector of float)
0:21 Pos_out: direct index for structure ( temp 4-component vector of float)
0:21 'vsout' ( temp structure{ temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out})
0:21 Constant:
0:21 1 (const int)
0:21 add (temp 4-component vector of float)
0:21 Pos_in: direct index for structure (temp 4-component vector of float)
0:21 'vsin' (in structure{temp int x0_in, temp 4-component vector of float Pos_in, temp int x1_in})
0:21 add ( temp 4-component vector of float)
0:21 Pos_in: direct index for structure ( temp 4-component vector of float)
0:21 'vsin' ( in structure{ temp int x0_in, temp 4-component vector of float Pos_in, temp int x1_in})
0:21 Constant:
0:21 1 (const int)
0:21 'Pos_loose' (in 4-component vector of float)
0:22 move second child to first child (temp int)
0:22 x1_out: direct index for structure (temp int)
0:22 'vsout' (temp structure{temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out})
0:21 'Pos_loose' ( in 4-component vector of float)
0:22 move second child to first child ( temp int)
0:22 x1_out: direct index for structure ( temp int)
0:22 'vsout' ( temp structure{ temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out})
0:22 Constant:
0:22 2 (const int)
0:22 x1_in: direct index for structure (temp int)
0:22 'vsin' (in structure{temp int x0_in, temp 4-component vector of float Pos_in, temp int x1_in})
0:22 x1_in: direct index for structure ( temp int)
0:22 'vsin' ( in structure{ temp int x0_in, temp 4-component vector of float Pos_in, temp int x1_in})
0:22 Constant:
0:22 2 (const int)
0:24 Branch: Return with expression
0:24 'vsout' (temp structure{temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out})
0:17 Function Definition: main( (temp void)
0:24 'vsout' ( temp structure{ temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out})
0:17 Function Definition: main( ( temp void)
0:17 Function Parameters:
0:? Sequence
0:17 Sequence
0:17 move second child to first child (temp int)
0:17 x0_in: direct index for structure (temp int)
0:? 'vsin' (temp structure{temp int x0_in, temp 4-component vector of float Pos_in, temp int x1_in})
0:17 move second child to first child ( temp int)
0:17 x0_in: direct index for structure ( temp int)
0:? 'vsin' ( temp structure{ temp int x0_in, temp 4-component vector of float Pos_in, temp int x1_in})
0:17 Constant:
0:17 0 (const int)
0:? 'x0_in' (layout(location=0 ) in int)
0:17 move second child to first child (temp 4-component vector of float)
0:17 Pos_in: direct index for structure (temp 4-component vector of float)
0:? 'vsin' (temp structure{temp int x0_in, temp 4-component vector of float Pos_in, temp int x1_in})
0:? 'x0_in' (layout( location=0) in int)
0:17 move second child to first child ( temp 4-component vector of float)
0:17 Pos_in: direct index for structure ( temp 4-component vector of float)
0:? 'vsin' ( temp structure{ temp int x0_in, temp 4-component vector of float Pos_in, temp int x1_in})
0:17 Constant:
0:17 1 (const int)
0:? 'Pos_in' (layout(location=1 ) in 4-component vector of float)
0:17 move second child to first child (temp int)
0:17 x1_in: direct index for structure (temp int)
0:? 'vsin' (temp structure{temp int x0_in, temp 4-component vector of float Pos_in, temp int x1_in})
0:? 'Pos_in' (layout( location=1) in 4-component vector of float)
0:17 move second child to first child ( temp int)
0:17 x1_in: direct index for structure ( temp int)
0:? 'vsin' ( temp structure{ temp int x0_in, temp 4-component vector of float Pos_in, temp int x1_in})
0:17 Constant:
0:17 2 (const int)
0:? 'x1_in' (layout(location=2 ) in int)
0:17 move second child to first child (temp 4-component vector of float)
0:? 'Pos_loose' (temp 4-component vector of float)
0:? 'Pos_loose' (layout(location=3 ) in 4-component vector of float)
0:? 'x1_in' (layout( location=2) in int)
0:17 move second child to first child ( temp 4-component vector of float)
0:? 'Pos_loose' ( temp 4-component vector of float)
0:? 'Pos_loose' (layout( location=3) in 4-component vector of float)
0:17 Sequence
0:17 move second child to first child (temp structure{temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out})
0:17 'flattenTemp' (temp structure{temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out})
0:17 Function Call: @main(struct-VS_INPUT-i1-vf4-i11;vf4; (temp structure{temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out})
0:? 'vsin' (temp structure{temp int x0_in, temp 4-component vector of float Pos_in, temp int x1_in})
0:? 'Pos_loose' (temp 4-component vector of float)
0:17 move second child to first child (temp int)
0:17 x0_out: direct index for structure (temp int)
0:17 '@entryPointOutput' (layout(location=0 ) out structure{temp int x0_out, temp int x1_out})
0:17 move second child to first child ( temp structure{ temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out})
0:17 'flattenTemp' ( temp structure{ temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out})
0:17 Function Call: @main(struct-VS_INPUT-i1-vf4-i11;vf4; ( temp structure{ temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out})
0:? 'vsin' ( temp structure{ temp int x0_in, temp 4-component vector of float Pos_in, temp int x1_in})
0:? 'Pos_loose' ( temp 4-component vector of float)
0:17 move second child to first child ( temp int)
0:17 x0_out: direct index for structure ( temp int)
0:17 '@entryPointOutput' (layout( location=0) out structure{ temp int x0_out, temp int x1_out})
0:17 Constant:
0:17 0 (const int)
0:17 x0_out: direct index for structure (temp int)
0:17 'flattenTemp' (temp structure{temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out})
0:17 x0_out: direct index for structure ( temp int)
0:17 'flattenTemp' ( temp structure{ temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out})
0:17 Constant:
0:17 0 (const int)
0:17 move second child to first child (temp 4-component vector of float)
0:? '@entryPointOutput_Pos_out' (out 4-component vector of float Position)
0:17 Pos_out: direct index for structure (temp 4-component vector of float)
0:17 'flattenTemp' (temp structure{temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out})
0:17 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput_Pos_out' ( out 4-component vector of float Position)
0:17 Pos_out: direct index for structure ( temp 4-component vector of float)
0:17 'flattenTemp' ( temp structure{ temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out})
0:17 Constant:
0:17 1 (const int)
0:17 move second child to first child (temp int)
0:17 x1_out: direct index for structure (temp int)
0:17 '@entryPointOutput' (layout(location=0 ) out structure{temp int x0_out, temp int x1_out})
0:17 move second child to first child ( temp int)
0:17 x1_out: direct index for structure ( temp int)
0:17 '@entryPointOutput' (layout( location=0) out structure{ temp int x0_out, temp int x1_out})
0:17 Constant:
0:17 1 (const int)
0:17 x1_out: direct index for structure (temp int)
0:17 'flattenTemp' (temp structure{temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out})
0:17 x1_out: direct index for structure ( temp int)
0:17 'flattenTemp' ( temp structure{ temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out})
0:17 Constant:
0:17 2 (const int)
0:? Linker Objects
0:? '@entryPointOutput' (layout(location=0 ) out structure{temp int x0_out, temp int x1_out})
0:? 'x0_in' (layout(location=0 ) in int)
0:? 'Pos_in' (layout(location=1 ) in 4-component vector of float)
0:? 'x1_in' (layout(location=2 ) in int)
0:? 'Pos_loose' (layout(location=3 ) in 4-component vector of float)
0:? '@entryPointOutput' (layout( location=0) out structure{ temp int x0_out, temp int x1_out})
0:? 'x0_in' (layout( location=0) in int)
0:? 'Pos_in' (layout( location=1) in 4-component vector of float)
0:? 'x1_in' (layout( location=2) in int)
0:? 'Pos_loose' (layout( location=3) in 4-component vector of float)
// Module Version 10000
// Generated by (magic number): 80001